From 16c9c1dff7bbf299efddd44e4f9aeeb7db38fff6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 6 Oct 2012 02:34:49 +0100
Subject: On receiving TaskInventoryAccepted with a destination folder in the
 binary bucket slot for RLV, notify the viewer about inventory folder updates.

The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
---
 OpenSim/Framework/GridInstantMessage.cs            |  9 ++---
 .../Region/ClientStack/Linden/UDP/LLClientView.cs  |  3 +-
 .../Avatar/Friends/CallingCardModule.cs            |  2 +-
 .../Inventory/Transfer/InventoryTransferModule.cs  | 42 ++++++++++++++++++++++
 .../Region/CoreModules/Avatar/Lure/HGLureModule.cs |  2 +-
 .../Region/CoreModules/Avatar/Lure/LureModule.cs   |  2 +-
 .../EntityTransfer/EntityTransferModule.cs         | 22 +++++++++---
 OpenSim/Region/Framework/Scenes/Scene.Inventory.cs |  2 +-
 .../Region/OptionalModules/World/NPC/NPCAvatar.cs  |  2 +-
 .../Shared/Api/Implementation/LSL_Api.cs           | 19 +++++-----
 10 files changed, 81 insertions(+), 24 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Framework/GridInstantMessage.cs b/OpenSim/Framework/GridInstantMessage.cs
index a6bf6e3..6ae0488 100644
--- a/OpenSim/Framework/GridInstantMessage.cs
+++ b/OpenSim/Framework/GridInstantMessage.cs
@@ -44,7 +44,6 @@ namespace OpenSim.Framework
         public Vector3 Position;
         public byte[] binaryBucket;
 
-
         public uint ParentEstateID;
         public Guid RegionID;
         public uint timestamp;
@@ -58,7 +57,7 @@ namespace OpenSim.Framework
                 string _fromAgentName, UUID _toAgentID,
                 byte _dialog, bool _fromGroup, string _message,
                 UUID _imSessionID, bool _offline, Vector3 _position,
-                byte[] _binaryBucket)
+                byte[] _binaryBucket, bool addTimestamp)
         {
             fromAgentID = _fromAgentID.Guid;
             fromAgentName = _fromAgentName;
@@ -79,7 +78,9 @@ namespace OpenSim.Framework
                 ParentEstateID = scene.RegionInfo.EstateSettings.ParentEstateID;
                 RegionID = scene.RegionInfo.RegionSettings.RegionUUID.Guid;
             }
-            timestamp = (uint)Util.UnixTimeSinceEpoch();
+
+            if (addTimestamp)
+                timestamp = (uint)Util.UnixTimeSinceEpoch();
         }
 
         public GridInstantMessage(IScene scene, UUID _fromAgentID,
@@ -87,7 +88,7 @@ namespace OpenSim.Framework
                 string _message, bool _offline,
                 Vector3 _position) : this(scene, _fromAgentID, _fromAgentName,
                 _toAgentID, _dialog, false, _message,
-                _fromAgentID ^ _toAgentID, _offline, _position, new byte[0])
+                _fromAgentID ^ _toAgentID, _offline, _position, new byte[0], true)
         {
         }
     }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index d05ffea..0869bd5 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5862,7 +5862,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                         msgpack.MessageBlock.ID,
                         msgpack.MessageBlock.Offline != 0 ? true : false,
                         msgpack.MessageBlock.Position,
-                        msgpack.MessageBlock.BinaryBucket);
+                        msgpack.MessageBlock.BinaryBucket,
+                        true);
 
                 handlerInstantMessage(this, im);
             }
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
index d942e87..5ec0ea9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
                         client.FirstName+" "+client.LastName,
                         destID, (byte)211, false,
                         String.Empty,
-                        transactionID, false, new Vector3(), new byte[0]),
+                        transactionID, false, new Vector3(), new byte[0], true),
                         delegate(bool success) {} );
             }
         }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 91eda19..33b4839 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -297,6 +297,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
                         });
                 }
             }
+
+            // XXX: This code was placed here to try and accomdate RLV which moves given folders named #RLV/~<name>
+            // to a folder called name in #RLV.  However, this approach may not be ultimately correct - from analysis
+            // of Firestorm 4.2.2 on sending an InventoryOffered instead of TaskInventoryOffered (as was previously
+            // done), the viewer itself would appear to move and rename the folder, rather than the simulator doing it here.
             else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
             {
                 UUID destinationFolderID = UUID.Zero;
@@ -308,6 +313,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
 
                 if (destinationFolderID != UUID.Zero)
                 {
+                    InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
+                    if (destinationFolder == null)
+                    {
+                        m_log.WarnFormat(
+                            "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
+                            client.Name, scene.Name, destinationFolderID);
+
+                        return;
+                    }
+
                     IInventoryService invService = scene.InventoryService;
 
                     UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
@@ -315,9 +330,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
                     InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
                     item = invService.GetItem(item);
                     InventoryFolderBase folder = null;
+                    UUID? previousParentFolderID = null;
 
                     if (item != null) // It's an item
                     {
+                        previousParentFolderID = item.Folder;
                         item.Folder = destinationFolderID;
 
                         invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
@@ -330,10 +347,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
 
