From 32a953fed727fdadd65228b7c9282091da3521ac Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 31 Mar 2012 01:52:06 +0100
Subject: refactor: Rename SOG.GetChildPart() to GetPart() since it can also
return the 'root' part.
---
.../World/Vegetation/VegetationModule.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.cs | 4 +--
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 4 +--
.../Framework/Scenes/SceneObjectGroup.Inventory.cs | 8 ++---
.../Region/Framework/Scenes/SceneObjectGroup.cs | 40 +++++++++++-----------
.../Framework/Scenes/SceneObjectPartInventory.cs | 2 +-
.../World/TreePopulator/TreePopulatorModule.cs | 2 +-
7 files changed, 31 insertions(+), 31 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
index ab8e1bf..f5f35bb 100644
--- a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
+++ b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
}
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
- SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
+ SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
// if grass or tree, make phantom
//rootPart.TrimPermissions();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index fc61571..06f7c0f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1833,7 +1833,7 @@ namespace OpenSim.Region.Framework.Scenes
{
AddRestoredSceneObject(group, true, true);
EventManager.TriggerOnSceneObjectLoaded(group);
- SceneObjectPart rootPart = group.GetChildPart(group.UUID);
+ SceneObjectPart rootPart = group.GetPart(group.UUID);
rootPart.Flags &= ~PrimFlags.Scripted;
rootPart.TrimPermissions();
@@ -4174,7 +4174,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (ent is SceneObjectGroup)
{
- SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
+ SceneObjectPart part = ((SceneObjectGroup)ent).GetPart(((SceneObjectGroup)ent).UUID);
if (part != null)
{
if (part.Name == cmdparams[2])
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index cd1366c..8a05772 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1015,7 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup group = GetGroupByPrim(localID);
if (group == null)
return null;
- return group.GetChildPart(localID);
+ return group.GetPart(localID);
}
///
@@ -1062,7 +1062,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup group = GetGroupByPrim(fullID);
if (group == null)
return null;
- return group.GetChildPart(fullID);
+ return group.GetPart(fullID);
}
///
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index a73d9b6..10012d0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
@@ -170,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes
/// null if the item does not exist
public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
{
- SceneObjectPart part = GetChildPart(primID);
+ SceneObjectPart part = GetPart(primID);
if (part != null)
{
return part.Inventory.GetInventoryItem(itemID);
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes
/// false if the item did not exist, true if the update occurred succesfully
public bool UpdateInventoryItem(TaskInventoryItem item)
{
- SceneObjectPart part = GetChildPart(item.ParentPartID);
+ SceneObjectPart part = GetPart(item.ParentPartID);
if (part != null)
{
part.Inventory.UpdateInventoryItem(item);
@@ -214,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes
public int RemoveInventoryItem(uint localID, UUID itemID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
int type = part.Inventory.RemoveInventoryItem(itemID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9d16beb..04b3766 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1127,7 +1127,7 @@ namespace OpenSim.Region.Framework.Scenes
public UUID GetPartsFullID(uint localID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
return part.UUID;
@@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- SceneObjectPart part = GetChildPart(localId);
+ SceneObjectPart part = GetPart(localId);
OnGrabPart(part, offsetPos, remoteClient);
}
}
@@ -1904,8 +1904,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Get a part with a given UUID
///
///
- /// null if a child part with the primID was not found
- public SceneObjectPart GetChildPart(UUID primID)
+ /// null if a part with the primID was not found
+ public SceneObjectPart GetPart(UUID primID)
{
SceneObjectPart childPart;
m_parts.TryGetValue(primID, out childPart);
@@ -1916,8 +1916,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Get a part with a given local ID
///
///
- /// null if a child part with the local ID was not found
- public SceneObjectPart GetChildPart(uint localID)
+ /// null if a part with the local ID was not found
+ public SceneObjectPart GetPart(uint localID)
{
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
@@ -2035,7 +2035,7 @@ namespace OpenSim.Region.Framework.Scenes
/// The object group of the newly delinked prim. Null if part could not be found
public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents)
{
- SceneObjectPart linkPart = GetChildPart(partID);
+ SceneObjectPart linkPart = GetPart(partID);
if (linkPart != null)
{
@@ -2326,7 +2326,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SetPartName(string name, uint localID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.Name = name;
@@ -2335,7 +2335,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetPartDescription(string des, uint localID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.Description = des;
@@ -2344,7 +2344,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetPartText(string text, uint localID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.SetText(text);
@@ -2353,7 +2353,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetPartText(string text, UUID partID)
{
- SceneObjectPart part = GetChildPart(partID);
+ SceneObjectPart part = GetPart(partID);
if (part != null)
{
part.SetText(text);
@@ -2362,7 +2362,7 @@ namespace OpenSim.Region.Framework.Scenes
public string GetPartName(uint localID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
return part.Name;
@@ -2372,7 +2372,7 @@ namespace OpenSim.Region.Framework.Scenes
public string GetPartDescription(uint localID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
return part.Description;
@@ -2390,7 +2390,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
{
- SceneObjectPart selectionPart = GetChildPart(localID);
+ SceneObjectPart selectionPart = GetPart(localID);
if (SetTemporary && Scene != null)
{
@@ -2427,7 +2427,7 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.UpdateExtraParam(type, inUse, data);
@@ -2441,7 +2441,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void UpdateTextureEntry(uint localID, byte[] textureEntry)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.UpdateTextureEntry(textureEntry);
@@ -2473,7 +2473,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.UpdateShape(shapeBlock);
@@ -2685,7 +2685,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void UpdateSinglePosition(Vector3 pos, uint localID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
// SceneObjectPart[] parts = m_parts.GetArray();
// for (int i = 0; i < parts.Length; i++)
@@ -2824,7 +2824,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void UpdateSingleRotation(Quaternion rot, uint localID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
@@ -2853,7 +2853,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID)
{
- SceneObjectPart part = GetChildPart(localID);
+ SceneObjectPart part = GetPart(localID);
if (part != null)
{
// m_log.DebugFormat(
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 71a9084..f7e123b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -623,7 +623,7 @@ namespace OpenSim.Region.Framework.Scenes
group.ResetIDs();
- SceneObjectPart rootPart = group.GetChildPart(group.UUID);
+ SceneObjectPart rootPart = group.GetPart(group.UUID);
// Since renaming the item in the inventory does not affect the name stored
// in the serialization, transfer the correct name from the inventory to the
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index a17eb41..51b0592 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -510,7 +510,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
}
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
- SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
+ SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
rootPart.AddFlag(PrimFlags.Phantom);
--
cgit v1.1