From 606e831ff5337fb5e94dcebf9d6852bd4c434d4b Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 1 Oct 2009 09:38:36 +0900
Subject: Formatting cleanup.
---
OpenSim/Data/IUserData.cs | 2 +-
OpenSim/Data/Tests/BasicRegionTest.cs | 2 +-
OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | 2 +-
OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | 4 ++--
OpenSim/Framework/Communications/IUserService.cs | 2 +-
OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs | 2 +-
OpenSim/Framework/InventoryFolderImpl.cs | 2 +-
OpenSim/Framework/Serialization/External/LandDataSerializer.cs | 2 +-
OpenSim/Framework/Servers/VersionInfo.cs | 2 +-
OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | 2 +-
OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs | 2 +-
OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs | 6 +++---
OpenSim/Region/ClientStack/RegionApplicationBase.cs | 4 ++--
OpenSim/Region/ClientStack/ThrottleSettings.cs | 2 +-
OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | 2 +-
.../Avatar/Inventory/Archiver/InventoryArchiveUtils.cs | 4 ++--
.../Avatar/Inventory/Transfer/InventoryTransferModule.cs | 2 +-
OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | 2 +-
OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 2 +-
OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | 2 +-
OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IDialogModule.cs | 4 ++--
OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | 2 +-
OpenSim/Region/Framework/Scenes/Border.cs | 8 ++++----
OpenSim/Region/Framework/Scenes/EntityBase.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 +++---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +-
OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 2 +-
.../Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs | 2 +-
.../Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | 2 +-
.../OptionalModules/World/TreePopulator/TreePopulatorModule.cs | 2 +-
OpenSim/Region/Physics/Manager/PhysicsScene.cs | 4 ++--
OpenSim/Server/Base/ProtocolVersions.cs | 2 +-
36 files changed, 48 insertions(+), 48 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Data/IUserData.cs b/OpenSim/Data/IUserData.cs
index ee69366..e9a1e81 100644
--- a/OpenSim/Data/IUserData.cs
+++ b/OpenSim/Data/IUserData.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Data
///
/// Get a user from a given uri.
- ///
+ ///
///
/// The user data profile. Null if no user is found.
UserProfileData GetUserByUri(Uri uri);
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs
index ca1fcfa..97990e1 100644
--- a/OpenSim/Data/Tests/BasicRegionTest.cs
+++ b/OpenSim/Data/Tests/BasicRegionTest.cs
@@ -497,7 +497,7 @@ namespace OpenSim.Data.Tests
Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
- Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
+ Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
sop.GroupPosition = groupos;
sop.RotationOffset = rotoff;
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 8c39ca8..aa71536 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -219,7 +219,7 @@ namespace OpenSim.Framework.Communications.Cache
///
/// Fetch inventory for this user.
///
- /// This has to be executed as a separate step once user information is retreived.
+ /// This has to be executed as a separate step once user information is retreived.
/// This will occur synchronously if the inventory service is in the same process as this class, and
/// asynchronously otherwise.
public void FetchInventory()
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index 2a1da50..9e12d948 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -123,7 +123,7 @@ namespace OpenSim.Framework.Communications.Cache
///
/// Get details of the given user.
///
- /// If the user isn't in cache then the user is requested from the profile service.
+ /// If the user isn't in cache then the user is requested from the profile service.
///
/// null if no user details are found
public CachedUserInfo GetUserDetails(string fname, string lname)
@@ -151,7 +151,7 @@ namespace OpenSim.Framework.Communications.Cache
///
/// Get details of the given user.
///
- /// If the user isn't in cache then the user is requested from the profile service.
+ /// If the user isn't in cache then the user is requested from the profile service.
///
/// null if no user details are found
public CachedUserInfo GetUserDetails(UUID userID)
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs
index 2872e5e..dfa059d 100644
--- a/OpenSim/Framework/Communications/IUserService.cs
+++ b/OpenSim/Framework/Communications/IUserService.cs
@@ -128,7 +128,7 @@ namespace OpenSim.Framework.Communications
///
/// The agent for whom we're retreiving the friends Data.
