From 2073c98461d5be0b790be15b74107e30a2022b3d Mon Sep 17 00:00:00 2001
From: onefang
Date: Wed, 25 Aug 2021 22:59:50 +1000
Subject: Add missing prototype for GetRezReadySceneObjects() variant.

---
 OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 1 +
 1 file changed, 1 insertion(+)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index e7c2428..0a64d55 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -247,6 +247,7 @@ namespace OpenSim.Region.Framework.Interfaces
         /// <param name="veclist">Relative offsets for each object</param>
         /// <returns>true = success, false = the scene object asset couldn't be found</returns>
         bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight);
+        bool GetRezReadySceneObjects(TaskInventoryItem item, UUID NewOwner, UUID NewGroup, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight);
 
         /// <summary>
         /// Update an existing inventory item.
-- 
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