From 87d99ee2a24f7fc8a4ad3c11327395997cf0d42f Mon Sep 17 00:00:00 2001 From: Tleiades Hax Date: Wed, 10 Oct 2007 17:00:29 +0000 Subject: Added unit tests, based on nunit for the IInventoryData --- OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs | 35 + OpenSim/Tests/Inventory/TestInventory.cs | 980 +++++++++++++++++++++ 2 files changed, 1015 insertions(+) create mode 100644 OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs create mode 100644 OpenSim/Tests/Inventory/TestInventory.cs (limited to 'OpenSim/Tests') diff --git a/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs b/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..dd537a5 --- /dev/null +++ b/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("Inventory")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("Lauridsen")] +[assembly: AssemblyProduct("Inventory")] +[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Tests/Inventory/TestInventory.cs b/OpenSim/Tests/Inventory/TestInventory.cs new file mode 100644 index 0000000..067f114 --- /dev/null +++ b/OpenSim/Tests/Inventory/TestInventory.cs @@ -0,0 +1,980 @@ +using System; +using System.Collections.Generic; +using System.Text; +using NUnit.Framework; + +using libsecondlife; +using OpenSim.Framework.Types; +using OpenSim.Framework.Data; +using OpenSim.Framework.Data.SQLite; +using OpenSim.Framework.Data.MySQL; +using OpenSim.Framework.Console; + +namespace OpenSim.Test.Inventory +{ + [TestFixture] + public class TestInventory + { + IInventoryData _dbPlugin; + LLUUID _agent_1_id; + public static LLUUID LibraryFolderRootUuid = new LLUUID("5926de2a-c2d7-4c11-ac4e-74512ffeb6d1"); + + Random _rnd = new Random((int)DateTime.Now.Ticks); + + [TestFixtureSetUp] + public void SetupInventoryTest() + { + + _agent_1_id = LLUUID.Random(); + + MainLog.Instance = new LogBase("UnitTest.log", "TEST", null, true); +// _dbPlugin = new SQLiteInventoryStore(); + _dbPlugin = new MySQLInventoryData(); + _dbPlugin.Initialise(); + } + + [TestFixtureTearDown] + public void TeardownInventoryTest() + { + _dbPlugin.Close(); + } + + private bool AreFoldersIdentical(InventoryFolderBase a, InventoryFolderBase b) + { + if (a.agentID != b.agentID) return false; + if (a.folderID != b.folderID) return false; + if (a.name != b.name) return false; + if (a.parentID != b.parentID) return false; + if (a.type != b.type) return false; + if (a.version != b.version) return false; + return true; + } + + private bool AreItemsIdentical(InventoryItemBase a, InventoryItemBase b) + { + if (a.assetID != b.assetID) return false; + if (a.assetType != b.assetType) return false; + if (a.avatarID != b.avatarID) return false; + if (a.creatorsID != b.creatorsID) return false; + if (a.inventoryBasePermissions != b.inventoryBasePermissions) return false; + if (a.inventoryCurrentPermissions != b.inventoryCurrentPermissions) return false; + if (a.inventoryEveryOnePermissions != b.inventoryEveryOnePermissions) return false; + if (a.inventoryNextPermissions != b.inventoryNextPermissions) return false; + if (a.inventoryID != b.inventoryID) return false; + if (a.inventoryDescription != b.inventoryDescription) return false; + if (a.inventoryName != b.inventoryName) return false; + if (a.invType != b.invType) return false; + if (a.parentFolderID != b.parentFolderID) return false; + return true; + } + + /// + /// Test that we can insert a root folder + /// + [Test] + public void T01_SetupRootFolder() + { + InventoryFolderBase root = new InventoryFolderBase(); + root.agentID = _agent_1_id; + root.folderID = _agent_1_id; + root.name = "Root folder"; + root.parentID = LLUUID.Zero; + root.type = 2; + root.version = 2; + _dbPlugin.addInventoryFolder(root); + + InventoryFolderBase f = _dbPlugin.getInventoryFolder(root.folderID); + Assert.IsNotNull(f, "Failed to get existing folder"); + Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); + + // Test that we only get the root folder, based on it's id, i.e. any other gui will not find