From 0a0aa77cfd64eeebe0fadecd999e5a0d4ee3739e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 24 Nov 2011 22:46:43 +0000
Subject: Adding missing CrossBehaviour.cs file to fix build
---
.../Tools/pCampBot/Behaviours/CrossBehaviour.cs | 169 +++++++++++++++++++++
1 file changed, 169 insertions(+)
create mode 100644 OpenSim/Tools/pCampBot/Behaviours/CrossBehaviour.cs
(limited to 'OpenSim/Tools/pCampBot')
diff --git a/OpenSim/Tools/pCampBot/Behaviours/CrossBehaviour.cs b/OpenSim/Tools/pCampBot/Behaviours/CrossBehaviour.cs
new file mode 100644
index 0000000..1e01c64
--- /dev/null
+++ b/OpenSim/Tools/pCampBot/Behaviours/CrossBehaviour.cs
@@ -0,0 +1,169 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Threading;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Framework;
+using pCampBot.Interfaces;
+
+namespace pCampBot
+{
+ ///
+ /// Get the bot to make a region crossing.
+ ///
+ public class CrossBehaviour : AbstractBehaviour
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ public AutoResetEvent m_regionCrossedMutex = new AutoResetEvent(false);
+
+ public const int m_regionCrossingTimeout = 1000 * 60;
+
+ public CrossBehaviour() { Name = "Cross"; }
+
+ public override void Action()
+ {
+ GridClient client = Bot.Client;
+
+// // Fly to make the border cross easier.
+// client.Self.Movement.Fly = true;
+// client.Self.Movement.Fly = false;
+
+ // Seek out neighbouring region
+ Simulator currentSim = client.Network.CurrentSim;
+ ulong currentHandle = currentSim.Handle;
+ uint currentX, currentY;
+ Utils.LongToUInts(currentHandle, out currentX, out currentY);
+
+ List candidateRegions = new List();
+ TryAddRegion(Utils.UIntsToLong(Math.Max(0, currentX - Constants.RegionSize), currentY), candidateRegions); // West
+ TryAddRegion(Utils.UIntsToLong(currentX + Constants.RegionSize, currentY), candidateRegions); // East
+ TryAddRegion(Utils.UIntsToLong(currentX, Math.Max(0, currentY - Constants.RegionSize)), candidateRegions); // South
+ TryAddRegion(Utils.UIntsToLong(currentX, currentY + Constants.RegionSize), candidateRegions); // North
+
+ if (candidateRegions.Count != 0)
+ {
+ GridRegion destRegion = candidateRegions[Bot.Manager.Rng.Next(candidateRegions.Count)];
+
+ uint targetX, targetY;
+ Utils.LongToUInts(destRegion.RegionHandle, out targetX, out targetY);
+
+ Vector3 pos = client.Self.SimPosition;
+ if (targetX < currentX)
+ pos.X = -1;
+ else if (targetX > currentX)
+ pos.X = Constants.RegionSize + 1;
+
+ if (targetY < currentY)
+ pos.Y = -1;
+ else if (targetY > currentY)
+ pos.Y = Constants.RegionSize + 1;
+
+ m_log.DebugFormat(
+ "[CROSS BEHAVIOUR]: {0} moving to cross from {1} into {2}, target {3}",
+ Bot.Name, currentSim.Name, destRegion.Name, pos);
+
+ // Face in the direction of the candidate region
+ client.Self.Movement.TurnToward(pos);
+
+ // Listen for event so that we know when we've crossed the region boundary
+ Bot.Client.Self.RegionCrossed += Self_RegionCrossed;
+
+ // Start moving
+ Bot.Client.Self.Movement.AtPos = true;
+
+ // Stop when reach region target or border cross detected
+ if (!m_regionCrossedMutex.WaitOne(m_regionCrossingTimeout))
+ {
+ m_log.ErrorFormat(
+ "[CROSS BEHAVIOUR]: {0} failed to cross from {1} into {2} with {3}ms",
+ Bot.Name, currentSim.Name, destRegion.Name, m_regionCrossingTimeout);
+ }
+ else
+ {
+ m_log.DebugFormat(
+ "[CROSS BEHAVIOUR]: {0} crossed from {1} into {2}",
+ Bot.Name, currentSim.Name, destRegion.Name);
+ }
+
+ Bot.Client.Self.RegionCrossed -= Self_RegionCrossed;
+
+ // We will hackishly carry on travelling into the region for a little bit.
+ Thread.Sleep(6000);
+
+ m_log.DebugFormat(
+ "[CROSS BEHAVIOUR]: {0} stopped moving after cross from {1} into {2}",
+ Bot.Name, currentSim.Name, destRegion.Name);
+
+ Bot.Client.Self.Movement.AtPos = false;
+ }
+ else
+ {
+ m_log.DebugFormat(
+ "[CROSS BEHAVIOUR]: No candidate region for {0} to cross into from {1}. Ignoring.",
+ Bot.Name, currentSim.Name);
+ }
+ }
+
+ private bool TryAddRegion(ulong handle, List regions)
+ {
+ Dictionary knownRegions = Bot.Manager.RegionsKnown;
+
+ lock (knownRegions)
+ {
+ if (knownRegions.Count == 0)
+ return false;
+
+ m_log.DebugFormat("[CROSS BEHAVIOUR]: Looking for region with handle {0} in known regions", handle);
+
+ if (knownRegions.ContainsKey(handle))
+ {
+ GridRegion region = knownRegions[handle];
+ m_log.DebugFormat(
+ "[CROSS BEHAVIOUR]: Adding region {0} to crossing candidates for {1}", region.Name, Bot.Name);
+
+ regions.Add(region);
+
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ }
+
+ internal void Self_RegionCrossed(object o, RegionCrossedEventArgs args)
+ {
+ m_regionCrossedMutex.Set();
+ }
+ }
+}
\ No newline at end of file
--
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