From 2073c98461d5be0b790be15b74107e30a2022b3d Mon Sep 17 00:00:00 2001 From: onefang Date: Wed, 25 Aug 2021 22:59:50 +1000 Subject: Add missing prototype for GetRezReadySceneObjects() variant. --- OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index e7c2428..0a64d55 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -247,6 +247,7 @@ namespace OpenSim.Region.Framework.Interfaces /// <param name="veclist">Relative offsets for each object</param> /// <returns>true = success, false = the scene object asset couldn't be found</returns> bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight); + bool GetRezReadySceneObjects(TaskInventoryItem item, UUID NewOwner, UUID NewGroup, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight); /// <summary> /// Update an existing inventory item. -- cgit v1.1