From 18aa2ea0c5ebd8d5131902ed9856e68f46e76e11 Mon Sep 17 00:00:00 2001
From: Arthur Valadares
Date: Tue, 11 Aug 2009 12:07:54 -0300
Subject: * Improves SceneSetupHelper to allow the tester to choose a real or
mock, inventory and asset, service modules. The boolean startServices was
replaced with realServices string. If the string contains the word asset, it
will start a real asset module, if it contains inventory, it starts a real
inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that
don't really need functionality.
* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize.
* With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
---
.../Tests/Cache/UserProfileCacheServiceTests.cs | 13 +-
.../Communications/Tests/LoginServiceTests.cs | 128 ++------------------
.../Framework/Communications/UserManagerBase.cs | 2 +-
.../Archiver/Tests/InventoryArchiverTests.cs | 4 +-
.../World/Archiver/Tests/ArchiverTests.cs | 2 +-
.../World/Serialiser/Tests/SerialiserTests.cs | 2 +-
OpenSim/Tests/Common/Mock/TestAssetService.cs | 9 +-
OpenSim/Tests/Common/Mock/TestInventoryService.cs | 133 +++++++++++++++++++++
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 110 ++++++++++++-----
9 files changed, 240 insertions(+), 163 deletions(-)
create mode 100644 OpenSim/Tests/Common/Mock/TestInventoryService.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
index fdc20dd..0402883 100644
--- a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
@@ -54,6 +54,7 @@ namespace OpenSim.Framework.Communications.Tests
CachedUserInfo nonExistingUserInfo;
TestCommunicationsManager commsManager = new TestCommunicationsManager();
+ Scene myScene = SceneSetupHelpers.SetupScene(commsManager, "");
// Check we can't retrieve info before it exists by uuid
nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
@@ -116,7 +117,7 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
- Scene myScene = SceneSetupHelpers.SetupScene();
+ Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
@@ -132,7 +133,7 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
- Scene myScene = SceneSetupHelpers.SetupScene();
+ Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
@@ -154,7 +155,7 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
- Scene myScene = SceneSetupHelpers.SetupScene();
+ Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
@@ -190,7 +191,7 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
- Scene myScene = SceneSetupHelpers.SetupScene();
+ Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
@@ -256,7 +257,7 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
- Scene myScene = SceneSetupHelpers.SetupScene();
+ Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
@@ -297,7 +298,7 @@ namespace OpenSim.Framework.Communications.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
- Scene myScene = SceneSetupHelpers.SetupScene();
+ Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
index 47e0293..9e181f3 100644
--- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
@@ -36,6 +36,7 @@ using Nwc.XmlRpc;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Services;
using OpenSim.Region.Communications.Local;
+using OpenSim.Tests.Common.Setup;
using OpenSim.Tests.Common.Mock;
using OpenSim.Client.Linden;
using OpenSim.Tests.Common;
@@ -57,11 +58,12 @@ namespace OpenSim.Framework.Communications.Tests
private string m_regionExternalName = "localhost";
private IPEndPoint m_capsEndPoint;
- private CommunicationsManager m_commsManager;
+ private TestCommunicationsManager m_commsManager;
private TestLoginToRegionConnector m_regionConnector;
private LocalUserServices m_localUserServices;
private LoginService m_loginService;
private UserProfileData m_userProfileData;
+ private TestScene m_testScene;
[SetUp]
public void SetUpLoginEnviroment()
@@ -69,13 +71,16 @@ namespace OpenSim.Framework.Communications.Tests
m_capsEndPoint = new IPEndPoint(IPAddress.Loopback, 9123);
m_commsManager = new TestCommunicationsManager(new NetworkServersInfo(42, 43));
m_regionConnector = new TestLoginToRegionConnector();
+ m_testScene = SceneSetupHelpers.SetupScene(m_commsManager, "");
m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
+ //IInventoryService m_inventoryService = new TestInventoryService();
+
m_localUserServices = (LocalUserServices) m_commsManager.UserService;
m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
- m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", new TestInventoryService(),
+ m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", m_testScene.InventoryService,
m_commsManager.NetworkServersInfo, true, new LibraryRootFolder(String.Empty), m_regionConnector);
m_userProfileData = m_localUserServices.GetUserProfile(m_firstName, m_lastName);
@@ -442,123 +447,4 @@ namespace OpenSim.Framework.Communications.Tests
#endregion
}
}
-
- class TestInventoryService : IInventoryService
- {
- public TestInventoryService()
- {
- }
-
- ///
- ///
- ///
- ///
- ///
- public bool CreateUserInventory(UUID userId)
- {
- return false;
- }
-
- ///
- ///
- ///
- ///
- ///
- public List GetInventorySkeleton(UUID userId)
- {
- List folders = new List();
- InventoryFolderBase folder = new InventoryFolderBase();
- folder.ID = UUID.Random();
- folder.Owner = userId;
- folders.Add(folder);
- return folders;
- }
-
- ///
- /// Returns a list of all the active gestures in a user's inventory.
