From 50433e089b548d3e9233b897568b7def489323fb Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Tue, 2 Sep 2014 15:48:59 +0100
Subject: *needs testing, not that good* change throttles math using floats
and not int64, etc. Limite brust bytes to the total rate client requested
times a look ahead estimation time, Avoid queues starvation with updates
waiting...
---
.../Region/ClientStack/Linden/UDP/LLUDPClient.cs | 61 ++++----
.../Region/ClientStack/Linden/UDP/LLUDPServer.cs | 2 +-
.../Region/ClientStack/Linden/UDP/ThrottleRates.cs | 13 +-
.../Region/ClientStack/Linden/UDP/TokenBucket.cs | 161 ++++++++-------------
4 files changed, 112 insertions(+), 125 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index f91abfe..45013b3 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -144,8 +144,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
get { return m_throttleClient; }
}
- /// Throttle bucket for this agent's connection
- private readonly TokenBucket m_throttleCategory;
/// Throttle buckets for each packet category
private readonly TokenBucket[] m_throttleCategories;
/// Outgoing queues for throttled packets
@@ -163,6 +161,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_maxRTO = 60000;
public bool m_deliverPackets = true;
+ private float m_burstTime;
+
public int m_lastStartpingTimeMS;
public int m_pingMS;
@@ -216,17 +216,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (maxRTO != 0)
m_maxRTO = maxRTO;
+ m_burstTime = rates.BrustTime;
+ float m_burst = rates.ClientMaxRate * m_burstTime;
+
// Create a token bucket throttle for this client that has the scene token bucket as a parent
- m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
- // Create a token bucket throttle for the total categary with the client bucket as a throttle
- m_throttleCategory = new TokenBucket(m_throttleClient, 0);
+ m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.ClientMaxRate, m_burst, rates.AdaptiveThrottlesEnabled);
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
m_cannibalrate = rates.CannibalizeTextureRate;
- long totalrate = 0;
- long catrate = 0;
+ m_burst = rates.Total * rates.BrustTime;
for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
{
@@ -235,13 +235,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Initialize the packet outboxes, where packets sit while they are waiting for tokens
m_packetOutboxes[i] = new DoubleLocklessQueue();
// Initialize the token buckets that control the throttling for each category
- catrate = rates.GetRate(type);
- totalrate += catrate;
- m_throttleCategories[i] = new TokenBucket(m_throttleCategory, catrate);
+ m_throttleCategories[i] = new TokenBucket(m_throttleClient, rates.GetRate(type), m_burst);
}
- m_throttleCategory.RequestedDripRate = totalrate;
-
// Default the retransmission timeout to one second
RTO = m_defaultRTO;
@@ -285,7 +281,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
- m_info.totalThrottle = (int)m_throttleCategory.DripRate;
+ m_info.totalThrottle = (int)m_throttleClient.DripRate;
return m_info;
}
@@ -373,6 +369,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Make sure none of the throttles are set below our packet MTU,
// otherwise a throttle could become permanently clogged
+
+/* not using floats
resend = Math.Max(resend, LLUDPServer.MTU);
land = Math.Max(land, LLUDPServer.MTU);
wind = Math.Max(wind, LLUDPServer.MTU);
@@ -380,6 +378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
task = Math.Max(task, LLUDPServer.MTU);
texture = Math.Max(texture, LLUDPServer.MTU);
asset = Math.Max(asset, LLUDPServer.MTU);
+*/
// Since most textures are now delivered through http, make it possible
// to cannibalize some of the bw from the texture throttle to use for
@@ -388,7 +387,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
texture = (int)((1 - m_cannibalrate) * texture);
int total = resend + land + wind + cloud + task + texture + asset;
-
+
+ float m_burst = total * m_burstTime;
+
//m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
// AgentID, resend, land, wind, cloud, task, texture, asset, total);
@@ -397,26 +398,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
bucket.RequestedDripRate = resend;
+ bucket.RequestedBurst = m_burst;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land];
bucket.RequestedDripRate = land;
+ bucket.RequestedBurst = m_burst;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind];
bucket.RequestedDripRate = wind;
+ bucket.RequestedBurst = m_burst;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud];
bucket.RequestedDripRate = cloud;
+ bucket.RequestedBurst = m_burst;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset];
bucket.RequestedDripRate = asset;