///
- /// A List of FriendListItems that contains info about the user's friends.
+ /// A List of FriendListItems that contains info about the user's friends.
/// Always returns a list even if the user has no friends
///
List GetUserFriendList(UUID friendlistowner);
diff --git a/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs b/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs
index d56211f..2413055 100644
--- a/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs
+++ b/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs
@@ -35,7 +35,7 @@ using OpenSim.Data;
namespace OpenSim.Framework.Communications
{
///
- /// Plugin for managing temporary user profiles.
+ /// Plugin for managing temporary user profiles.
///
public class TemporaryUserProfilePlugin : IUserDataPlugin
{
diff --git a/OpenSim/Framework/InventoryFolderImpl.cs b/OpenSim/Framework/InventoryFolderImpl.cs
index 6b432f3..29c7682 100644
--- a/OpenSim/Framework/InventoryFolderImpl.cs
+++ b/OpenSim/Framework/InventoryFolderImpl.cs
@@ -314,7 +314,7 @@ namespace OpenSim.Framework
/// FIXME: Delimitors which occur in names themselves are not currently escapable.
///
///
- /// The path to the required folder.
+ /// The path to the required folder.
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
///
/// null if the folder is not found
diff --git a/OpenSim/Framework/Serialization/External/LandDataSerializer.cs b/OpenSim/Framework/Serialization/External/LandDataSerializer.cs
index 6bfae41..4376249 100644
--- a/OpenSim/Framework/Serialization/External/LandDataSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/LandDataSerializer.cs
@@ -155,7 +155,7 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("OwnerID", landData.OwnerID.ToString());
xtw.WriteStartElement("ParcelAccessList");
- foreach(ParcelManager.ParcelAccessEntry pal in landData.ParcelAccessList)
+ foreach (ParcelManager.ParcelAccessEntry pal in landData.ParcelAccessList)
{
xtw.WriteStartElement("ParcelAccessEntry");
xtw.WriteElementString("AgentID", pal.AgentID.ToString());
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index 8900e46..9f98310 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -56,7 +56,7 @@ namespace OpenSim
public const int VERSIONINFO_VERSION_LENGTH = 27;
///
- /// This is the external interface version. It is separate from the OpenSimulator project version.
+ /// This is the external interface version. It is separate from the OpenSimulator project version.
///
/// This version number should be
/// increased by 1 every time a code change makes the previous OpenSimulator revision incompatible
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 0f16fd4..70d94e7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode);
if (!sessionInfo.Authorised)
- return false;
+ return false;
return true;
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
index 26174e5..52effc5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int Min
{
get { return m_minAllowableThrottle; }
- }
+ }
public int Current
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
index 32c0397..daab84f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
@@ -233,7 +233,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
- AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
+ AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
@@ -252,7 +252,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
testLLUDPServer.ReceiveData(null);
- Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
+ Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
}
@@ -292,7 +292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
- Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
+ Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
}
}
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index bfce7b1..c7aeca14 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ClientStack
///
///
///
- /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
+ /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
///
///
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
/// The name of the mesh engine to use
/// The configuration data to pass to the physics and mesh engines
///
- /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
+ /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
///
///
protected PhysicsScene GetPhysicsScene(
diff --git a/OpenSim/Region/ClientStack/ThrottleSettings.cs b/OpenSim/Region/ClientStack/ThrottleSettings.cs
index 551dbdf..fe4718c 100644
--- a/OpenSim/Region/ClientStack/ThrottleSettings.cs
+++ b/OpenSim/Region/ClientStack/ThrottleSettings.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ClientStack
///
/// Maximum bytes per second that the throttle can be set to.
///
- public int Max;
+ public int Max;
///
/// Current bytes per second that the throttle should be set to.