- ///
- ///
- /// The of the user
- ///
- ///
- /// A flat list of the gesture items.
- ///
- public List GetActiveGestures(UUID userId)
- {
- return null;
- }
-
- public InventoryCollection GetUserInventory(UUID userID)
- {
- return null;
- }
-
- public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
- {
- }
-
- public List GetFolderItems(UUID userID, UUID folderID)
- {
- return null;
- }
-
- public bool AddFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool UpdateFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool MoveFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool PurgeFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool AddItem(InventoryItemBase item)
- {
- return false;
- }
-
- public bool UpdateItem(InventoryItemBase item)
- {
- return false;
- }
-
- public bool DeleteItem(InventoryItemBase item)
- {
- return false;
- }
-
- public InventoryItemBase QueryItem(InventoryItemBase item)
- {
- return null;
- }
-
- public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
- {
- return null;
- }
-
- public bool HasInventoryForUser(UUID userID)
- {
- return false;
- }
-
- public InventoryFolderBase RequestRootFolder(UUID userID)
- {
- InventoryFolderBase root = new InventoryFolderBase();
- root.ID = UUID.Random();
- root.Owner = userID;
- root.ParentID = UUID.Zero;
- return root;
- }
- }
}
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs
index bd5d0e3..b9044eb 100644
--- a/OpenSim/Framework/Communications/UserManagerBase.cs
+++ b/OpenSim/Framework/Communications/UserManagerBase.cs
@@ -698,7 +698,7 @@ namespace OpenSim.Framework.Communications
if (rootfolder != null)
userProf.RootInventoryFolderID = rootfolder.ID;
}
- else if (m_commsManager.InterServiceInventoryService != null)
+ else
{
// used by the user server
m_log.Debug("[USERSTORAGE]: using m_commsManager.InterServiceInventoryService to create user's inventory");
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 12d3e95..1480512 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
- Scene scene = SceneSetupHelpers.SetupScene(false);
+ Scene scene = SceneSetupHelpers.SetupScene("");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
CommunicationsManager cm = scene.CommsManager;
@@ -363,7 +363,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
public void TestReplicateArchivePathToUserInventory()
{
TestHelper.InMethod();
- Scene scene = SceneSetupHelpers.SetupScene(false);
+ Scene scene = SceneSetupHelpers.SetupScene("");
CommunicationsManager commsManager = scene.CommsManager;
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index ed280c8..5c42e94 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
- Scene scene = SceneSetupHelpers.SetupScene(false);
+ Scene scene = SceneSetupHelpers.SetupScene("asset");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneObjectPart part1;
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index c894d8e..373b6ab 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
public void Init()
{
m_serialiserModule = new SerialiserModule();
- m_scene = SceneSetupHelpers.SetupScene(false);
+ m_scene = SceneSetupHelpers.SetupScene("");
SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
}
diff --git a/OpenSim/Tests/Common/Mock/TestAssetService.cs b/OpenSim/Tests/Common/Mock/TestAssetService.cs
index d35e3ed..5f1184b 100644
--- a/OpenSim/Tests/Common/Mock/TestAssetService.cs
+++ b/OpenSim/Tests/Common/Mock/TestAssetService.cs
@@ -31,13 +31,18 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
+using Nini.Config;
namespace OpenSim.Tests.Common.Mock
{
public class TestAssetService : IAssetService
{
- private readonly Dictionary Assets = new Dictionary();
-
+ private readonly Dictionary Assets = new Dictionary();
+
+ public TestAssetService(IConfigSource config)
+ {
+ }
+
public AssetBase Get(string id)
{
return Assets[ id ];
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryService.cs b/OpenSim/Tests/Common/Mock/TestInventoryService.cs
