From 505cb82dee27fc1b681fd7c4b6f904ef18315995 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 28 May 2010 21:14:15 +0100 Subject: fission UserAccountService.HandleCreateUser() into two methods, one which handles user command parsing and another which actually does the work --- OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs | 159 ++++++++++----------- 1 file changed, 78 insertions(+), 81 deletions(-) (limited to 'OpenSim/Tests') diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs index cd61fa6..2b14d97 100644 --- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs @@ -36,85 +36,82 @@ namespace OpenSim.Tests.Common.Setup /// public static class UserProfileTestUtils { - // REFACTORING PROBLEM - // This needs to be rewritten - - ///// - ///// Create a test user with a standard inventory - ///// - ///// - ///// - ///// Callback to invoke when inventory has been loaded. This is required because - ///// loading may be asynchronous, even on standalone - ///// - ///// - //public static CachedUserInfo CreateUserWithInventory( - // CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) - //{ - // UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); - // return CreateUserWithInventory(commsManager, userId, callback); - //} - - ///// - ///// Create a test user with a standard inventory - ///// - ///// - ///// User ID - ///// - ///// Callback to invoke when inventory has been loaded. This is required because - ///// loading may be asynchronous, even on standalone - ///// - ///// - //public static CachedUserInfo CreateUserWithInventory( - // CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) - //{ - // return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); - //} - - ///// - ///// Create a test user with a standard inventory - ///// - ///// - ///// First name of user - ///// Last name of user - ///// User ID - ///// - ///// Callback to invoke when inventory has been loaded. This is required because - ///// loading may be asynchronous, even on standalone - ///// - ///// - //public static CachedUserInfo CreateUserWithInventory( - // CommunicationsManager commsManager, string firstName, string lastName, - // UUID userId, OnInventoryReceivedDelegate callback) - //{ - // return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); - //} - - ///// - ///// Create a test user with a standard inventory - ///// - ///// - ///// First name of user - ///// Last name of user - ///// Password - ///// User ID - ///// - ///// Callback to invoke when inventory has been loaded. This is required because - ///// loading may be asynchronous, even on standalone - ///// - ///// - //public static CachedUserInfo CreateUserWithInventory( - // CommunicationsManager commsManager, string firstName, string lastName, string password, - // UUID userId, OnInventoryReceivedDelegate callback) - //{ - // LocalUserServices lus = (LocalUserServices)commsManager.UserService; - // lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); - - // CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); - // userInfo.OnInventoryReceived += callback; - // userInfo.FetchInventory(); - - // return userInfo; - //} +// /// +// /// Create a test user with a standard inventory +// /// +// /// +// /// +// /// Callback to invoke when inventory has been loaded. This is required because +// /// loading may be asynchronous, even on standalone +// /// +// /// +// public static CachedUserInfo CreateUserWithInventory( +// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) +// { +// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); +// return CreateUserWithInventory(commsManager, userId, callback); +// } +// +// /// +// /// Create a test user with a standard inventory +// /// +// /// +// /// User ID +// /// +// /// Callback to invoke when inventory has been loaded. This is required because +// /// loading may be asynchronous, even on standalone +// /// +// /// +// public static CachedUserInfo CreateUserWithInventory( +// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) +// { +// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); +// } +// +// /// +// /// Create a test user with a standard inventory +// /// +// /// +// /// First name of user +// /// Last name of user +// /// User ID +// /// +// /// Callback to invoke when inventory has been loaded. This is required because +// /// loading may be asynchronous, even on standalone +// /// +// /// +// public static CachedUserInfo CreateUserWithInventory( +// CommunicationsManager commsManager, string firstName, string lastName, +// UUID userId, OnInventoryReceivedDelegate callback) +// { +// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); +// } +// +// /// +// /// Create a test user with a standard inventory +// /// +// /// +// /// First name of user +// /// Last name of user +// /// Password +// /// User ID +// /// +// /// Callback to invoke when inventory has been loaded. This is required because +// /// loading may be asynchronous, even on standalone +// /// +// /// +// public static CachedUserInfo CreateUserWithInventory( +// CommunicationsManager commsManager, string firstName, string lastName, string password, +// UUID userId, OnInventoryReceivedDelegate callback) +// { +// LocalUserServices lus = (LocalUserServices)commsManager.UserService; +// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); +// +// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); +// userInfo.OnInventoryReceived += callback; +// userInfo.FetchInventory(); +// +// return userInfo; +// } } -} +} \ No newline at end of file -- cgit v1.1 From a60ca5236c247b88909a3c0462675627575b334c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 28 May 2010 21:37:48 +0100 Subject: restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to work with the new UserAccountService/InventoryService --- OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'OpenSim/Tests') diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs index 2b14d97..a6b9520 100644 --- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs @@ -27,7 +27,8 @@ using OpenMetaverse; using OpenSim.Framework.Communications; - +using OpenSim.Region.Framework.Scenes; +using OpenSim.Services.Interfaces; namespace OpenSim.Tests.Common.Setup { @@ -113,5 +114,15 @@ namespace OpenSim.Tests.Common.Setup // // return userInfo; // } + + public static UserAccount CreateUserWithInventory(Scene scene) + { + UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); + UserAccount ua = new UserAccount(userId) { FirstName = "Bill", LastName = "Bailey" }; + scene.UserAccountService.StoreUserAccount(ua); + scene.InventoryService.CreateUserInventory(ua.PrincipalID); + + return ua; + } } } \ No newline at end of file -- cgit v1.1 From 191db0e6a4327e8bf84350a541a9edc579ae1c54 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 28 May 2010 23:14:24 +0100 Subject: get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears --- OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 28 +++++++++++++++++++++- OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs | 13 +++++++--- 2 files changed, 37 insertions(+), 4 deletions(-) (limited to 'OpenSim/Tests') diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 91cf323..2756324 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs @@ -42,6 +42,7 @@ using OpenSim.Region.Framework.Scenes; using OpenSim.Region.CoreModules.Agent.Capabilities; using OpenSim.Region.CoreModules.Avatar.Gods; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset; +using OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts; @@ -58,6 +59,7 @@ namespace OpenSim.Tests.Common.Setup // These static variables in order to allow regions to be linked by shared modules and same // CommunicationsManager. private static ISharedRegionModule m_assetService = null; +// private static ISharedRegionModule m_authenticationService = null; private static ISharedRegionModule m_inventoryService = null; private static ISharedRegionModule m_gridService = null; private static ISharedRegionModule m_userAccountService = null; @@ -177,6 +179,9 @@ namespace OpenSim.Tests.Common.Setup StartAssetService(testScene, true); else StartAssetService(testScene, false); + + // For now, always started a 'real' authenication service + StartAuthenticationService(testScene, true); if (realServices.Contains("inventory")) StartInventoryService(testScene, true); @@ -236,13 +241,34 @@ namespace OpenSim.Tests.Common.Setup else config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService"); config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); - assetService.Initialise(config); + assetService.Initialise(config); assetService.AddRegion(testScene); assetService.RegionLoaded(testScene); testScene.AddRegionModule(assetService.Name, assetService); m_assetService = assetService; } + private static void StartAuthenticationService(Scene testScene, bool real) + { + ISharedRegionModule service = new LocalAuthenticationServicesConnector(); + IConfigSource config = new IniConfigSource(); + config.AddConfig("Modules"); + config.AddConfig("AuthenticationService"); + config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector"); + if (real) + config.Configs["AuthenticationService"].Set( + "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"); + else + config.Configs["AuthenticationService"].Set( + "LocalServiceModule", "OpenSim.Tests.Common.dll:MockuthenticationService"); + config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); + service.Initialise(config); + service.AddRegion(testScene); + service.RegionLoaded(testScene); + testScene.AddRegionModule(service.Name, service); + //m_authenticationService = service; + } + private static void StartInventoryService(Scene testScene, bool real) { ISharedRegionModule inventoryService = new LocalInventoryServicesConnector(); diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs index a6b9520..e6a7818 100644 --- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs @@ -117,12 +117,19 @@ namespace OpenSim.Tests.Common.Setup public static UserAccount CreateUserWithInventory(Scene scene) { - UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); - UserAccount ua = new UserAccount(userId) { FirstName = "Bill", LastName = "Bailey" }; + return CreateUserWithInventory( + scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll"); + } + + public static UserAccount CreateUserWithInventory( + Scene scene, string firstName, string lastName, UUID userId, string pw) + { + UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName }; scene.UserAccountService.StoreUserAccount(ua); scene.InventoryService.CreateUserInventory(ua.PrincipalID); + scene.AuthenticationService.SetPassword(ua.PrincipalID, pw); return ua; - } + } } } \ No newline at end of file -- cgit v1.1