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 413c6e8..ebebaf9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
m_log.InfoFormat(
"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
- m_scene.RegionInfo.RegionName, firstName, lastName, message);
+ m_scene.RegionInfo.RegionName, firstName, lastName, message);
SendAlertToUser(firstName, lastName, message, false);
}
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index a73f868..a822d10 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// User id to search
///
///
- /// The path to the required folder.
+ /// The path to the required folder.
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
///
/// null if the folder is not found
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// The folder from which the path starts
///
///
- /// The path to the required folder.
+ /// The path to the required folder.
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
///
/// null if the folder is not found
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 734230c..d9a021f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
byte[] copyIDBytes = copyID.GetBytes();
im.binaryBucket = new byte[1 + copyIDBytes.Length];
im.binaryBucket[0] = (byte)AssetType.Folder;
- Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
+ Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
if (user != null && !user.IsChildAgent)
{
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index d9f377b..05d19a2 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.World.Land
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
}
- /*
+ /*
else
{
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index b09c7a1..a9e0b7f 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
//private uint PERM_MODIFY = (uint)16384;
private uint PERM_MOVE = (uint)524288;
private uint PERM_TRANS = (uint)8192;
- private uint PERM_LOCKED = (uint)540672;
+ private uint PERM_LOCKED = (uint)540672;
///
/// Different user set names that come in from the configuration file.
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 796b382..37f1f2e 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -90,6 +90,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
p.ControllingClient.SendTriggeredSound(
soundId, ownerID, objectID, parentID, handle, position, (float)gain);
}
- }
+ }
}
}
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
index dcfb5a6..9d47e19 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
- private float m_varStrength = 5.0f; // Max Strength Variance
+ private float m_varStrength = 5.0f; // Max Strength Variance
private float m_varDirection = 30.0f;// Max Direction Variance
private float m_rateChange = 1.0f; //
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
index d1c37da..ce57c44 100644
--- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Interfaces
void SendAlertToUser(string firstName, string lastName, string message, bool modal);
///
- /// Send an alert message to all users in the scene.
+ /// Send an alert message to all users in the scene.
///
///
void SendGeneralAlert(string message);
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// The user sending the message
/// The name of the user doing the sending
- /// The message being sent to the user
+ /// The message being sent to the user
void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index fa64333..9ad2036 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
/// the EventManager.OnOarFileSaved event.
///
- ///
+ ///
/// If supplied, this request Id is later returned in the saved event
void ArchiveRegion(string savePath, Guid requestId);
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs
index 1488c5b..c6a6511 100644
--- a/OpenSim/Region/Framework/Scenes/Border.cs
+++ b/OpenSim/Region/Framework/Scenes/Border.cs
@@ -55,11 +55,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Creates a Border. The line is perpendicular to the direction cardinal.
/// IE: if the direction cardinal is South, the line is West->East
///
- /// The starting point for the line of the border.
- /// The position of an object must be greater then this for this border to trigger.
+ /// The starting point for the line of the border.
+ /// The position of an object must be greater then this for this border to trigger.
/// Perpendicular to the direction cardinal
- /// The ending point for the line of the border.
- /// The position of an object must be less then this for this border to trigger.
+ /// The ending point for the line of the border.
+ /// The position of an object must be less then this for this border to trigger.
/// Perpendicular to the direction cardinal
/// The position that triggers border the border
/// cross parallel to the direction cardinal. On the North cardinal, this
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 00c99c5..c2ec6a5 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
public abstract void UpdateMovement();
///
- /// Performs any updates that need to be done at each frame, as opposed to immediately.
+ /// Performs any updates that need to be done at each frame, as opposed to immediately.
/// These included scheduled updates and updates that occur due to physics processing.
///
public abstract void Update();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 6c9856d..e561efb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -544,7 +544,7 @@ namespace OpenSim.Region.Framework.Scenes
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
- ///
+ ///
///
///
///
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f8db354..05a6f13 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3419,7 +3419,7 @@ namespace OpenSim.Region.Framework.Scenes
/// We've got an update about an agent that sees into this region,
/// send it to ScenePresence for processing It's the full data.
