From 4805e91d39ac916c418954af32823206102d9e20 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 15 Dec 2015 04:10:47 +0000 Subject: dont round to nearest int when checking position in parcel since next high int can be on other parcel --- OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index ebf106a..6686362 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -2256,7 +2256,7 @@ namespace OpenSim.Region.CoreModules.World.Land if (land.IsEitherBannedOrRestricted(avatar.UUID)) { - if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y))) + if (land.ContainsPoint((int)avatar.lastKnownAllowedPosition.X, (int)avatar.lastKnownAllowedPosition.Y)) { Vector3? pos = m_scene.GetNearestAllowedPosition(avatar); if (pos == null) -- cgit v1.1