From 048e904f051ccc38e7d00936b45288af3c6fc010 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 12 Feb 2013 01:13:30 +0100
Subject: Use actual time dilation for unqueued updates

---
 OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 8d46415..81a772b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4087,7 +4087,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
                 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
                     PacketType.ImprovedTerseObjectUpdate);
             packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
-            packet.RegionData.TimeDilation = Utils.FloatToUInt16(1.0f, 0.0f, 1.0f);
+            packet.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
             packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
 
             packet.ObjectData[0] = CreateImprovedTerseBlock(part, false);
-- 
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