new file mode 100644
index 0000000..cf1a3a9
--- /dev/null
+++ b/OpenSim/Tests/Common/Mock/TestInventoryService.cs
@@ -0,0 +1,133 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Framework;
+using OpenMetaverse;
+using OpenSim.Services.Interfaces;
+using Nini.Config;
+
+namespace OpenSim.Tests.Common.Mock
+{
+ public class TestInventoryService : IInventoryService
+ {
+ public TestInventoryService()
+ {
+ }
+
+ public TestInventoryService(IConfigSource config)
+ {
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public bool CreateUserInventory(UUID userId)
+ {
+ return false;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public List GetInventorySkeleton(UUID userId)
+ {
+ List folders = new List();
+ InventoryFolderBase folder = new InventoryFolderBase();
+ folder.ID = UUID.Random();
+ folder.Owner = userId;
+ folders.Add(folder);
+ return folders;
+ }
+
+ ///
+ /// Returns a list of all the active gestures in a user's inventory.
+ ///
+ ///
+ /// The of the user
+ ///
+ ///
+ /// A flat list of the gesture items.
+ ///
+ public List GetActiveGestures(UUID userId)
+ {
+ return null;
+ }
+
+ public InventoryCollection GetUserInventory(UUID userID)
+ {
+ return null;
+ }
+
+ public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
+ {
+ }
+
+ public List GetFolderItems(UUID userID, UUID folderID)
+ {
+ return null;
+ }
+
+ public bool AddFolder(InventoryFolderBase folder)
+ {
+ return false;
+ }
+
+ public bool UpdateFolder(InventoryFolderBase folder)
+ {
+ return false;
+ }
+
+ public bool MoveFolder(InventoryFolderBase folder)
+ {
+ return false;
+ }
+
+ public bool PurgeFolder(InventoryFolderBase folder)
+ {
+ return false;
+ }
+
+ public bool AddItem(InventoryItemBase item)
+ {
+ return false;
+ }
+
+ public bool UpdateItem(InventoryItemBase item)
+ {
+ return false;
+ }
+
+ public bool DeleteItem(InventoryItemBase item)
+ {
+ return false;
+ }
+
+ public InventoryItemBase QueryItem(InventoryItemBase item)
+ {
+ return null;
+ }
+
+ public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
+ {
+ return null;
+ }
+
+ public bool HasInventoryForUser(UUID userID)
+ {
+ return false;
+ }
+
+ public InventoryFolderBase RequestRootFolder(UUID userID)
+ {
+ InventoryFolderBase root = new InventoryFolderBase();
+ root.ID = UUID.Random();
+ root.Owner = userID;
+ root.ParentID = UUID.Zero;
+ return root;
+ }
+ }
+}
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index c11691f..fbe0e46 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -54,6 +54,10 @@ namespace OpenSim.Tests.Common.Setup
///
public class SceneSetupHelpers
{
+ private static ISharedRegionModule m_assetService = null;
+ private static ISharedRegionModule m_inventoryService = null;
+ private static TestCommunicationsManager commsManager = null;
+
///
/// Set up a test scene
///
@@ -63,7 +67,7 @@ namespace OpenSim.Tests.Common.Setup
///
public static TestScene SetupScene()
{
- return SetupScene(true);
+ return SetupScene("");
}
///
@@ -72,12 +76,17 @@ namespace OpenSim.Tests.Common.Setup
///
/// Start associated service threads for the scene
///
- public static TestScene SetupScene(bool startServices)
+ public static TestScene SetupScene(String realServices)
{
return SetupScene(
- "Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager(), startServices);
+ "Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager(), realServices);
+ }
+
+ public static TestScene SetupScene(TestCommunicationsManager cm, String realServices)
+ {
+ return SetupScene(
+ "Unit test region", UUID.Random(), 1000, 1000, cm, "");
}
-
///
/// Set up a test scene
///
@@ -89,28 +98,35 @@ namespace OpenSim.Tests.Common.Setup
///
public static TestScene SetupScene(string name, UUID id, uint x, uint y, TestCommunicationsManager cm)
{
- return SetupScene(name, id, x, y, cm, true);
+ return SetupScene(name, id, x, y, cm, "");
}
///
- /// Set up a test scene
+ /// Set up a scene.
