From 35c82a31db2c58462e752551794ff03a5eafdeee Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 2 Apr 2010 16:25:14 -0700 Subject: Don't append ACKs to zerocoded packets. Although this should fine in theory, I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic --- .../Region/ClientStack/LindenUDP/LLUDPServer.cs | 35 ++++++++++++---------- 1 file changed, 20 insertions(+), 15 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 850474d..41e41e4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -513,6 +513,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP byte flags = buffer.Data[0]; bool isResend = (flags & Helpers.MSG_RESENT) != 0; bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; + bool isZerocoded = (flags & Helpers.MSG_ZEROCODED) != 0; LLUDPClient udpClient = outgoingPacket.Client; if (!udpClient.IsConnected) @@ -522,23 +523,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP int dataLength = buffer.DataLength; - // Keep appending ACKs until there is no room left in the buffer or there are - // no more ACKs to append - uint ackCount = 0; - uint ack; - while (dataLength + 5 < buffer.Data.Length && udpClient.PendingAcks.Dequeue(out ack)) + // NOTE: I'm seeing problems with some viewers when ACKs are appended to zerocoded packets so I've disabled that here + if (!isZerocoded) { - Utils.UIntToBytesBig(ack, buffer.Data, dataLength); - dataLength += 4; - ++ackCount; - } + // Keep appending ACKs until there is no room left in the buffer or there are + // no more ACKs to append + uint ackCount = 0; + uint ack; + while (dataLength + 5 < buffer.Data.Length && udpClient.PendingAcks.Dequeue(out ack)) + { + Utils.UIntToBytesBig(ack, buffer.Data, dataLength); + dataLength += 4; + ++ackCount; + } - if (ackCount > 0) - { - // Set the last byte of the packet equal to the number of appended ACKs - buffer.Data[dataLength++] = (byte)ackCount; - // Set the appended ACKs flag on this packet - buffer.Data[0] = (byte)(buffer.Data[0] | Helpers.MSG_APPENDED_ACKS); + if (ackCount > 0) + { + // Set the last byte of the packet equal to the number of appended ACKs + buffer.Data[dataLength++] = (byte)ackCount; + // Set the appended ACKs flag on this packet + buffer.Data[0] = (byte)(buffer.Data[0] | Helpers.MSG_APPENDED_ACKS); + } } buffer.DataLength = dataLength; -- cgit v1.1