From 022ae33ed5da0b1d9b56694bcfbf2f1a9e18b36e Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Sat, 11 Feb 2012 17:35:38 +0000
Subject: UbitODE: replace 'taints' by 'changes' for avatars also. This
provides better time order with changes in prims.
---
.../Region/Physics/UbitOdePlugin/ODECharacter.cs | 563 +++++++++++++--------
OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 14 +-
OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 51 +-
3 files changed, 378 insertions(+), 250 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index b0b91f6..cf7fdca 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -26,7 +26,7 @@
*/
-// Revision by Ubit 2011
+// Revision by Ubit 2011/12
using System;
using System.Collections.Generic;
@@ -95,21 +95,12 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool m_iscollidingObj = false;
private bool m_alwaysRun = false;
private int m_requestedUpdateFrequency = 0;
- private Vector3 m_taintPosition = Vector3.Zero;
- private bool m_hasTaintPosition = false;
public uint m_localID = 0;
public bool m_returnCollisions = false;
// taints and their non-tainted counterparts
public bool m_isPhysical = false; // the current physical status
- public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
public float MinimumGroundFlightOffset = 3f;
-
- private Vector3 m_taintForce;
- private bool m_hasTaintForce;
- private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
-
-
private float m_buoyancy = 0f;
// private CollisionLocker ode;
@@ -151,15 +142,13 @@ namespace OpenSim.Region.Physics.OdePlugin
{
m_uuid = UUID.Random();
- m_hasTaintPosition = false;
-
if (pos.IsFinite())
{
- if (pos.Z > 9999999f)
+ if (pos.Z > 99999f)
{
pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
- if (pos.Z < -90000f)
+ if (pos.Z < -100f) // shouldn't this be 0 ?
{
pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
@@ -187,15 +176,12 @@ namespace OpenSim.Region.Physics.OdePlugin
CAPSULE_LENGTH = size.Z * 1.15f - CAPSULE_RADIUS * 2.0f;
//m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
- m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH;
m_isPhysical = false; // current status: no ODE information exists
- m_tainted_isPhysical = true; // new tainted status: need to create ODE information
-
- m_hasTaintForce = false;
- _parent_scene.AddPhysicsActorTaint(this);
m_name = avName;
+
+ AddChange(changes.Add, null);
}
public override int PhysicsActorType
@@ -402,16 +388,11 @@ namespace OpenSim.Region.Physics.OdePlugin
{
value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
- if (value.Z < -90000f)
+ if (value.Z < -100f)
{
value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
-
- m_taintPosition.X = value.X;
- m_taintPosition.Y = value.Y;
- m_taintPosition.Z = value.Z;
- m_hasTaintPosition = true;
- _parent_scene.AddPhysicsActorTaint(this);
+ AddChange(changes.Position, value);
}
else
{
@@ -440,11 +421,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (value.IsFinite())
{
- m_pidControllerActive = true;
-
- Vector3 SetSize = value;
- m_tainted_CAPSULE_LENGTH = SetSize.Z *1.15f - CAPSULE_RADIUS * 2.0f;
- _parent_scene.AddPhysicsActorTaint(this);
+ AddChange(changes.Size, value);
}
else
{
@@ -460,129 +437,6 @@ namespace OpenSim.Region.Physics.OdePlugin
///
///
- // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access
- // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only
- // place that is safe to call this routine AvatarGeomAndBodyCreation.
