From 79bd430e08b9e8612194d9b02504f8f4acd889f6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 15 Apr 2011 01:10:26 +0100 Subject: Remove the mock inventory service for tests and just use the real one all the time with an in-memory data plugin --- OpenSim/Tests/Common/Mock/MockInventoryService.cs | 186 ---------------------- OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 19 +-- 2 files changed, 6 insertions(+), 199 deletions(-) delete mode 100644 OpenSim/Tests/Common/Mock/MockInventoryService.cs (limited to 'OpenSim/Tests') diff --git a/OpenSim/Tests/Common/Mock/MockInventoryService.cs b/OpenSim/Tests/Common/Mock/MockInventoryService.cs deleted file mode 100644 index 4ac1078..0000000 --- a/OpenSim/Tests/Common/Mock/MockInventoryService.cs +++ /dev/null @@ -1,186 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Framework; -using OpenMetaverse; -using OpenSim.Services.Interfaces; -using Nini.Config; - -namespace OpenSim.Tests.Common.Mock -{ - public class MockInventoryService : IInventoryService - { - public MockInventoryService() {} - - public MockInventoryService(IConfigSource config) {} - - /// - /// - /// - /// - /// - public bool CreateUserInventory(UUID userId) - { - return false; - } - - /// - /// - /// - /// - /// - public List GetInventorySkeleton(UUID userId) - { - List folders = new List(); - InventoryFolderBase folder = new InventoryFolderBase(); - folder.ID = UUID.Random(); - folder.Owner = userId; - folders.Add(folder); - return folders; - } - - public InventoryFolderBase GetRootFolder(UUID userID) - { - return new InventoryFolderBase(); - } - - public InventoryCollection GetFolderContent(UUID userID, UUID folderID) - { - return null; - } - - public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) - { - return null; - } - - /// - /// Returns a list of all the active gestures in a user's inventory. - /// - /// - /// The of the user - /// - /// - /// A flat list of the gesture items. - /// - public List GetActiveGestures(UUID userId) - { - return null; - } - - public InventoryCollection GetUserInventory(UUID userID) - { - return null; - } - - public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback) - { - } - - public List GetFolderItems(UUID userID, UUID folderID) - { - return null; - } - - public bool AddFolder(InventoryFolderBase folder) - { - return false; - } - - public bool UpdateFolder(InventoryFolderBase folder) - { - return false; - } - - public bool MoveFolder(InventoryFolderBase folder) - { - return false; - } - - public bool DeleteFolders(UUID ownerID, List ids) - { - return false; - } - - public bool PurgeFolder(InventoryFolderBase folder) - { - return false; - } - - public bool AddItem(InventoryItemBase item) - { - return true; - } - - public bool UpdateItem(InventoryItemBase item) - { - return false; - } - - public bool MoveItems(UUID ownerID, List items) - { - return false; - } - - public bool DeleteItems(UUID ownerID, List itemIDs) - { - return false; - } - - public InventoryItemBase GetItem(InventoryItemBase item) - { - return null; - } - - public InventoryFolderBase GetFolder(InventoryFolderBase folder) - { - return null; - } - - public bool HasInventoryForUser(UUID userID) - { - return false; - } - - public InventoryFolderBase RequestRootFolder(UUID userID) - { - InventoryFolderBase root = new InventoryFolderBase(); - root.ID = UUID.Random(); - root.Owner = userID; - root.ParentID = UUID.Zero; - return root; - } - - public int GetAssetPermissions(UUID userID, UUID assetID) - { - return 1; - } - } -} \ No newline at end of file diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 837f4e2..97d4ace 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs @@ -137,7 +137,7 @@ namespace OpenSim.Tests.Common.Setup // For now, always started a 'real' authentication service StartAuthenticationService(testScene, true); - LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory")); + LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene); StartGridService(testScene, true); LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); @@ -208,24 +208,17 @@ namespace OpenSim.Tests.Common.Setup //m_authenticationService = service; } - private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real) + private static LocalInventoryServicesConnector StartInventoryService(Scene testScene) { LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); - IConfigSource config = new IniConfigSource(); + + IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.AddConfig("InventoryService"); config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); - - if (real) - { - config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); - } - else - { - config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService"); - } - + config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); + inventoryService.Initialise(config); inventoryService.AddRegion(testScene); inventoryService.RegionLoaded(testScene); -- cgit v1.1