From 79bd430e08b9e8612194d9b02504f8f4acd889f6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 15 Apr 2011 01:10:26 +0100
Subject: Remove the mock inventory service for tests and just use the real one
all the time with an in-memory data plugin
---
OpenSim/Tests/Common/Mock/MockInventoryService.cs | 186 ----------------------
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 19 +--
2 files changed, 6 insertions(+), 199 deletions(-)
delete mode 100644 OpenSim/Tests/Common/Mock/MockInventoryService.cs
(limited to 'OpenSim/Tests')
diff --git a/OpenSim/Tests/Common/Mock/MockInventoryService.cs b/OpenSim/Tests/Common/Mock/MockInventoryService.cs
deleted file mode 100644
index 4ac1078..0000000
--- a/OpenSim/Tests/Common/Mock/MockInventoryService.cs
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Framework;
-using OpenMetaverse;
-using OpenSim.Services.Interfaces;
-using Nini.Config;
-
-namespace OpenSim.Tests.Common.Mock
-{
- public class MockInventoryService : IInventoryService
- {
- public MockInventoryService() {}
-
- public MockInventoryService(IConfigSource config) {}
-
- ///
- ///
- ///
- ///
- ///
- public bool CreateUserInventory(UUID userId)
- {
- return false;
- }
-
- ///
- ///
- ///
- ///
- ///
- public List GetInventorySkeleton(UUID userId)
- {
- List folders = new List();
- InventoryFolderBase folder = new InventoryFolderBase();
- folder.ID = UUID.Random();
- folder.Owner = userId;
- folders.Add(folder);
- return folders;
- }
-
- public InventoryFolderBase GetRootFolder(UUID userID)
- {
- return new InventoryFolderBase();
- }
-
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
- {
- return null;
- }
-
- public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
- {
- return null;
- }
-
- ///
- /// Returns a list of all the active gestures in a user's inventory.
- ///
- ///
- /// The of the user
- ///
- ///
- /// A flat list of the gesture items.
- ///
- public List GetActiveGestures(UUID userId)
- {
- return null;
- }
-
- public InventoryCollection GetUserInventory(UUID userID)
- {
- return null;
- }
-
- public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
- {
- }
-
- public List GetFolderItems(UUID userID, UUID folderID)
- {
- return null;
- }
-
- public bool AddFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool UpdateFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool MoveFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool DeleteFolders(UUID ownerID, List ids)
- {
- return false;
- }
-
- public bool PurgeFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool AddItem(InventoryItemBase item)
- {
- return true;
- }
-
- public bool UpdateItem(InventoryItemBase item)
- {
- return false;
- }
-
- public bool MoveItems(UUID ownerID, List items)
- {
- return false;
- }
-
- public bool DeleteItems(UUID ownerID, List itemIDs)
- {
- return false;
- }
-
- public InventoryItemBase GetItem(InventoryItemBase item)
- {
- return null;
- }
-
- public InventoryFolderBase GetFolder(InventoryFolderBase folder)
- {
- return null;
- }
-
- public bool HasInventoryForUser(UUID userID)
- {
- return false;
- }
-
- public InventoryFolderBase RequestRootFolder(UUID userID)
- {
- InventoryFolderBase root = new InventoryFolderBase();
- root.ID = UUID.Random();
- root.Owner = userID;
- root.ParentID = UUID.Zero;
- return root;
- }
-
- public int GetAssetPermissions(UUID userID, UUID assetID)
- {
- return 1;
- }
- }
-}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 837f4e2..97d4ace 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Tests.Common.Setup
// For now, always started a 'real' authentication service
StartAuthenticationService(testScene, true);
- LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory"));
+ LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
StartGridService(testScene, true);
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
@@ -208,24 +208,17 @@ namespace OpenSim.Tests.Common.Setup
//m_authenticationService = service;
}
- private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real)
+ private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
{
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
- IConfigSource config = new IniConfigSource();
+
+ IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("InventoryService");
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
-
- if (real)
- {
- config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
- }
- else
- {
- config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
- }
-
+ config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
+
inventoryService.Initialise(config);
inventoryService.AddRegion(testScene);
inventoryService.RegionLoaded(testScene);
--
cgit v1.1