- private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
- {
- _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace);
- if (CAPSULE_LENGTH <= 0)
- {
- m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
- CAPSULE_LENGTH = 0.01f;
-
- }
-
- if (CAPSULE_RADIUS <= 0)
- {
- m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
- CAPSULE_RADIUS = 0.01f;
-
- }
- Shell = d.CreateCapsule(_parent_scene.ActiveSpace, CAPSULE_RADIUS, CAPSULE_LENGTH);
-
- d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
- d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
-
- d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH);
-
- m_mass = ShellMass.mass; // update mass
-
- // rescale PID parameters
- PID_D = _parent_scene.avPIDD;
- PID_P = _parent_scene.avPIDP;
-
- // rescale PID parameters so that this aren't affected by mass
- // and so don't get unstable for some masses
- // also scale by ode time step so you don't need to refix them
-
- PID_D /= 50 * 80; //scale to original mass of around 80 and 50 ODE fps
- PID_D *= m_mass / _parent_scene.ODE_STEPSIZE;
- PID_P /= 50 * 80;
- PID_P *= m_mass / _parent_scene.ODE_STEPSIZE;
-
- Body = d.BodyCreate(_parent_scene.world);
-
- d.BodySetAutoDisableFlag(Body, false);
- d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
-
- _position.X = npositionX;
- _position.Y = npositionY;
- _position.Z = npositionZ;
-
- m_hasTaintPosition = false;
-
- d.BodySetMass(Body, ref ShellMass);
- d.GeomSetBody(Shell, Body);
-
- // The purpose of the AMotor here is to keep the avatar's physical
- // surrogate from rotating while moving
- Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
- d.JointAttach(Amotor, Body, IntPtr.Zero);
-
- d.JointSetAMotorMode(Amotor, 0);
- d.JointSetAMotorNumAxes(Amotor, 3);
- d.JointSetAMotorAxis(Amotor, 0, 0 , 1, 0, 0);
- d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
- d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
-
- d.JointSetAMotorAngle(Amotor, 0, 0);
- d.JointSetAMotorAngle(Amotor, 1, 0);
- d.JointSetAMotorAngle(Amotor, 2, 0);
-
- d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD
- d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
- d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
- d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
- d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
- d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
-
- // These lowstops and high stops are effectively (no wiggle room)
- d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f);
- d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f);
- d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f);
- d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f);
- d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f);
- d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f);
-
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0);
-
- d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e6f);
- d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e6f);
- d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e6f);
- }
-
- ///
- /// Destroys the avatar body and geom
-
- private void AvatarGeomAndBodyDestroy()
- {
- // Kill the Amotor
- if (Amotor != IntPtr.Zero)
- {
- d.JointDestroy(Amotor);
- Amotor = IntPtr.Zero;
- }
-
- if (Body != IntPtr.Zero)
- {
- //kill the body
- d.BodyDestroy(Body);
- Body = IntPtr.Zero;
- }
-
- //kill the Geometry
- if (Shell != IntPtr.Zero)
- {
- _parent_scene.geom_name_map.Remove(Shell);
- _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace);
- d.GeomDestroy(Shell);
- _parent_scene.geom_name_map.Remove(Shell);
- Shell = IntPtr.Zero;
- }
- }
//
///
/// Uses the capped cyllinder volume formula to calculate the avatar's mass.
@@ -705,8 +559,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (value.IsFinite())
{
- m_pidControllerActive = true;
- _target_velocity = value;
+ AddChange(changes.Velocity, value);
}
else
{
@@ -738,9 +591,6 @@ namespace OpenSim.Region.Physics.OdePlugin
get { return Quaternion.Identity; }
set
{
- //Matrix3 or = Orientation.ToRotationMatrix();
- //d.Matrix3 ord = new d.Matrix3(or.m00, or.m10, or.m20, or.m01, or.m11, or.m21, or.m02, or.m12, or.m22);
- //d.BodySetRotation(Body, ref ord);
}
}
@@ -767,18 +617,11 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (pushforce)
{
- m_pidControllerActive = false;
- // scale with odetime step and density
- m_taintForce = force * m_density / _parent_scene.ODE_STEPSIZE / 28f;
- m_hasTaintForce = true;
- _parent_scene.AddPhysicsActorTaint(this);
+ AddChange(changes.Force, force * m_density / _parent_scene.ODE_STEPSIZE / 28f);
}
else
{
- m_pidControllerActive = true;
- _target_velocity.X += force.X;
- _target_velocity.Y += force.Y;
- _target_velocity.Z += force.Z;
+ AddChange(changes.Velocity, force);
}
}
else
@@ -798,6 +641,128 @@ namespace OpenSim.Region.Physics.OdePlugin
}
+ // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access
+ // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only
+ // place that is safe to call this routine AvatarGeomAndBodyCreation.