the folder + f = _dbPlugin.getInventoryFolder(LLUUID.Zero); + Assert.IsNull(f, "get folder returned a folder, but shouldn't find one"); + + f = _dbPlugin.getInventoryFolder(LLUUID.Random()); + Assert.IsNull(f, "get folder returned a folder, but shouldn't find one"); + + // test that we can delete the folder + + _dbPlugin.deleteInventoryFolder(_agent_1_id); + f = _dbPlugin.getInventoryFolder(root.folderID); + Assert.IsNull(f, "get folder returned a folder, but it should have been deleted"); + } + + /// + /// Make sure that all folders reported as root folders are root folders + /// + [Test] + public void T02_TestRootFolder() + { + InventoryFolderBase root = new InventoryFolderBase(); + root.agentID = _agent_1_id; + root.folderID = _agent_1_id; + root.name = "Root folder"; + root.parentID = LLUUID.Zero; + root.type = 2; + root.version = 2; + _dbPlugin.addInventoryFolder(root); + + List folders = _dbPlugin.getUserRootFolders(_agent_1_id); + Assert.IsNotNull(folders, "Failed to get rootfolders for user"); + + bool foundRoot = false; + foreach(InventoryFolderBase f in folders) { + + // a root folder has a zero valued LLUUID + Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned"); + + + if(f.agentID == root.agentID) + { + // we cannot have two different user specific root folders + Assert.IsFalse(foundRoot, "Two different user specific root folders returned"); + + Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); + foundRoot = false; + } + } + _dbPlugin.deleteInventoryFolder(_agent_1_id); + } + + /// + /// Test of folder hierarchy + /// + [Test] + public void T03_TestRootFolder() + { + InventoryFolderBase root = new InventoryFolderBase(); + root.agentID = _agent_1_id; + root.folderID = _agent_1_id; + root.name = "Root folder"; + root.parentID = LLUUID.Zero; + root.type = 2; + root.version = 2; + _dbPlugin.addInventoryFolder(root); + + List folders = _dbPlugin.getInventoryFolders(_agent_1_id); + Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); + Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty"); + + InventoryFolderBase child1 = new InventoryFolderBase(); + child1.agentID = _agent_1_id; + child1.folderID = LLUUID.Random(); + child1.name = "Child 1"; + child1.parentID = root.folderID; + child1.type = 3; + child1.version = 3; + _dbPlugin.addInventoryFolder(child1); + + InventoryFolderBase child2 = new InventoryFolderBase(); + child2.agentID = _agent_1_id; + child2.folderID = LLUUID.Random(); + child2.name = "Child 2"; + child2.parentID = root.folderID; + child2.type = 4; + child2.version = 4; + _dbPlugin.addInventoryFolder(child2); + + folders = _dbPlugin.getInventoryFolders(_agent_1_id); + Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); + Assert.AreEqual(folders.Count, 2, "two children were reported as inserted into the root folder"); + + bool foundChild1 = false; + bool foundChild2 = false; + + foreach (InventoryFolderBase f in folders) + { + if (f.folderID == child1.folderID) + { + Assert.IsTrue(AreFoldersIdentical(child1, f), "Difference between stored and retrieved folder data"); + foundChild1 = true; + } + else if (f.folderID == child2.folderID) + { + Assert.IsTrue(AreFoldersIdentical(child2, f), "Difference between stored and retrieved folder data"); + foundChild2 = true; + } + else + { + Assert.Fail("found unknown child folder"); + } + } + + if (foundChild1 == false || foundChild2 == false) + { + Assert.Fail("one of the two child folders was not returned"); + } + + _dbPlugin.deleteInventoryFolder(child2.folderID); + _dbPlugin.deleteInventoryFolder(child1.folderID); + _dbPlugin.deleteInventoryFolder(_agent_1_id); + } + + /// + /// Test of folder hierarchy, and deletion + /// + [Test] + public void T04_TestRootFolder() + { + InventoryFolderBase root = new InventoryFolderBase(); + root.agentID = _agent_1_id; + root.folderID = _agent_1_id; + root.name = "Root folder"; + root.parentID = LLUUID.Zero; + root.type = 2; + root.version = 2; + _dbPlugin.addInventoryFolder(root); + + InventoryFolderBase