+ bucket.RequestedBurst = m_burst;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
bucket.RequestedDripRate = task;
+ bucket.RequestedBurst = m_burst;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
bucket.RequestedDripRate = texture;
-
- m_throttleCategory.RequestedDripRate = total;
+ bucket.RequestedBurst = m_burst;
// Reset the packed throttles cached data
m_packedThrottles = null;
@@ -465,10 +471,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int GetCatBytesCanSend(ThrottleOutPacketType cat, int timeMS)
{
- TokenBucket bucket = m_throttleCategories[(int)cat];
- int bytes = timeMS * (int)(bucket.RequestedDripRate / 1000);
- bytes += (int)bucket.CurrentTokenCount();
- return bytes;
+ int icat = (int)cat;
+ if (icat > 0 && icat < THROTTLE_CATEGORY_COUNT)
+ {
+ TokenBucket bucket = m_throttleCategories[icat];
+ return bucket.GetCatBytesCanSend(timeMS);
+ }
+ else
+ return 0;
}
///
@@ -572,6 +582,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpServer.SendPacketFinal(nextPacket);
m_nextPackets[i] = null;
packetSent = true;
+
+ if (m_packetOutboxes[i].Count < 5)
+ emptyCategories |= CategoryToFlag(i);
}
}
else
@@ -599,6 +612,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Send the packet
m_udpServer.SendPacketFinal(packet);
packetSent = true;
+
+ if (queue.Count < 5)
+ emptyCategories |= CategoryToFlag(i);
}
else
{
@@ -606,11 +622,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_nextPackets[i] = packet;
}
- // If the queue is empty after this dequeue, fire the queue
- // empty callback now so it has a chance to fill before we
- // get back here
- if (queue.Count == 0)
- emptyCategories |= CategoryToFlag(i);
}
else
{
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index dea9d7f..9b3802d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -449,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
#endregion BinaryStats
- m_throttle = new TokenBucket(null, sceneThrottleBps);
+ m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps * 10e-3f);
ThrottleRates = new ThrottleRates(configSource);
Random rnd = new Random(Util.EnvironmentTickCount());
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
index 2b307c7..451dee5 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
@@ -62,6 +62,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Amount of the texture throttle to steal for the task throttle
public double CannibalizeTextureRate;
+ public int ClientMaxRate;
+ public float BrustTime;
+
///
/// Default constructor
///
@@ -80,8 +83,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Texture = throttleConfig.GetInt("texture_default", 18500);
Asset = throttleConfig.GetInt("asset_default", 10500);
- // 2500000 bps max
- Total = throttleConfig.GetInt("client_throttle_max_bps",312500);
+ Total = Resend + Land + Wind + Cloud + Task + Texture + Asset;
+ // 3000000 bps default max
+ ClientMaxRate = throttleConfig.GetInt("client_throttle_max_bps", 375000);
+ if (ClientMaxRate > 1000000)
+ ClientMaxRate = 1000000; // no more than 8Mbps
+
+ BrustTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10);
+ BrustTime *= 1e-3f;
AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index 26467bc..384439c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -44,13 +44,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Int32 m_counter = 0;
-// private Int32 m_identifier;
-
- ///
- /// Number of ticks (ms) per quantum, drip rate and max burst
- /// are defined over this interval.
- ///
- protected const Int32 m_ticksPerQuantum = 1000;
+// private Int32 m_identifier;
+
+ protected const float m_timeScale = 1e-3f;
///
/// This is the number of m_minimumDripRate bytes
@@ -59,11 +55,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// to recheck a bucket in ms
///
///
- protected const Double m_quantumsPerBurst = 5;
+ protected const float m_quantumsPerBurst = 5;
///
///
- protected const Int32 m_minimumDripRate = 1400;
+ protected const float m_minimumDripRate = 1400;
/// Time of the last drip, in system ticks
protected Int32 m_lastDrip;
@@ -72,12 +68,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// The number of bytes that can be sent at this moment. This is the
/// current number of tokens in the bucket
///
- protected Int64 m_tokenCount;
+ protected float m_tokenCount;
///
/// Map of children buckets and their requested maximum burst rate
///
- protected Dictionary m_children = new Dictionary();
+ protected Dictionary m_children = new Dictionary();
#region Properties
@@ -97,33 +93,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// This is the maximum number
/// of tokens that can accumulate in the bucket at any one time. This
/// also sets the total request for leaf nodes
- /// this is not a rate.