///
- /// Agent that contains all of the relevant things about an agent.
+ /// Agent that contains all of the relevant things about an agent.
/// Appearance, animations, position, etc.
/// true if we handled it.
public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5c0024f..25489d8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Is this scene object acting as an attachment?
///
/// We return false if the group has already been deleted.
- ///
+ ///
/// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I
/// presume either all or no parts in a linkset can be part of an attachment (in which
/// case the value would get proprogated down into all the descendent parts).
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c915e9f..ea6bc9c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
public UUID FromItemID = UUID.Zero;
///
- /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
+ /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
/// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
///
private UUID m_fromUserInventoryItemID = UUID.Zero;
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// A relic from when we we thought that prims contained folder objects. In
- /// reality, prim == folder
+ /// reality, prim == folder
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
///
@@ -3386,7 +3386,7 @@ if (m_shape != null) {
}
else
{
- IsPhantom = false;
+ IsPhantom = false;
// If volumedetect is active we don't want phantom to be applied.
// If this is a new call to VD out of the state "phantom"
// this will also cause the prim to be visible to physics
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0e1b8d9..66fefa3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2313,7 +2313,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!");
- // we have to reset the user's child agent connections.
+ // we have to reset the user's child agent connections.
// Likely, here they've lost the eventqueue for other regions so border
// crossings will fail at this point unless we reset them.
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 288fb36..0ed00de 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(
// scene.CommsManager.UserAdminService.AddUser(
// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
- // Is.EqualTo(agentId));
+ // Is.EqualTo(agentId));
// IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
index df6e0e7..17cdf74 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
{
response = HandleRegister(Context, Realm, request);
}
- else if (sipAuthMethod == "INVITE")
+ else if (sipAuthMethod == "INVITE")
{
response = HandleInvite(Context, Realm, request);
}
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 9ce4e1a..2e89a24 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -1261,7 +1261,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // TODO: Probably isn't nessesary to update every client in every scene.
+ // TODO: Probably isn't nessesary to update every client in every scene.
// Need to examine client updates and do only what's nessesary.
lock (m_sceneList)
{
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index d4bba10..3044b17 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
this.m_maximum_scale = cp.m_maximum_scale;
this.m_initial_scale = cp.m_initial_scale;
this.m_rate = cp.m_rate;
- this.m_planted = planted;
+ this.m_planted = planted;
this.m_trees = new List();
}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 8a07f71..6dd26bb 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -178,12 +178,12 @@ namespace OpenSim.Region.Physics.Manager
}
///
- /// Queue a raycast against the physics scene.
+ /// Queue a raycast against the physics scene.
/// The provided callback method will be called when the raycast is complete
///
/// Many physics engines don't support collision testing at the same time as
/// manipulating the physics scene, so we queue the request up and callback
- /// a custom method when the raycast is complete.
+ /// a custom method when the raycast is complete.
/// This allows physics engines that give an immediate result to callback immediately
/// and ones that don't, to callback when it gets a result back.
///
diff --git a/OpenSim/Server/Base/ProtocolVersions.cs b/OpenSim/Server/Base/ProtocolVersions.cs
index 488a9e6..8db5bb6 100644
--- a/OpenSim/Server/Base/ProtocolVersions.cs
+++ b/OpenSim/Server/Base/ProtocolVersions.cs
@@ -30,7 +30,7 @@ namespace OpenSim.Server.Base
public class ProtocolVersions
{
///
- /// This is the external protocol versions. It is separate from the OpenSimulator project version.
+ /// This is the external protocol versions. It is separate from the OpenSimulator project version.
///
/// These version numbers should be increased by 1 every time a code
/// change in the Service.Connectors and Server.Handlers, espectively,
--
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