From 17507404b5de340eab5e3c368dd2600ee7b1467c Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sun, 13 Apr 2008 01:36:03 +0000
Subject: * Added some comments to terrain module. * Fixed a range issue in the
GenericSystemDrawing saving mechanism.
---
.../Environment/Modules/Terrain/FileLoaders/BMP.cs | 15 ++++++++
.../Terrain/FileLoaders/GenericSystemDrawing.cs | 45 ++++++++++++++++++++--
2 files changed, 57 insertions(+), 3 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/BMP.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/BMP.cs
index 56c511e..cad0edf 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/BMP.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/BMP.cs
@@ -30,8 +30,19 @@ using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
+ ///
+ /// A generic windows bitmap loader.
+ /// Should be capable of handling 24-bit RGB images.
+ ///
+ /// Uses the System.Drawing filesystem loader.
+ ///
class BMP : GenericSystemDrawing
{
+ ///
+ /// Exports a file to a image on the disk using a System.Drawing exporter.
+ ///
+ /// The target filename
+ /// The terrain channel being saved
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
@@ -39,6 +50,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
colours.Save(filename, System.Drawing.Imaging.ImageFormat.Bmp);
}
+ ///
+ /// The human readable version of the file format(s) this loader handles
+ ///
+ ///
public override string ToString()
{
return "BMP";
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs
index e24d3e5..9bcf94d 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -31,10 +31,24 @@ using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
+ ///
+ /// A virtual class designed to have methods overloaded,
+ /// this class provides an interface for a generic image
+ /// saving and loading mechanism, but does not specify the
+ /// format. It should not be insubstantiated directly.
+ ///
public class GenericSystemDrawing : ITerrainLoader
{
#region ITerrainLoader Members
+ ///
+ /// Loads a file from a specified filename on the disk,
+ /// parses the image using the System.Drawing parsers
+ /// then returns a terrain channel. Values are
+ /// returned based on HSL brightness between 0m and 128m
+ ///
+ /// The target image to load
+ /// A terrain channel generated from the image.
public virtual ITerrainChannel LoadFile(string filename)
{
Bitmap file = new Bitmap(filename);
@@ -63,6 +77,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
return "SYS.DRAWING";
}
+ ///
+ /// Protected method, generates a grayscale bitmap
+ /// image from a specified terrain channel.
+ ///
+ /// The terrain channel to export to bitmap
+ /// A System.Drawing.Bitmap containing a grayscale image
protected Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map)
{
Bitmap bmp = new Bitmap(map.Width, map.Height);
@@ -82,13 +102,22 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
// 512 is the largest possible height before colours clamp
int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
- bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]);
+ // Handle error conditions
+ if (colorindex > pallete - 1 || colorindex < 0)
+ bmp.SetPixel(x, map.Height - y - 1, Color.Red);
+ else
+ bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]);
}
}
return bmp;
}
-
+ ///
+ /// Protected method, generates a coloured bitmap
+ /// image from a specified terrain channel.
+ ///
+ /// The terrain channel to export to bitmap
+ /// A System.Drawing.Bitmap containing a coloured image
protected Bitmap CreateBitmapFromMap(ITerrainChannel map)
{
Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
@@ -109,12 +138,22 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
// 512 is the largest possible height before colours clamp
int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
- bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
+
+ // Handle error conditions
+ if (colorindex > pallete - 1 || colorindex < 0)
+ bmp.SetPixel(x, map.Height - y - 1, Color.Red);
+ else
+ bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
}
}
return bmp;
}
+ ///
+ /// Exports a file to a image on the disk using a System.Drawing exporter.
+ ///
+ /// The target filename
+ /// The terrain channel being saved
public virtual void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
--
cgit v1.1