///
- protected Int64 m_burstRate;
- public Int64 RequestedBurstRate
+ protected float m_burst;
+ public float RequestedBurst
{
- get { return m_burstRate; }
+ get { return m_burst; }
set {
- double rate = (value < 0 ? 0 : value);
+ float rate = (value < 0 ? 0 : value);
if (rate < m_minimumDripRate)
rate = m_minimumDripRate;
else if (rate > m_minimumDripRate * m_quantumsPerBurst)
rate = m_minimumDripRate * m_quantumsPerBurst;
- m_burstRate = (Int64)rate;
+ m_burst = rate;
}
}
- public Int64 BurstRate
+ public float Burst
{
get {
- double rate = RequestedBurstRate * BurstRateModifier();
+ float rate = RequestedBurst * BurstModifier();
if (rate < m_minimumDripRate)
rate = m_minimumDripRate;
- else if (rate > m_minimumDripRate * m_quantumsPerBurst)
- rate = m_minimumDripRate * m_quantumsPerBurst;
-
- return (Int64) rate;
+ return (float)rate;
}
}
@@ -134,40 +126,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Tokens are added to the bucket any time
/// is called, at the granularity of
/// the system tick interval (typically around 15-22ms)
- protected Int64 m_dripRate;
- public virtual Int64 RequestedDripRate
+ protected float m_dripRate;
+ public virtual float RequestedDripRate
{
get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
set {
m_dripRate = (value < 0 ? 0 : value);
m_totalDripRequest = m_dripRate;
- double rate = m_dripRate;
- if (rate > m_minimumDripRate * m_quantumsPerBurst)
- rate = m_minimumDripRate * m_quantumsPerBurst;
- else if (rate < m_minimumDripRate)
- rate = m_minimumDripRate;
-
- m_burstRate = (Int64)rate;
-
- m_tokenCount = 0;
-
if (m_parent != null)
m_parent.RegisterRequest(this,m_dripRate);
}
}
- public virtual Int64 DripRate
+ public virtual float DripRate
{
get {
+ float rate = Math.Min(RequestedDripRate,TotalDripRequest);
if (m_parent == null)
- return Math.Min(RequestedDripRate,TotalDripRequest);
-
- double rate = (double)RequestedDripRate * m_parent.DripRateModifier();
+ return rate;
+
+ rate *= m_parent.DripRateModifier();
if (rate < m_minimumDripRate)
rate = m_minimumDripRate;
- return (Int64)rate;
+ return (float)rate;
}
}
@@ -175,8 +158,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// The current total of the requested maximum burst rates of
/// this bucket's children buckets.
///
- protected Int64 m_totalDripRequest;
- public Int64 TotalDripRequest
+ protected float m_totalDripRequest;
+ public float TotalDripRequest
{
get { return m_totalDripRequest; }
set { m_totalDripRequest = value; }
@@ -195,13 +178,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// zero if this bucket has no maximum capacity
/// Rate that the bucket fills, in bytes per
/// second. If zero, the bucket always remains full
- public TokenBucket(TokenBucket parent, Int64 dripRate)
+ public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst)
{
// m_identifier = m_counter++;
m_counter++;
Parent = parent;
RequestedDripRate = dripRate;
+ RequestedBurst = MaxBurst;
// TotalDripRequest = dripRate; // this will be overwritten when a child node registers
// MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
m_lastDrip = Util.EnvironmentTickCount() + 100000;
@@ -216,15 +200,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// hierarchy. However, if any of the parents is over-booked, then
/// the modifier will be less than 1.
///
- protected double DripRateModifier()
+ protected float DripRateModifier()
{
- Int64 driprate = DripRate;
- return driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
+ float driprate = DripRate;
+ return driprate >= TotalDripRequest ? 1.0f : driprate / TotalDripRequest;
}
///
///
- protected double BurstRateModifier()
+ protected float BurstModifier()
{
// for now... burst rate is always m_quantumsPerBurst (constant)
// larger than drip rate so the ratio of burst requests is the
@@ -236,7 +220,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Register drip rate requested by a child of this throttle. Pass the
/// changes up the hierarchy.