+ private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
+ {
+ _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace);
+ if (CAPSULE_LENGTH <= 0)
+ {
+ m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
+ CAPSULE_LENGTH = 0.01f;
+
+ }
+
+ if (CAPSULE_RADIUS <= 0)
+ {
+ m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
+ CAPSULE_RADIUS = 0.01f;
+
+ }
+ Shell = d.CreateCapsule(_parent_scene.ActiveSpace, CAPSULE_RADIUS, CAPSULE_LENGTH);
+
+ d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
+ d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
+
+ d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH);
+
+ m_mass = ShellMass.mass; // update mass
+
+ // rescale PID parameters
+ PID_D = _parent_scene.avPIDD;
+ PID_P = _parent_scene.avPIDP;
+
+ // rescale PID parameters so that this aren't affected by mass
+ // and so don't get unstable for some masses
+ // also scale by ode time step so you don't need to refix them
+
+ PID_D /= 50 * 80; //scale to original mass of around 80 and 50 ODE fps
+ PID_D *= m_mass / _parent_scene.ODE_STEPSIZE;
+ PID_P /= 50 * 80;
+ PID_P *= m_mass / _parent_scene.ODE_STEPSIZE;
+
+ Body = d.BodyCreate(_parent_scene.world);
+
+ d.BodySetAutoDisableFlag(Body, false);
+ d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
+
+ _position.X = npositionX;
+ _position.Y = npositionY;
+ _position.Z = npositionZ;
+
+ d.BodySetMass(Body, ref ShellMass);
+ d.GeomSetBody(Shell, Body);
+
+ // The purpose of the AMotor here is to keep the avatar's physical
+ // surrogate from rotating while moving
+ Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
+ d.JointAttach(Amotor, Body, IntPtr.Zero);
+
+ d.JointSetAMotorMode(Amotor, 0);
+ d.JointSetAMotorNumAxes(Amotor, 3);
+ d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
+ d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
+ d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
+
+ d.JointSetAMotorAngle(Amotor, 0, 0);
+ d.JointSetAMotorAngle(Amotor, 1, 0);
+ d.JointSetAMotorAngle(Amotor, 2, 0);
+
+ d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD
+ d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
+
+ // These lowstops and high stops are effectively (no wiggle room)
+ d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f);
+
+ d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
+ d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0);
+ d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0);
+
+ d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e6f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e6f);
+ d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e6f);
+ }
+
+ ///
+ /// Destroys the avatar body and geom
+
+ private void AvatarGeomAndBodyDestroy()
+ {
+ // Kill the Amotor
+ if (Amotor != IntPtr.Zero)
+ {
+ d.JointDestroy(Amotor);
+ Amotor = IntPtr.Zero;
+ }
+
+ if (Body != IntPtr.Zero)
+ {
+ //kill the body
+ d.BodyDestroy(Body);
+ Body = IntPtr.Zero;
+ }
+
+ //kill the Geometry
+ if (Shell != IntPtr.Zero)
+ {
+ _parent_scene.geom_name_map.Remove(Shell);
+ _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace);
+ d.GeomDestroy(Shell);
+ _parent_scene.geom_name_map.Remove(Shell);
+ Shell = IntPtr.Zero;
+ }
+ }
+
///
/// Called from Simulate
/// This is the avatar's movement control + PID Controller
@@ -1136,8 +1101,7 @@ namespace OpenSim.Region.Physics.OdePlugin
///
public void Destroy()
{
- m_tainted_isPhysical = false;
- _parent_scene.AddPhysicsActorTaint(this);
+ AddChange(changes.Remove, null);
}
public override void CrossingFailure()
@@ -1207,12 +1171,11 @@ namespace OpenSim.Region.Physics.OdePlugin
return m_haseventsubscription;
}
- public void ProcessTaints(float timestep)
+ private void changePhysicsStatus(bool NewStatus)
{
-
- if (m_tainted_isPhysical != m_isPhysical)
+ if (NewStatus != m_isPhysical)
{
- if (m_tainted_isPhysical)
+ if (NewStatus)
{
// Create avatar capsule and related ODE data
if ((Shell != IntPtr.Zero))
@@ -1237,60 +1200,246 @@ namespace OpenSim.Region.Physics.OdePlugin
AvatarGeomAndBodyDestroy();
}
- m_isPhysical = m_tainted_isPhysical;
+ m_isPhysical = NewStatus;
}
+ }
+
+ private void changeAdd()
+ {
+ changePhysicsStatus(true);
+ }
- if (m_tainted_CAPSULE_LENGTH != CAPSULE_LENGTH)
+ private void changeRemove()
+ {
+ changePhysicsStatus(false);
+ }
+
+ private void changeShape(PrimitiveBaseShape arg)
+ {
+ }