///
/// Name of the region
/// ID of the region
/// X co-ordinate of the region
/// Y co-ordinate of the region
/// This should be the same if simulating two scenes within a standalone
- /// Start associated threads for the services used by the scene
+ /// Starts real inventory and asset services, as opposed to mock ones, if true
///
public static TestScene SetupScene(
- string name, UUID id, uint x, uint y, TestCommunicationsManager cm, bool startServices)
+ string name, UUID id, uint x, uint y, TestCommunicationsManager cm, String realServices)
{
+ bool newScene= false;
+
Console.WriteLine("Setting up test scene {0}", name);
+ if (cm == null || cm != commsManager)
+ {
+ System.Console.WriteLine("Starting a brand new scene");
+ newScene = true;
+ MainConsole.Instance = new LocalConsole("TEST PROMPT");
+ MainServer.Instance = new BaseHttpServer(980);
+ commsManager = cm;
+ }
// We must set up a console otherwise setup of some modules may fail
- MainConsole.Instance = new LocalConsole("TEST PROMPT");
-
- MainServer.Instance = new BaseHttpServer(980);
RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
regInfo.RegionName = name;
regInfo.RegionID = id;
@@ -132,44 +148,80 @@ namespace OpenSim.Tests.Common.Setup
IRegionModule godsModule = new GodsModule();
godsModule.Initialise(testScene, new IniConfigSource());
testScene.AddModule(godsModule.Name, godsModule);
+ realServices = realServices.ToLower();
+ IniConfigSource config = new IniConfigSource();
+ if ((m_assetService == null && m_inventoryService == null) || newScene)
+ {
+ if (realServices.Contains("asset"))
+ StartAssetService(testScene, true);
+ else
+ StartAssetService(testScene, false);
+ if (realServices.Contains("inventory"))
+ StartInventoryService(testScene, true);
+ else
+ StartInventoryService(testScene, false);
+ }
+ else
+ {
+ m_assetService.AddRegion(testScene);
+ m_assetService.RegionLoaded(testScene);
+ m_inventoryService.AddRegion(testScene);
+ m_inventoryService.RegionLoaded(testScene);
+ }
+ m_inventoryService.PostInitialise();
+ m_assetService.PostInitialise();
+
+ testScene.CommsManager.UserService.SetInventoryService(testScene.InventoryService);
+ testScene.SetModuleInterfaces();
+
+ testScene.LandChannel = new TestLandChannel();
+ testScene.LoadWorldMap();
+
+ PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
+ physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
+ testScene.PhysicsScene
+ = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");
+
+ return testScene;
+ }
+
+ private static void StartAssetService(Scene testScene, bool real)
+ {
ISharedRegionModule assetService = new LocalAssetServicesConnector();
IniConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("AssetService");
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
- config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
+ if (real)
+ config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
+ else
+ config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestAssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
- assetService.Initialise(config);
+ assetService.Initialise(config);
assetService.AddRegion(testScene);
assetService.RegionLoaded(testScene);
testScene.AddRegionModule(assetService.Name, assetService);
- assetService.PostInitialise();
+ m_assetService = assetService;
+ }
+ private static void StartInventoryService(Scene testScene, bool real)
+ {
ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
- config = new IniConfigSource();
+ IniConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("InventoryService");
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
- config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
+ if (real)
+ config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
+ else
+ config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestInventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
inventoryService.Initialise(config);
inventoryService.AddRegion(testScene);
inventoryService.RegionLoaded(testScene);
testScene.AddRegionModule(inventoryService.Name, inventoryService);
- inventoryService.PostInitialise();
-
- testScene.SetModuleInterfaces();
-
- testScene.LandChannel = new TestLandChannel();
- testScene.LoadWorldMap();
-
- PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
- physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
- testScene.PhysicsScene
- = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");
-
- return testScene;
+ m_inventoryService = inventoryService;
}
///
--
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