///
- public void RegisterRequest(TokenBucket child, Int64 request)
+ public void RegisterRequest(TokenBucket child, float request)
{
lock (m_children)
{
@@ -244,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// m_totalDripRequest = m_children.Values.Sum();
m_totalDripRequest = 0;
- foreach (KeyValuePair cref in m_children)
+ foreach (KeyValuePair cref in m_children)
m_totalDripRequest += cref.Value;
}
@@ -265,7 +249,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// m_totalDripRequest = m_children.Values.Sum();
m_totalDripRequest = 0;
- foreach (KeyValuePair cref in m_children)
+ foreach (KeyValuePair cref in m_children)
m_totalDripRequest += cref.Value;
}
@@ -281,7 +265,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Number of tokens to remove from the bucket
/// True if the requested number of tokens were removed from
/// the bucket, otherwise false
- public bool RemoveTokens(Int64 amount)
+ public bool RemoveTokens(int amount)
{
// Deposit tokens for this interval
Drip();
@@ -298,24 +282,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return false;
}
- public long CurrentTokenCount()
- {
- return m_tokenCount;
- }
-
- ///
- /// Deposit tokens into the bucket from a child bucket that did
- /// not use all of its available tokens
- ///
- protected void Deposit(Int64 count)
+ public int GetCatBytesCanSend(int timeMS)
{
- m_tokenCount += count;
-
- // Deposit the overflow in the parent bucket, this is how we share
- // unused bandwidth
- Int64 burstrate = BurstRate;
- if (m_tokenCount > burstrate)
- m_tokenCount = burstrate;
+// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3);
+ return (int)(timeMS * m_dripRate * 1e-3);
}
///
@@ -334,12 +304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return;
}
- // Determine the interval over which we are adding tokens, never add
- // more than a single quantum of tokens
-
- // No... add no more than the estimated time between checks
-
- Int32 deltaMS = Math.Min(Util.EnvironmentTickCountSubtract(m_lastDrip), m_ticksPerQuantum);
+ Int32 deltaMS = Util.EnvironmentTickCountSubtract(m_lastDrip);
m_lastDrip = Util.EnvironmentTickCount();
// This can be 0 in the very unusual case that the timer wrapped
@@ -347,7 +312,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (deltaMS <= 0)
return;
- Deposit(deltaMS * DripRate / m_ticksPerQuantum);
+ m_tokenCount += deltaMS * DripRate * m_timeScale;
+
+ float burst = Burst;
+ if (m_tokenCount > burst)
+ m_tokenCount = burst;
}
}
@@ -357,20 +326,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// The minimum rate for flow control. Minimum drip rate is one
- /// packet per second. Open the throttle to 15 packets per second
- /// or about 160kbps.
+ /// packet per second.
///
- protected const Int64 m_minimumFlow = m_minimumDripRate;
+
+ protected const float m_minimumFlow = 50000;
//
// The maximum rate for flow control. Drip rate can never be
// greater than this.
//
- protected Int64 m_maxDripRate = 0;
- protected Int64 MaxDripRate
+
+ protected float m_maxDripRate = 0;
+ public float MaxDripRate
{
get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
- set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value,m_minimumFlow)); }
+ set
+ {
+ m_maxDripRate = (value == 0 ? m_totalDripRequest : Math.Max(value, m_minimumFlow));
+ }
}
private bool m_enabled = false;
@@ -378,18 +351,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//
//
//
- public virtual Int64 AdjustedDripRate
+ public virtual float AdjustedDripRate
{
get { return m_dripRate; }
set {
- m_dripRate = OpenSim.Framework.Util.Clamp(value,m_minimumFlow,MaxDripRate);
-
- double rate = m_dripRate;
- if (rate > m_minimumDripRate * m_quantumsPerBurst)
- rate = m_minimumDripRate * m_quantumsPerBurst;
- else if (rate < m_minimumDripRate)
- rate = m_minimumDripRate;
- m_burstRate = (Int64)rate;
+ m_dripRate = OpenSim.Framework.Util.Clamp(value,m_minimumFlow,MaxDripRate);
if (m_parent != null)
m_parent.RegisterRequest(this,m_dripRate);
@@ -399,16 +365,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//
//
//
- public AdaptiveTokenBucket(TokenBucket parent, Int64 maxDripRate, bool enabled) : base(parent,maxDripRate)
+ public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate,float maxBurst, bool enabled)
+ : base(parent, maxDripRate,maxBurst)
{
m_enabled = enabled;
+
+ MaxDripRate = maxDripRate;
- if (m_enabled)
- {
- // m_log.DebugFormat("[TOKENBUCKET] Adaptive throttle enabled");
- MaxDripRate = maxDripRate;
- AdjustedDripRate = m_minimumFlow;
- }
+ if (enabled)
+ AdjustedDripRate = m_maxDripRate * .5f;
+ else
+ AdjustedDripRate = m_maxDripRate;
}
//
--
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