From 4fa088bafb4c78ad3177b0e944a4312bd6abdea7 Mon Sep 17 00:00:00 2001 From: teravus Date: Sun, 4 Nov 2012 22:57:24 -0500 Subject: Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. --- OpenSim/Tests/Common/Mock/TestClient.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Tests') diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 49a8d26..78bb18e 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -320,7 +320,7 @@ namespace OpenSim.Tests.Common.Mock public event MuteListEntryRemove OnRemoveMuteListEntry; public event GodlikeMessage onGodlikeMessage; public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; - + public event GenericCall2 OnUpdateThrottles; #pragma warning restore 67 /// -- cgit v1.1