From 172e2f4e7609c278d02ad83ca207fd79624db587 Mon Sep 17 00:00:00 2001 From: CasperW Date: Sun, 6 Dec 2009 17:23:07 +0100 Subject: Fix to existing ReaderWriterLockSlim implementations --- OpenSim/Framework/TaskInventoryDictionary.cs | 10 ++++++++-- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 ++++++++-- OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 3 ++- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 10 ++++++++-- 4 files changed, 26 insertions(+), 7 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs index efe5f0c..4b9a509 100644 --- a/OpenSim/Framework/TaskInventoryDictionary.cs +++ b/OpenSim/Framework/TaskInventoryDictionary.cs @@ -109,7 +109,10 @@ namespace OpenSim.Framework } else { - m_itemLock.ExitReadLock(); + if (m_itemLock.RecursiveReadCount>0) + { + m_itemLock.ExitReadLock(); + } } } @@ -144,7 +147,10 @@ namespace OpenSim.Framework } else { - m_itemLock.ExitWriteLock(); + if (m_itemLock.RecursiveWriteCount > 0) + { + m_itemLock.ExitWriteLock(); + } } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 93888f1..eacd219 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -126,7 +126,10 @@ namespace OpenSim.Region.Framework.Scenes } else { - m_partsLock.ExitReadLock(); + if (m_partsLock.RecursiveReadCount > 0) + { + m_partsLock.ExitReadLock(); + } } } public void lockPartsForWrite(bool locked) @@ -155,7 +158,10 @@ namespace OpenSim.Region.Framework.Scenes } else { - m_partsLock.ExitWriteLock(); + if (m_partsLock.RecursiveWriteCount > 0) + { + m_partsLock.ExitWriteLock(); + } } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 4780ff2..b57d912 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -320,17 +320,18 @@ namespace OpenSim.Region.Framework.Scenes { if (m_items.ContainsKey(itemId)) { + m_items.LockItemsForRead(false); CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); } else { + m_items.LockItemsForRead(false); m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", itemId, m_part.Name, m_part.UUID, m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); } - m_items.LockItemsForRead(false); } else { diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 49c69ab..184af19 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -150,7 +150,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine } else { - m_scriptsLock.ExitReadLock(); + if (m_scriptsLock.RecursiveReadCount > 0) + { + m_scriptsLock.ExitReadLock(); + } } } private void lockScriptsForWrite(bool locked) @@ -179,7 +182,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine } else { - m_scriptsLock.ExitWriteLock(); + if (m_scriptsLock.RecursiveWriteCount > 0) + { + m_scriptsLock.ExitWriteLock(); + } } } -- cgit v1.1