From 2b68ac4ba31205a55f53f1b69629dd9ebbd66ef6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 16 Jul 2011 04:22:57 +0100
Subject: refactor: Push all part resize code down into
SceneObjectPart.Resize()
---
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 9 ++--
.../Region/Framework/Scenes/SceneObjectGroup.cs | 50 ----------------------
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 27 +++++++++++-
.../Scenes/Tests/SceneObjectResizeTests.cs | 2 +-
4 files changed, 32 insertions(+), 56 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index df6908a..00d25c2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1217,12 +1217,13 @@ namespace OpenSim.Region.Framework.Scenes
///
protected internal void UpdatePrimScale(uint localID, Vector3 scale, IClientAPI remoteClient)
{
- SceneObjectGroup group = GetGroupByPrim(localID);
- if (group != null)
+ SceneObjectPart part = GetSceneObjectPart(localID);
+
+ if (part != null)
{
- if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
+ if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId))
{
- group.Resize(scale, localID);
+ part.Resize(scale);
}
}
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7aa7831..477b3e3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2612,56 +2612,6 @@ namespace OpenSim.Region.Framework.Scenes
#region Resize
///
- /// Resize the given part
- ///
- ///
- ///
- public void Resize(Vector3 scale, uint localID)
- {
- if (scale.X > m_scene.m_maxNonphys)
- scale.X = m_scene.m_maxNonphys;
- if (scale.Y > m_scene.m_maxNonphys)
- scale.Y = m_scene.m_maxNonphys;
- if (scale.Z > m_scene.m_maxNonphys)
- scale.Z = m_scene.m_maxNonphys;
-
- SceneObjectPart part = GetChildPart(localID);
- if (part != null)
- {
- part.Resize(scale);
- if (part.PhysActor != null)
- {
- if (part.PhysActor.IsPhysical)
- {
- if (scale.X > m_scene.m_maxPhys)
- scale.X = m_scene.m_maxPhys;
- if (scale.Y > m_scene.m_maxPhys)
- scale.Y = m_scene.m_maxPhys;
- if (scale.Z > m_scene.m_maxPhys)
- scale.Z = m_scene.m_maxPhys;
- }
- part.PhysActor.Size = scale;
- m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
- }
- //if (part.UUID != m_rootPart.UUID)
-
- HasGroupChanged = true;
- part.TriggerScriptChangedEvent(Changed.SCALE);
- ScheduleGroupForFullUpdate();
-
- //if (part.UUID == m_rootPart.UUID)
- //{
- //if (m_rootPart.PhysActor != null)
- //{
- //m_rootPart.PhysActor.Size =
- //new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z);
- //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
- //}
- //}
- }
- }
-
- ///
/// Resize the entire group of prims.
///
///
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 5035317..ffde68e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2846,6 +2846,13 @@ namespace OpenSim.Region.Framework.Scenes
///
public void Resize(Vector3 scale)
{
+ if (scale.X > ParentGroup.Scene.m_maxNonphys)
+ scale.X = ParentGroup.Scene.m_maxNonphys;
+ if (scale.Y > ParentGroup.Scene.m_maxNonphys)
+ scale.Y = ParentGroup.Scene.m_maxNonphys;
+ if (scale.Z > ParentGroup.Scene.m_maxNonphys)
+ scale.Z = ParentGroup.Scene.m_maxNonphys;
+
// m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale);
StoreUndoState();
@@ -2855,9 +2862,27 @@ namespace OpenSim.Region.Framework.Scenes
// need to reinsert the sculpt data into the shape, since the physics engine deletes it when done to
// save memory
if (PhysActor != null)
- CheckSculptAndLoad();
+ {
+ if (PhysActor.IsPhysical)
+ {
+ if (scale.X > ParentGroup.Scene.m_maxPhys)
+ scale.X = ParentGroup.Scene.m_maxPhys;
+ if (scale.Y > ParentGroup.Scene.m_maxPhys)
+ scale.Y = ParentGroup.Scene.m_maxPhys;
+ if (scale.Z > ParentGroup.Scene.m_maxPhys)
+ scale.Z = ParentGroup.Scene.m_maxPhys;
+ }
+
+ PhysActor.Size = scale;
+
+ if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh)
+ CheckSculptAndLoad();
+ else
+ ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
+ }
ParentGroup.HasGroupChanged = true;
+ TriggerScriptChangedEvent(Changed.SCALE);
ScheduleFullUpdate();
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index 95ecfc6..7ec36b8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID);
- g1Post.Resize(new Vector3(8, 9, 10), g1Post.Parts[1].LocalId);
+ g1Post.Parts[1].Resize(new Vector3(8, 9, 10));
SceneObjectGroup g1PostPost = scene.GetSceneObjectGroup(g1.UUID);
--
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