From 08721be3740624fb10a205bcf1ddcfd58bff7f87 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 1 Feb 2010 22:33:15 +0000
Subject: minor: rename GetScriptPrimType() to GetPrimType()
---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 ++--
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 ++--
2 files changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4f9beb7..ef9005f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3029,7 +3029,7 @@ namespace OpenSim.Region.Framework.Scenes
bool hasDimple;
bool hasProfileCut;
- PrimType primType = GetScriptPrimType();
+ PrimType primType = GetPrimType();
HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
switch (primType)
@@ -3085,7 +3085,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- public PrimType GetScriptPrimType()
+ public PrimType GetPrimType()
{
if (Shape.SculptEntry)
return PrimType.SCULPT;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3dc7613..a1db77e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4248,7 +4248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
int sides = part.GetNumberOfSides();
- if (part.GetScriptPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0)
+ if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0)
{
// Make up for a bug where LSL shows 4 sides rather than 2
sides += 2;
@@ -7311,7 +7311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE:
// implementing box
PrimitiveBaseShape Shape = part.Shape;
- int primType = (int)part.GetScriptPrimType();
+ int primType = (int)part.GetPrimType();
res.Add(new LSL_Integer(primType));
double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX
double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.
--
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