child1 = new InventoryFolderBase(); + child1.agentID = _agent_1_id; + child1.folderID = LLUUID.Random(); + child1.name = "Child 1"; + child1.parentID = root.folderID; + child1.type = 3; + child1.version = 3; + _dbPlugin.addInventoryFolder(child1); + + InventoryFolderBase child2 = new InventoryFolderBase(); + child2.agentID = _agent_1_id; + child2.folderID = LLUUID.Random(); + child2.name = "Child 2"; + child2.parentID = root.folderID; + child2.type = 4; + child2.version = 4; + _dbPlugin.addInventoryFolder(child2); + + _dbPlugin.deleteInventoryFolder(_agent_1_id); + + List folders = _dbPlugin.getInventoryFolders(_agent_1_id); + Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); + Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty"); + + InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id); + Assert.IsNull(f, "Folder was returned, even though is has been deleted"); + + f = _dbPlugin.getInventoryFolder(child1.folderID); + Assert.IsNull(f, "Folder was returned, even though is has been deleted"); + + f = _dbPlugin.getInventoryFolder(child2.folderID); + Assert.IsNull(f, "Folder was returned, even though is has been deleted"); + } + + /// + /// Folder update + /// + [Test] + public void T05_UpdateFolder() + { + InventoryFolderBase root = new InventoryFolderBase(); + root.agentID = _agent_1_id; + root.folderID = _agent_1_id; + root.name = "Root folder"; + root.parentID = LLUUID.Zero; + root.type = 2; + root.version = 2; + _dbPlugin.addInventoryFolder(root); + + InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id); + Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); + + root.agentID = LLUUID.Random(); + _dbPlugin.updateInventoryFolder(root); + f = _dbPlugin.getInventoryFolder(root.folderID); + Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); + + root.folderID = LLUUID.Random(); + _dbPlugin.updateInventoryFolder(root); + f = _dbPlugin.getInventoryFolder(root.folderID); + Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); + + root.name = "Root folder 2"; + _dbPlugin.updateInventoryFolder(root); + f = _dbPlugin.getInventoryFolder(root.folderID); + Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); + + root.parentID = LLUUID.Random(); + _dbPlugin.updateInventoryFolder(root); + f = _dbPlugin.getInventoryFolder(root.folderID); + Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); + + root.type = (short)(root.type + 1); + _dbPlugin.updateInventoryFolder(root); + f = _dbPlugin.getInventoryFolder(root.folderID); + Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); + + root.version = (ushort)(root.version + 1); + _dbPlugin.updateInventoryFolder(root); + f = _dbPlugin.getInventoryFolder(root.folderID); + Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); + + _dbPlugin.deleteInventoryFolder(_agent_1_id); + _dbPlugin.deleteInventoryFolder(root.folderID); + } + + /// + /// Test that we can insert a root folder + /// + [Test] + public void T06_SetupInventoryWithItems() + { + + // Setup inventory + InventoryFolderBase root = new InventoryFolderBase(); + root.agentID = _agent_1_id; + root.folderID = _agent_1_id; + root.name = "Root folder"; + root.parentID = LLUUID.Zero; + root.type = 2; + root.version = 2; + _dbPlugin.addInventoryFolder(root); + + InventoryFolderBase child1 = new InventoryFolderBase(); + child1.agentID = _agent_1_id; + child1.folderID = LLUUID.Random(); + child1.name = "Child 1"; + child1.parentID = root.folderID; + child1.type = 3; + child1.version = 3; + _dbPlugin.addInventoryFolder(child1); + + InventoryFolderBase child1Child = new InventoryFolderBase(); + child1Child.agentID = _agent_1_id; + child1Child.folderID = LLUUID.Random(); + child1Child.name = "Child 1 child"; + child1Child.parentID = child1.folderID; + child1Child.type = 4; + child1Child.version = 4; + _dbPlugin.addInventoryFolder(child1Child); + + InventoryFolderBase child2 = new InventoryFolderBase(); + child2.agentID = _agent_1_id; + child2.folderID = LLUUID.Random(); + child2.name = "Child 2"; + child2.parentID = root.folderID; + child2.type = 5; + child2.version = 5; + _dbPlugin.addInventoryFolder(child2); + + InventoryFolderBase child2Child = new InventoryFolderBase(); + child2Child.agentID = _agent_1_id; + child2Child.folderID = LLUUID.Random(); + child2Child.name = "Child 2 child"; + child2Child.parentID = child2.folderID; + child2Child.type = 6; + child2Child.version = 6; + _dbPlugin.addInventoryFolder(child2Child); + + InventoryItemBase rootItem = new InventoryItemBase(); + rootItem.assetID = LLUUID.Random(); + rootItem.assetType = _rnd.Next(1, 1000); + rootItem.avatarID = _agent_1_id; + rootItem.creatorsID = LLUUID.Random(); + rootItem.inventoryBasePermissions = (uint)_rnd.Next(1,1000000); + rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryID = LLUUID.Random(); + rootItem.inventoryDescription = "Root item, Description"; + rootItem.inventoryName = "Root item"; + rootItem.invType = _rnd.Next(1, 1000); + rootItem.parentFolderID = root.folderID; + _dbPlugin.addInventoryItem(rootItem); + + InventoryItemBase child1Item = new InventoryItemBase(); + child1Item.assetID = LLUUID.Random(); + child1Item.assetType = _rnd.Next(1, 1000); + child1Item.avatarID = _agent_1_id; + child1Item.creatorsID = LLUUID.Random(); + child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryID = LLUUID.Random(); + child1Item.inventoryDescription = "child1 item, Description"; + child1Item.inventoryName = "child1 item"; + child1Item.invType = _rnd.Next(1, 1000); + child1Item.parentFolderID = child1.folderID; + _dbPlugin.addInventoryItem(child1Item); + + InventoryItemBase child1ChildItem = new InventoryItemBase(); + child1ChildItem.assetID = LLUUID.Random(); + child1ChildItem.assetType = _rnd.Next(1, 1000); + child1ChildItem.avatarID = _agent_1_id; + child1ChildItem.creatorsID = LLUUID.Random(); + child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryID = LLUUID.Random(); + child1ChildItem.inventoryDescription = "child1Child item, Description"; + child1ChildItem.inventoryName = "child1Child item"; + child1ChildItem.invType = _rnd.Next(1, 1000); + child1ChildItem.parentFolderID = child1Child.folderID; + _dbPlugin.addInventoryItem(child1ChildItem); + + InventoryItemBase child2Item = new InventoryItemBase(); + child2Item.assetID = LLUUID.Random(); + child2Item.assetType = _rnd.Next(1, 1000); + child2Item.avatarID = _agent_1_id; + child2Item.creatorsID = LLUUID.Random(); + child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryID = LLUUID.Random(); + child2Item.inventoryDescription = "child2 item, Description"; + child2Item.inventoryName = "child2 item"; + child2Item.invType = _rnd.Next(1, 1000); + child2Item.parentFolderID = child2.folderID; + _dbPlugin.addInventoryItem(child2Item); + + InventoryItemBase child2ChildItem = new InventoryItemBase(); + child2ChildItem.assetID = LLUUID.Random(); + child2ChildItem.assetType = _rnd.Next(1, 1000); + child2ChildItem.avatarID = _agent_1_id; + child2ChildItem.creatorsID = LLUUID.Random(); + child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryID = LLUUID.Random(); + child2ChildItem.inventoryDescription = "child2Child item, Description"; + child2ChildItem.inventoryName = "child2Child item"; + child2ChildItem.invType = _rnd.Next(1, 1000); + child2ChildItem.parentFolderID = child2Child.folderID; + _dbPlugin.addInventoryItem(child2ChildItem); + + // test read of items + + InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + item = _dbPlugin.getInventoryItem(child1Item.inventoryID); + Assert.IsTrue(AreItemsIdentical(child1Item, item)); + + item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(child1ChildItem, item)); + + item = _dbPlugin.getInventoryItem(child2Item.inventoryID); + Assert.IsTrue(AreItemsIdentical(child2Item, item)); + + item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(child2ChildItem, item)); + + _dbPlugin.deleteInventoryItem(rootItem.inventoryID); + _dbPlugin.deleteInventoryItem(child1Item.inventoryID); + _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID); + _dbPlugin.deleteInventoryItem(child2Item.inventoryID); + _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID); + } + + /// + /// Test