From 377fe63c60b6632777da5f0a8a0c4c2d32a1f4ac Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 12 Aug 2013 21:02:50 +0100 Subject: Don't try and send group updates to NPCs via event queue, since NPCs have no event queue. I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events. However, would need to stop event messages building up on NPC queues if they are never retrieved. --- OpenSim/Addons/Groups/GroupsModule.cs | 10 +++++++--- .../Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | 1 - 2 files changed, 7 insertions(+), 4 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs index 830c671..b0493fa 100644 --- a/OpenSim/Addons/Groups/GroupsModule.cs +++ b/OpenSim/Addons/Groups/GroupsModule.cs @@ -1223,12 +1223,16 @@ namespace OpenSim.Groups { if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); + // NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information + // to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything. + if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc) + return; + OSDArray AgentData = new OSDArray(1); OSDMap AgentDataMap = new OSDMap(1); AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID)); AgentData.Add(AgentDataMap); - OSDArray GroupData = new OSDArray(data.Length); OSDArray NewGroupData = new OSDArray(data.Length); @@ -1274,8 +1278,7 @@ namespace OpenSim.Groups if (queue != null) { queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient)); - } - + } } private void SendScenePresenceUpdate(UUID AgentID, string Title) @@ -1337,6 +1340,7 @@ namespace OpenSim.Groups GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID); SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray); + //remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray); if (remoteClient.AgentId == dataForAgentID) remoteClient.RefreshGroupMembership(); diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index f4734b7..d744a14 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs @@ -1212,7 +1212,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID)); AgentData.Add(AgentDataMap); - OSDArray GroupData = new OSDArray(data.Length); OSDArray NewGroupData = new OSDArray(data.Length); -- cgit v1.1