From 0d6eb37ac5703f586e2e8eeda510825c807250b2 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 14 Oct 2008 15:56:14 +0000
Subject: * minor: Make it clear that non-scheduled updates can happen outside
 of the per frame update heartbeat

---
 OpenSim/Region/Environment/Scenes/EntityBase.cs       | 3 ++-
 OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 3 ---
 OpenSim/Region/Environment/Scenes/ScenePresence.cs    | 4 +---
 3 files changed, 3 insertions(+), 7 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 884ff32..afdbb91 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -131,7 +131,8 @@ namespace OpenSim.Region.Environment.Scenes
         public abstract void UpdateMovement();
 
         /// <summary>
-        /// Performs any updates that need to be done at each frame.
+        /// Performs any updates that need to be done at each frame, as opposed to immediately.  
+        /// These included scheduled updates and updates that occur due to physics processing.
         /// </summary>
         public abstract void Update();
 
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 37f3caf..8c5afab 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1527,9 +1527,6 @@ namespace OpenSim.Region.Environment.Scenes
 
         #region Scheduling
 
-        /// <summary>
-        /// Examine this object's parts to see if they've changed sufficiently to warrant an update
-        /// </summary>
         public override void Update()
         {
             // Check that the group was not deleted before the scheduled update
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 963c71b..981b15c 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -908,6 +908,7 @@ namespace OpenSim.Region.Environment.Scenes
 
                 }
             }
+            
             if (PhysicsActor == null)
             {
                 return;
@@ -1554,9 +1555,6 @@ namespace OpenSim.Region.Environment.Scenes
 
         #region Overridden Methods
 
-        /// <summary>
-        ///
-        /// </summary>
         public override void Update()
         {
             SendPrimUpdates();
-- 
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