From 4d86a324f8673484a12e079618ee740aae6965e3 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sat, 6 Sep 2008 00:55:16 +0000
Subject: * minor: change hard tabs back to spaces in previous commit * my
 excuse is that I hadn't used this monodevelop exe before...

---
 OpenSim/Region/Environment/Scenes/InnerScene.cs       | 2 +-
 OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 6b002fc..51ee4d0 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes
             foreach (EntityBase entity in updateEntities)
             {
                 if (!entity.IsDeleted)                        				
-					entity.Update();
+                    entity.Update();
             }
         }
 
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 7aa65c1..52b9bc1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -960,8 +960,8 @@ namespace OpenSim.Region.Environment.Scenes
 
         public void FakeDeleteGroup()
         {
-			// If there are any updates queued for this object when the 'fake' delete happens, then make sure
-			// that they don't happen, otherwise the deleted objects will reappear
+            // If there are any updates queued for this object when the 'fake' delete happens, then make sure
+            // that they don't happen, otherwise the deleted objects will reappear
             m_isDeleted = true;
 
             foreach (SceneObjectPart part in m_parts.Values)
-- 
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