                         if (folder != null) // It's a folder
                         {
+                            previousParentFolderID = folder.ParentID;
                             folder.ParentID = destinationFolderID;
                             invService.MoveFolder(folder);
                         }
                     }
+
+                    // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
+                    if (previousParentFolderID != null)
+                    {
+                        InventoryFolderBase previousParentFolder
+                            = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
+                        previousParentFolder = invService.GetFolder(previousParentFolder);
+                        scene.SendInventoryUpdate(client, previousParentFolder, true, true);
+
+                        scene.SendInventoryUpdate(client, destinationFolder, true, true);
+                    }
                 }
             }
             else if (
@@ -354,9 +383,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
                 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
                 item = invService.GetItem(item);
                 InventoryFolderBase folder = null;
+                UUID? previousParentFolderID = null;
                 
                 if (item != null && trashFolder != null)
                 {
+                    previousParentFolderID = item.Folder;
                     item.Folder = trashFolder.ID;
 
                     // Diva comment: can't we just update this item???
@@ -372,6 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
                     
                     if (folder != null & trashFolder != null)
                     {
+                        previousParentFolderID = folder.ParentID;
                         folder.ParentID = trashFolder.ID;
                         invService.MoveFolder(folder);
                     }
@@ -391,6 +423,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
                     client.SendAgentAlertMessage("Unable to delete "+
                             "received inventory" + reason, false);
                 }
+                // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
+                else if (previousParentFolderID != null)
+                {
+                    InventoryFolderBase previousParentFolder
+                        = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
+                    previousParentFolder = invService.GetFolder(previousParentFolder);
+                    scene.SendInventoryUpdate(client, previousParentFolder, true, true);
+
+                    scene.SendInventoryUpdate(client, trashFolder, true, true);
+                }
 
                 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
 
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
index 92cf9d1..9c369f6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
@@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
                     client.FirstName+" "+client.LastName, targetid,
                     (byte)InstantMessageDialog.RequestTeleport, false,
                     message, sessionID, false, presence.AbsolutePosition,
-                    new Byte[0]);
+                    new Byte[0], true);
             m.RegionID = client.Scene.RegionInfo.RegionID.Guid;
 
             m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message);
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index 2d4cffd..6ce9556 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
                     client.FirstName+" "+client.LastName, targetid,
                     (byte)InstantMessageDialog.RequestTeleport, false,
                     message, dest, false, presence.AbsolutePosition,
-                    new Byte[0]);
+                    new Byte[0], true);
                     
             if (m_TransferModule != null)
             {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index b51570f..617a350 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1068,6 +1068,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
             Scene initiatingScene)
         {
             Thread.Sleep(10000);
+            
             IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
             if (im != null)
             {
@@ -1080,11 +1081,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
                     (uint)(int)position.X,
                     (uint)(int)position.Y,
                     (uint)(int)position.Z);
-                GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero,
-                "Region", agent.UUID,
-                (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
-                "", gotoLocation, false, new Vector3(127, 0, 0),
-                new Byte[0]);
+
+                GridInstantMessage m
+                    = new GridInstantMessage(
+                        initiatingScene,
+                        UUID.Zero,
+                        "Region",
+                        agent.UUID,
+                        (byte)InstantMessageDialog.GodLikeRequestTeleport,
+                        false,
+                        "",
+                        gotoLocation,
+                        false,
+                        new Vector3(127, 0, 0),
+                        new Byte[0],
+                        false);
+
                 im.SendInstantMessage(m, delegate(bool success)
                 {
                     m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 3b59dc4..b23ddb4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1424,7 +1424,7 @@ namespace OpenSim.Region.Framework.Scenes
             return newFolderID;
         }
 
-        private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
+        public void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
         {
             if (folder == null)
                 return;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index a8e4d90..ffd4222 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -148,7 +148,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
             OnInstantMessage(this, new GridInstantMessage(m_scene,
                     m_uuid, m_firstname + " " + m_lastname,
                     target, 0, false, message,
-                    UUID.Zero, false, Position, new byte[0]));
+                    UUID.Zero, false, Position, new byte[0], true));
         }
 
         public void SendAgentOffline(UUID[] agentIDs)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7fa6f05..7620df3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3978,7 +3978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
                             World.RegionInfo.RegionName+" "+
                             m_host.AbsolutePosition.ToString(),
                             agentItem.ID, true, m_host.AbsolutePosition,
-                            bucket);
+                            bucket, true); // TODO: May actually send no timestamp
 
                     m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
                 }
@@ -6452,16 +6452,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
             if (m_TransferModule != null)
             {
                 byte[] bucket = new byte[] { (byte)AssetType.Folder };
-    
+
+                Vector3 pos = m_host.AbsolutePosition;
+
                 GridInstantMessage msg = new GridInstantMessage(World,
-                        m_host.UUID, m_host.Name + ", an object owned by " +
-                        resolveName(m_host.OwnerID) + ",", destID,
+                        m_host.OwnerID, m_host.Name, destID,
                         (byte)InstantMessageDialog.TaskInventoryOffered,
-                        false, category + "\n" + m_host.Name + " is located at " +
-                        World.RegionInfo.RegionName + " " +
-                        m_host.AbsolutePosition.ToString(),
-                        folderID, true, m_host.AbsolutePosition,
-                        bucket);
+                        false, string.Format("'{0}'"),
+// We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06                                       
+// false, string.Format("'{0}'  ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z),
+                        folderID, false, pos,
+                        bucket, false);
 
                 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
             }
-- 
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