+
+ private void changeSize(Vector3 Size)
+ {
+ if (Size.IsFinite())
{
- if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
+ float caplen = Size.Z;
+
+ caplen = caplen * 1.15f - CAPSULE_RADIUS * 2.0f;
+
+ if (caplen != CAPSULE_LENGTH)
{
- AvatarGeomAndBodyDestroy();
+ if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
+ {
+ AvatarGeomAndBodyDestroy();
- m_pidControllerActive = true;
+ float prevCapsule = CAPSULE_LENGTH;
+ CAPSULE_LENGTH = caplen;
- float prevCapsule = CAPSULE_LENGTH;
- CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
-
- AvatarGeomAndBodyCreation(_position.X, _position.Y,
- _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2));
+ AvatarGeomAndBodyCreation(_position.X, _position.Y,
+ _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2));
- Velocity = Vector3.Zero;
+ Velocity = Vector3.Zero;
- _parent_scene.geom_name_map[Shell] = m_name;
- _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
- }
- else
- {
- m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
- + (Shell == IntPtr.Zero ? "Shell " : "")
- + (Body == IntPtr.Zero ? "Body " : "")
- + (Amotor == IntPtr.Zero ? "Amotor " : ""));
+ _parent_scene.geom_name_map[Shell] = m_name;
+ _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
+ }
+ else
+ {
+ m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
+ + (Shell == IntPtr.Zero ? "Shell " : "")
+ + (Body == IntPtr.Zero ? "Body " : "")
+ + (Amotor == IntPtr.Zero ? "Amotor " : ""));
+ }
}
+
+ m_pidControllerActive = true;
+ }
+ else
+ {
+ m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
}
+ }
- if (m_hasTaintPosition)
+ private void changePosition( Vector3 newPos)
{
if (Body != IntPtr.Zero)
- d.BodySetPosition(Body, m_taintPosition.X, m_taintPosition.Y, m_taintPosition.Z);
+ d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
+ _position = newPos;
+ }
+
+ private void changeOrientation(Quaternion newOri)
+ {
+ }
+
+ private void changeVelocity(Vector3 newVel)
+ {
+ m_pidControllerActive = true;
+ _target_velocity = newVel;
+ }
- _position.X = m_taintPosition.X;
- _position.Y = m_taintPosition.Y;
- _position.Z = m_taintPosition.Z;
- m_hasTaintPosition = false;
+ private void changeSetTorque(Vector3 newTorque)
+ {
+ }
+
+ private void changeAddForce(Vector3 newForce)
+ {
+ }
+
+ private void changeAddAngularForce(Vector3 arg)
+ {
+ }
+
+ private void changeAngularLock(Vector3 arg)
+ {
+ }
+
+ private void changeFloatOnWater(bool arg)
+ {
+ }
+
+ private void changeVolumedetetion(bool arg)
+ {
+ }
+
+ private void changeSelectedStatus(bool arg)
+ {
+ }
+
+ private void changeDisable(bool arg)
+ {
+ }
+
+ private void changeBuilding(bool arg)
+ {
+ }
+
+ private void changeForce(Vector3 newForce)
+ {
+ m_pidControllerActive = false;
+ if (Body != IntPtr.Zero)
+ {
+ if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0)
+ d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z);
+ }
+ }
+
+ private void donullchange()
+ {
+ }
+
+ public bool DoAChange(changes what, object arg)
+ {
+ if (Shell == IntPtr.Zero && what != changes.Add && what != changes.Remove)
+ {
+ return false;
}
- if (m_hasTaintForce)
+ // nasty switch
+ switch (what)
{
- if (Body != IntPtr.Zero)
- {
- if(m_taintForce.X !=0f || m_taintForce.Y !=0f || m_taintForce.Z !=0)
- d.BodyAddForce(Body, m_taintForce.X, m_taintForce.Y, m_taintForce.Z);
- m_hasTaintForce = false;
- }
+ case changes.Add:
+ changeAdd();
+ break;
+ case changes.Remove:
+ changeRemove();
+ break;
+
+ case changes.Position:
+ changePosition((Vector3)arg);
+ break;
+
+ case changes.Orientation:
+ changeOrientation((Quaternion)arg);
+ break;
+
+ case changes.PosOffset:
+ donullchange();
+ break;
+
+ case changes.OriOffset:
+ donullchange();
+ break;
+
+ case changes.Velocity:
+ changeVelocity((Vector3)arg);
+ break;
+
+ // case changes.Acceleration:
+ // changeacceleration((Vector3)arg);
+ // break;
+ // case changes.AngVelocity:
+ // changeangvelocity((Vector3)arg);
+ // break;
+
+ case changes.Force:
+ changeForce((Vector3)arg);
+ break;
+
+ case changes.Torque:
+ changeSetTorque((Vector3)arg);
+ break;
+
+ case changes.AddForce:
+ changeAddForce((Vector3)arg);
+ break;
+
+ case changes.AddAngForce:
+ changeAddAngularForce((Vector3)arg);
+ break;
+
+ case changes.AngLock:
+ changeAngularLock((Vector3)arg);
+ break;
+
+ case changes.Size:
+ changeSize((Vector3)arg);
+ break;
