From 0467b6dc3b5512acdcfc50ae13cf9f857560ec4b Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 6 May 2018 17:50:07 +0100 Subject: change the AverageTextureColorOnMapTile default to false --- OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 9186fae..ca95b67 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs @@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap private IConfigSource m_config; private bool m_drawPrimVolume = true; // true if should render the prims on the tile private bool m_textureTerrain = true; // true if to create terrain splatting texture - private bool m_textureAvegareTerrain = true; // replace terrain textures by their average color + private bool m_textureAvegareTerrain = false; // replace terrain textures by their average color private bool m_texturePrims = true; // true if should texture the rendered prims private float m_texturePrimSize = 48f; // size of prim before we consider texturing it private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes -- cgit v1.1