From 00d61145255d08ccd4bcc0e60262cbedabf08476 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 14 Nov 2008 21:06:40 +0000
Subject: * test: Add scene root agent test stub, since I'll be picking up with
something else the next time I start coding on OpenSim
---
.../Communications/Local/LocalBackEndServices.cs | 11 ++-
.../Communications/Local/LocalLoginService.cs | 4 +-
.../World/Estate/EstateTerrainXferHandler.cs | 2 -
.../Scenes/SceneCommunicationService.cs | 2 +-
.../Environment/Scenes/Tests/ScenePresenceTests.cs | 79 ++++++++++++++++++++++
5 files changed, 90 insertions(+), 8 deletions(-)
create mode 100644 OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
index ddba124..552f8c3 100644
--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
@@ -333,7 +333,7 @@ namespace OpenSim.Region.Communications.Local
}
///
- ///
+ /// Tell a region to expect a new client connection.
///
///
///
@@ -355,6 +355,14 @@ namespace OpenSim.Region.Communications.Local
return false;
}
+ ///
+ /// Tell a region to expect the crossing in of a new prim.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
public bool InformRegionOfPrimCrossing(ulong regionHandle, UUID primID, string objData, int XMLMethod)
{
if (m_regionListeners.ContainsKey(regionHandle))
@@ -431,7 +439,6 @@ namespace OpenSim.Region.Communications.Local
agent.BaseFolder = loginData.BaseFolder;
agent.InventoryFolder = loginData.InventoryFolder;
agent.startpos = loginData.StartPos;
-
agent.CapsPath = loginData.CapsPath;
TriggerExpectUser(regionHandle, agent);
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs
index 70be635..9caeda4 100644
--- a/OpenSim/Region/Communications/Local/LocalLoginService.cs
+++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs
@@ -176,6 +176,7 @@ namespace OpenSim.Region.Communications.Local
regionX, regionY,
theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
+
m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}",
theUser.FirstName, theUser.SurName,
regionX, regionY);
@@ -318,9 +319,6 @@ namespace OpenSim.Region.Communications.Local
seedcap = "http://" + regionInfo.ExternalEndPoint.Address.ToString() + ":" + serversInfo.HttpListenerPort + "/CAPS/" + capsPath + "0000/";
}
-
-
-
response.SeedCapability = seedcap; //regionInfo.ExternalEndPoint.Address.ToString() + ":" + regionInfo.HttpPort + "/CAPS/" + capsPath + "0000/";
// Notify the target of an incoming user
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs
index 9b4e187..6d69443 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs
@@ -56,8 +56,6 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
public ulong mXferID;
private TerrainUploadComplete handlerTerrainUploadDone;
-
-
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
{
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 830a63d..3948d31 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -264,7 +264,7 @@ namespace OpenSim.Region.Environment.Scenes
}
///
- /// Async compnent for informing client of which neighbours exists
+ /// Async component for informing client of which neighbours exist
///
///
/// This needs to run asynchronesously, as a network timeout may block the thread for a long while
diff --git a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
new file mode 100644
index 0000000..e1b97e8
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
@@ -0,0 +1,79 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.Environment.Scenes.Tests
+{
+ ///
+ /// Scene presence tests
+ ///
+ [TestFixture]
+ public class ScenePresenceTests
+ {
+ [SetUp]
+ public void Init()
+ {
+ try
+ {
+ log4net.Config.XmlConfigurator.Configure();
+ }
+ catch
+ {
+ // I don't care, just leave log4net off
+ }
+ }
+
+ ///
+ /// Test adding a root agent to a scene. Doesn't yet do what it says on the tin.
+ ///
+ [Test]
+ public void TestAddRootAgent()
+ {
+ Scene scene = SceneTestUtils.SetupScene();
+
+ AgentCircuitData agent = new AgentCircuitData();
+ agent.AgentID = UUID.Zero;
+ agent.firstname = "testfirstname";
+ agent.lastname = "testlastname";
+ agent.SessionID = UUID.Zero;
+ agent.SecureSessionID = UUID.Zero;
+ agent.circuitcode = 123;
+ agent.BaseFolder = UUID.Zero;
+ agent.InventoryFolder = UUID.Zero;
+ agent.startpos = Vector3.Zero;
+ agent.CapsPath = "http://wibble.com";
+
+ //scene.NewUserConnection(agent);
+
+ // There are going to be more parts to this.
+ }
+ }
+}
--
cgit v1.1