+/* not in use for now
+ case changes.Shape:
+ changeShape((PrimitiveBaseShape)arg);
+ break;
+
+ case changes.CollidesWater:
+ changeFloatOnWater((bool)arg);
+ break;
+
+ case changes.VolumeDtc:
+ changeVolumedetetion((bool)arg);
+ break;
+
+ case changes.Physical:
+ changePhysicsStatus((bool)arg);
+ break;
+
+ case changes.Selected:
+ changeSelectedStatus((bool)arg);
+ break;
+
+ case changes.disabled:
+ changeDisable((bool)arg);
+ break;
+
+ case changes.building:
+ changeBuilding((bool)arg);
+ break;
+*/
+ case changes.Null:
+ donullchange();
+ break;
+
+ default:
+ donullchange();
+ break;
}
+ return false;
+ }
+ public void AddChange(changes what, object arg)
+ {
+ _parent_scene.AddChange((PhysicsActor)this, what, arg);
}
+
internal void AddCollisionFrameTime(int p)
{
// protect it from overflow crashing
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index 53a39d7..078adeb 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -668,13 +668,14 @@ namespace OpenSim.Region.Physics.OdePlugin
AddChange(changes.VehicleVectorParam, fp);
}
- public override void VehicleFlags(int param, bool remove)
+ public override void VehicleFlags(int param, bool value)
{
if (m_vehicle == null)
return;
- m_vehicle.ProcessVehicleFlags(param, remove);
- if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
+ strVehicleBoolParam bp = new strVehicleBoolParam();
+ bp.param = param;
+ bp.value = value;
+ AddChange(changes.VehicleFlags, bp);
}
public void SetAcceleration(Vector3 accel)
@@ -2374,8 +2375,9 @@ namespace OpenSim.Region.Physics.OdePlugin
changeShape(_pbs);
}
else
- */
+ */
DestroyBody();
+ Stop();
}
}
}
@@ -3287,7 +3289,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public void AddChange(changes what, object arg)
{
- _parent_scene.AddChange(this, what, arg);
+ _parent_scene.AddChange((PhysicsActor) this, what, arg);
}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 86385bf..2dfcca6 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public struct ODEchangeitem
{
- public OdePrim prim;
+ public PhysicsActor actor;
public OdeCharacter character;
public changes what;
public Object arg;
@@ -187,7 +187,6 @@ namespace OpenSim.Region.Physics.OdePlugin
public float gravityy = 0f;
public float gravityz = -9.8f;
-
private float waterlevel = 0f;
private int framecount = 0;
@@ -1558,23 +1557,15 @@ namespace OpenSim.Region.Physics.OdePlugin
return true;
}
- public void AddChange(OdePrim prim, changes what, Object arg)
- {
- ODEchangeitem item = new ODEchangeitem();
- item.prim = prim;
- item.what = what;
- item.arg = arg;
- ChangesQueue.Enqueue(item);
- }
-
///
- /// Called to queue a change to a prim
+ /// Called to queue a change to a actor
/// to use in place of old taint mechanism so changes do have a time sequence
///
- public void AddChange(OdeCharacter character, changes what, Object arg)
+
+ public void AddChange(PhysicsActor actor, changes what, Object arg)
{
ODEchangeitem item = new ODEchangeitem();
- item.character = character;
+ item.actor = actor;
item.what = what;
item.arg = arg;
ChangesQueue.Enqueue(item);
@@ -1687,25 +1678,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// clear pointer/counter to contacts to pass into joints
m_global_contactcount = 0;
- // do characters requested changes
-
- OdeCharacter character;
- int numtaints;
- lock (_taintedCharacterLock)
- {
- numtaints = _taintedCharacterQ.Count;
- // if (numtaints > 50)
- // numtaints = 50;
- while (numtaints > 0)
- {
- character = _taintedCharacterQ.Dequeue();
- character.ProcessTaints(ODE_STEPSIZE);
- _taintedCharacterH.Remove(character);
- numtaints--;
- }
- }
- // do other objects requested changes
-
ODEchangeitem item;
if(ChangesQueue.Count >0)
@@ -1716,14 +1688,19 @@ namespace OpenSim.Region.Physics.OdePlugin
while(ChangesQueue.Dequeue(out item))
{
- if (item.prim != null)
+ if (item.actor != null)
{
try
{
- if (item.prim.DoAChange(item.what, item.arg))
- RemovePrimThreadLocked(item.prim);
+ if (item.actor is OdeCharacter)
+ ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
+ else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
+ RemovePrimThreadLocked((OdePrim)item.actor);
}
- catch { };
+ catch
+ {
+ m_log.Warn("[PHYSICS]: doChange failed for a actor");
+ };
}
ttmp = Util.EnvironmentTickCountSubtract(ttmpstart);
if (ttmp > 20)
--
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