that we can insert a root folder + /// + [Test] + public void T07_DeleteInventoryWithItems() + { + + // Setup inventory + InventoryFolderBase root = new InventoryFolderBase(); + root.agentID = _agent_1_id; + root.folderID = _agent_1_id; + root.name = "Root folder"; + root.parentID = LLUUID.Zero; + root.type = 2; + root.version = 2; + _dbPlugin.addInventoryFolder(root); + + InventoryFolderBase child1 = new InventoryFolderBase(); + child1.agentID = _agent_1_id; + child1.folderID = LLUUID.Random(); + child1.name = "Child 1"; + child1.parentID = root.folderID; + child1.type = 3; + child1.version = 3; + _dbPlugin.addInventoryFolder(child1); + + InventoryFolderBase child1Child = new InventoryFolderBase(); + child1Child.agentID = _agent_1_id; + child1Child.folderID = LLUUID.Random(); + child1Child.name = "Child 1 child"; + child1Child.parentID = child1.folderID; + child1Child.type = 4; + child1Child.version = 4; + _dbPlugin.addInventoryFolder(child1Child); + + InventoryFolderBase child2 = new InventoryFolderBase(); + child2.agentID = _agent_1_id; + child2.folderID = LLUUID.Random(); + child2.name = "Child 2"; + child2.parentID = root.folderID; + child2.type = 5; + child2.version = 5; + _dbPlugin.addInventoryFolder(child2); + + InventoryFolderBase child2Child = new InventoryFolderBase(); + child2Child.agentID = _agent_1_id; + child2Child.folderID = LLUUID.Random(); + child2Child.name = "Child 2 child"; + child2Child.parentID = child2.folderID; + child2Child.type = 6; + child2Child.version = 6; + _dbPlugin.addInventoryFolder(child2Child); + + InventoryItemBase rootItem = new InventoryItemBase(); + rootItem.assetID = LLUUID.Random(); + rootItem.assetType = _rnd.Next(1, 1000); + rootItem.avatarID = _agent_1_id; + rootItem.creatorsID = LLUUID.Random(); + rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryID = LLUUID.Random(); + rootItem.inventoryDescription = "Root item, Description"; + rootItem.inventoryName = "Root item"; + rootItem.invType = _rnd.Next(1, 1000); + rootItem.parentFolderID = root.folderID; + _dbPlugin.addInventoryItem(rootItem); + + InventoryItemBase child1Item = new InventoryItemBase(); + child1Item.assetID = LLUUID.Random(); + child1Item.assetType = _rnd.Next(1, 1000); + child1Item.avatarID = _agent_1_id; + child1Item.creatorsID = LLUUID.Random(); + child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryID = LLUUID.Random(); + child1Item.inventoryDescription = "child1 item, Description"; + child1Item.inventoryName = "child1 item"; + child1Item.invType = _rnd.Next(1, 1000); + child1Item.parentFolderID = child1.folderID; + _dbPlugin.addInventoryItem(child1Item); + + InventoryItemBase child1ChildItem = new InventoryItemBase(); + child1ChildItem.assetID = LLUUID.Random(); + child1ChildItem.assetType = _rnd.Next(1, 1000); + child1ChildItem.avatarID = _agent_1_id; + child1ChildItem.creatorsID = LLUUID.Random(); + child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryID = LLUUID.Random(); + child1ChildItem.inventoryDescription = "child1Child item, Description"; + child1ChildItem.inventoryName = "child1Child item"; + child1ChildItem.invType = _rnd.Next(1, 1000); + child1ChildItem.parentFolderID = child1Child.folderID; + _dbPlugin.addInventoryItem(child1ChildItem); + + InventoryItemBase child2Item = new InventoryItemBase(); + child2Item.assetID = LLUUID.Random(); + child2Item.assetType = _rnd.Next(1, 1000); + child2Item.avatarID = _agent_1_id; + child2Item.creatorsID = LLUUID.Random(); + child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryID = LLUUID.Random(); + child2Item.inventoryDescription = "child2 item, Description"; + child2Item.inventoryName = "child2 item"; + child2Item.invType = _rnd.Next(1, 1000); + child2Item.parentFolderID = child2.folderID; + _dbPlugin.addInventoryItem(child2Item); + + InventoryItemBase child2ChildItem = new InventoryItemBase(); + child2ChildItem.assetID = LLUUID.Random(); + child2ChildItem.assetType = _rnd.Next(1, 1000); + child2ChildItem.avatarID = _agent_1_id; + child2ChildItem.creatorsID = LLUUID.Random(); + child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryID = LLUUID.Random(); + child2ChildItem.inventoryDescription = "child2Child item, Description"; + child2ChildItem.inventoryName = "child2Child item"; + child2ChildItem.invType = _rnd.Next(1, 1000); + child2ChildItem.parentFolderID = child2Child.folderID; + _dbPlugin.addInventoryItem(child2ChildItem); + + // test deletetion of items + + _dbPlugin.deleteInventoryItem(rootItem.inventoryID); + _dbPlugin.deleteInventoryItem(child1Item.inventoryID); + _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID); + _dbPlugin.deleteInventoryItem(child2Item.inventoryID); + _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID); + + InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsNull(item); + + item = _dbPlugin.getInventoryItem(child1Item.inventoryID); + Assert.IsNull(item); + + item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); + Assert.IsNull(item); + + item = _dbPlugin.getInventoryItem(child2Item.inventoryID); + Assert.IsNull(item); + + item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); + Assert.IsNull(item); + + _dbPlugin.deleteInventoryFolder(_agent_1_id); + } + + + /// + /// Test that we can insert a root folder + /// + [Test] + public void T08_DeleteInventoryWithItems() + { + + // Setup inventory + InventoryFolderBase root = new InventoryFolderBase(); + root.agentID = _agent_1_id; + root.folderID = _agent_1_id; + root.name = "Root folder"; + root.parentID = LLUUID.Zero; + root.type = 2; + root.version = 2; + _dbPlugin.addInventoryFolder(root); + + InventoryFolderBase child1 = new InventoryFolderBase(); + child1.agentID = _agent_1_id; + child1.folderID = LLUUID.Random(); + child1.name = "Child 1"; + child1.parentID = root.folderID; + child1.type = 3; + child1.version = 3; + _dbPlugin.addInventoryFolder(child1); + + InventoryFolderBase child1Child = new InventoryFolderBase(); + child1Child.agentID = _agent_1_id; + child1Child.folderID = LLUUID.Random(); + child1Child.name = "Child 1 child"; + child1Child.parentID = child1.folderID; + child1Child.type = 4; + child1Child.version = 4; + _dbPlugin.addInventoryFolder(child1Child); + + InventoryFolderBase child2 = new InventoryFolderBase(); + child2.agentID = _agent_1_id; + child2.folderID = LLUUID.Random(); + child2.name = "Child 2"; + child2.parentID = root.folderID; + child2.type = 5; + child2.version = 5; + _dbPlugin.addInventoryFolder(child2); + + InventoryFolderBase child2Child = new InventoryFolderBase(); + child2Child.agentID = _agent_1_id; + child2Child.folderID = LLUUID.Random(); + child2Child.name = "Child 2 child"; + child2Child.parentID = child2.folderID; + child2Child.type = 6; + child2Child.version = 6; + _dbPlugin.addInventoryFolder(child2Child); + + InventoryItemBase rootItem = new InventoryItemBase(); + rootItem.assetID = LLUUID.Random(); + rootItem.assetType = _rnd.Next(1, 1000); + rootItem.avatarID = _agent_1_id; + rootItem.creatorsID = LLUUID.Random(); + rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryID = LLUUID.Random(); + rootItem.inventoryDescription = "Root item, Description"; + rootItem.inventoryName = "Root item"; + rootItem.invType = _rnd.Next(1, 1000); + rootItem.parentFolderID = root.folderID; + _dbPlugin.addInventoryItem(rootItem); + + InventoryItemBase child1Item = new InventoryItemBase(); + child1Item.assetID = LLUUID.Random(); + child1Item.assetType = _rnd.Next(1, 1000); + child1Item.avatarID = _agent_1_id; + child1Item.creatorsID = LLUUID.Random(); + child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child1Item.inventoryID = LLUUID.Random(); + child1Item.inventoryDescription = "child1 item, Description"; + child1Item.inventoryName = "child1 item"; + child1Item.invType = _rnd.Next(1, 1000); + child1Item.parentFolderID = child1.folderID; + _dbPlugin.addInventoryItem(child1Item); + + InventoryItemBase child1ChildItem = new InventoryItemBase(); + child1ChildItem.assetID = LLUUID.Random(); + child1ChildItem.assetType = _rnd.Next(1, 1000); + child1ChildItem.avatarID = _agent_1_id; + child1ChildItem.creatorsID = LLUUID.Random(); + child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child1ChildItem.inventoryID = LLUUID.Random(); + child1ChildItem.inventoryDescription = "child1Child item, Description"; + child1ChildItem.inventoryName = "child1Child item"; + child1ChildItem.invType = _rnd.Next(1, 1000); + child1ChildItem.parentFolderID = child1Child.folderID; + _dbPlugin.addInventoryItem(child1ChildItem); + + InventoryItemBase child2Item = new InventoryItemBase(); + child2Item.assetID = LLUUID.Random(); + child2Item.assetType = _rnd.Next(1, 1000); + child2Item.avatarID = _agent_1_id; + child2Item.creatorsID = LLUUID.Random(); + child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child2Item.inventoryID = LLUUID.Random(); + child2Item.inventoryDescription = "child2 item, Description"; + child2Item.inventoryName = "child2 item"; + child2Item.invType = _rnd.Next(1, 1000); + child2Item.parentFolderID = child2.folderID; + _dbPlugin.addInventoryItem(child2Item); + + InventoryItemBase child2ChildItem = new InventoryItemBase(); + child2ChildItem.assetID = LLUUID.Random(); + child2ChildItem.assetType = _rnd.Next(1, 1000); + child2ChildItem.avatarID = _agent_1_id; + child2ChildItem.creatorsID = LLUUID.Random(); + child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + child2ChildItem.inventoryID = LLUUID.Random(); + child2ChildItem.inventoryDescription = "child2Child item, Description"; + child2ChildItem.inventoryName = "child2Child item"; + child2ChildItem.invType = _rnd.Next(1, 1000); + child2ChildItem.parentFolderID = child2Child.folderID; + _dbPlugin.addInventoryItem(child2ChildItem); + + // test deletetion of items + + _dbPlugin.deleteInventoryFolder(_agent_1_id); + + InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsNull(item); + + item = _dbPlugin.getInventoryItem(child1Item.inventoryID); + Assert.IsNull(item); + + item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); + Assert.IsNull(item); + + item = _dbPlugin.getInventoryItem(child2Item.inventoryID); + Assert.IsNull(item); + + item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); + Assert.IsNull(item); + + } + + /// + /// Test that we can update items + /// + [Test] + public void T09_UpdateItem() + { + + // Setup inventory + InventoryFolderBase root = new InventoryFolderBase(); + root.agentID = _agent_1_id; + root.folderID = _agent_1_id; + root.name = "Root folder"; + root.parentID = LLUUID.Zero; + root.type = 2; + root.version = 2; + _dbPlugin.addInventoryFolder(root); + + InventoryItemBase rootItem = new InventoryItemBase(); + rootItem.assetID = LLUUID.Random(); + rootItem.assetType = _rnd.Next(1, 1000); + rootItem.avatarID = _agent_1_id; + rootItem.creatorsID = LLUUID.Random(); + rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + rootItem.inventoryID = LLUUID.Random(); + rootItem.inventoryDescription = "Root item, Description"; + rootItem.inventoryName = "Root item"; + rootItem.invType = _rnd.Next(1, 1000); + rootItem.parentFolderID = root.folderID; + _dbPlugin.addInventoryItem(rootItem); + + rootItem.assetID = LLUUID.Random(); + _dbPlugin.updateInventoryItem(rootItem); + InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.assetType = rootItem.assetType+1; + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.avatarID = LLUUID.Random(); + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.creatorsID = LLUUID.Random(); + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.inventoryBasePermissions = rootItem.inventoryBasePermissions+1; + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.inventoryCurrentPermissions = rootItem.inventoryCurrentPermissions+1; + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.inventoryDescription = "New description"; + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.inventoryEveryOnePermissions = rootItem.inventoryEveryOnePermissions+1; + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.inventoryName = "New name"; + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.inventoryNextPermissions = rootItem.inventoryNextPermissions+1; + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.invType = rootItem.invType+1; + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + rootItem.parentFolderID = LLUUID.Zero; + _dbPlugin.updateInventoryItem(rootItem); + item = _dbPlugin.getInventoryItem(rootItem.inventoryID); + Assert.IsTrue(AreItemsIdentical(rootItem, item)); + + _dbPlugin.deleteInventoryFolder(_agent_1_id); + _dbPlugin.deleteInventoryItem(rootItem.inventoryID); + } + + + /// + /// Test that we can insert a root folder + /// + [Test] + public void T10_GetListOfItemsInFolder() + { + + // Setup inventory + InventoryFolderBase root = new InventoryFolderBase(); + root.agentID = _agent_1_id; + root.folderID = _agent_1_id; + root.name = "Root folder"; + root.parentID = LLUUID.Zero; + root.type = 2; + root.version = 2; + _dbPlugin.addInventoryFolder(root); + + InventoryFolderBase child1 = new InventoryFolderBase(); + child1.agentID = _agent_1_id; + child1.folderID = LLUUID.Random(); + child1.name = "Child 1"; + child1.parentID = root.folderID; + child1.type = 3; + child1.version = 3; + _dbPlugin.addInventoryFolder(child1); + + InventoryFolderBase child1Child = new InventoryFolderBase(); + child1Child.agentID = _agent_1_id; + child1Child.folderID = LLUUID.Random(); + child1Child.name = "Child 1 child"; + child1Child.parentID = child1.folderID; + child1Child.type = 4; + child1Child.version = 4; + _dbPlugin.addInventoryFolder(child1Child); + + + InventoryItemBase item1 = new InventoryItemBase(); + item1.assetID = LLUUID.Random(); + item1.assetType = _rnd.Next(1, 1000); + item1.avatarID = _agent_1_id; + item1.creatorsID = LLUUID.Random(); + item1.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + item1.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + item1.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + item1.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + item1.inventoryID = LLUUID.Random(); + item1.inventoryDescription = "Item 1, description"; + item1.inventoryName = "Item 1"; + item1.invType = _rnd.Next(1, 1000); + item1.parentFolderID = child1Child.folderID; + _dbPlugin.addInventoryItem(item1); + + InventoryItemBase item2 = new InventoryItemBase(); + item2.assetID = LLUUID.Random(); + item2.assetType = _rnd.Next(1, 1000); + item2.avatarID = _agent_1_id; + item2.creatorsID = LLUUID.Random(); + item2.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); + item2.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); + item2.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); + item2.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); + item2.inventoryID = LLUUID.Random(); + item2.inventoryDescription = "Item 1, description"; + item2.inventoryName = "Item 1"; + item2.invType = _rnd.Next(1, 1000); + item2.parentFolderID = child1Child.folderID; + _dbPlugin.addInventoryItem(item2); + + List items = _dbPlugin.getInventoryInFolder(child1Child.folderID); + Assert.IsNotNull(items); + Assert.IsNotEmpty(items); + + bool foundItem1 = false; + bool foundItem2 = false; + + foreach (InventoryItemBase i in items) + { + if (i.inventoryID == item1.inventoryID) + { + foundItem1 = true; + Assert.IsTrue(AreItemsIdentical(item1, i)); + } + else if (i.inventoryID == item2.inventoryID) + { + foundItem2 = true; + Assert.IsTrue(AreItemsIdentical(item2, i)); + } + else + { + Assert.Fail("Unknown inventory item found"); + } + } + + Assert.IsTrue(foundItem1 && foundItem2, "not all items were returned"); + _dbPlugin.deleteInventoryFolder(_agent_1_id); + } + } +} -- cgit v1.1