From 9c6dd5d967d44d2eb222a2382d9f19572b871d87 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Mon, 1 May 2017 10:09:31 -0700
Subject: Perms test framework: make a lot of things more generic.
---
OpenSim/Tests/Permissions/Common.cs | 259 +++++++++++++++++++++++
OpenSim/Tests/Permissions/DirectTransferTests.cs | 208 +++---------------
2 files changed, 293 insertions(+), 174 deletions(-)
create mode 100644 OpenSim/Tests/Permissions/Common.cs
(limited to 'OpenSim/Tests/Permissions')
diff --git a/OpenSim/Tests/Permissions/Common.cs b/OpenSim/Tests/Permissions/Common.cs
new file mode 100644
index 0000000..63b91b6
--- /dev/null
+++ b/OpenSim/Tests/Permissions/Common.cs
@@ -0,0 +1,259 @@
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Threading;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.CoreModules.World.Permissions;
+using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
+using OpenSim.Region.CoreModules.Framework.InventoryAccess;
+using OpenSim.Region.Framework.Scenes.Serialization;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using PermissionMask = OpenSim.Framework.PermissionMask;
+
+namespace OpenSim.Tests.Permissions
+{
+ [SetUpFixture]
+ public class Common : OpenSimTestCase
+ {
+ public static Common TheInstance;
+
+ public static TestScene TheScene
+ {
+ get { return TheInstance.m_Scene; }
+ }
+
+ public static ScenePresence[] TheAvatars
+ {
+ get { return TheInstance.m_Avatars; }
+ }
+
+ private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
+ private TestScene m_Scene;
+ private ScenePresence[] m_Avatars = new ScenePresence[3];
+
+ [SetUp]
+ public override void SetUp()
+ {
+ if (TheInstance == null)
+ TheInstance = this;
+
+ base.SetUp();
+ TestHelpers.EnableLogging();
+
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Messaging");
+ config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
+ config.AddConfig("Modules");
+ config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
+ config.AddConfig("InventoryService");
+ config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
+ config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
+
+ m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
+ // Add modules
+ SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
+
+ SetUpBasicEnvironment();
+ }
+
+ ///
+ /// The basic environment consists of:
+ /// - 3 avatars: A1, A2, A3
+ /// - 6 simple boxes inworld belonging to A0 and with Next Owner perms:
+ /// C, CT, MC, MCT, MT, T
+ /// - Copies of all of these boxes in A0's inventory in the Objects folder
+ /// - One additional box in A0's inventory which is a copy of MCT, but
+ /// with C removed in inventory. This one is called MCT-C
+ ///
+ private void SetUpBasicEnvironment()
+ {
+ Console.WriteLine("===> SetUpBasicEnvironment <===");
+
+ // Add 3 avatars
+ for (int i = 0; i < 3; i++)
+ {
+ UUID id = TestHelpers.ParseTail(i + 1);
+
+ m_Avatars[i] = AddScenePresence("Bot", "Bot_" + (i+1), id);
+ Assert.That(m_Avatars[i], Is.Not.Null);
+ Assert.That(m_Avatars[i].IsChildAgent, Is.False);
+ Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
+ Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i + 1));
+ }
+
+ AddA1Object("Box C", 10, PermissionMask.Copy);
+ AddA1Object("Box CT", 11, PermissionMask.Copy | PermissionMask.Transfer);
+ AddA1Object("Box MC", 12, PermissionMask.Modify | PermissionMask.Copy);
+ AddA1Object("Box MCT", 13, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer);
+ AddA1Object("Box MT", 14, PermissionMask.Modify | PermissionMask.Transfer);
+ AddA1Object("Box T", 15, PermissionMask.Transfer);
+
+ Thread.Sleep(5000);
+
+ InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[0].UUID, "Objects");
+ List items = m_Scene.InventoryService.GetFolderItems(m_Avatars[0].UUID, objsFolder.ID);
+ Assert.That(items.Count, Is.EqualTo(6));
+ }
+
+ private ScenePresence AddScenePresence(string first, string last, UUID id)
+ {
+ UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
+ ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
+ Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
+
+ return sp;
+ }
+
+ private void AddA1Object(string name, int suffix, PermissionMask nextOwnerPerms)
+ {
+ // Create a Box. Default permissions are just T
+ SceneObjectGroup box = AddSceneObject(name, suffix, 1, m_Avatars[0].UUID);
+ Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Copy) == 0);
+ Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
+ Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) != 0);
+
+ // field = 16 is NextOwner
+ // set = 1 means add the permission; set = 0 means remove permission
+
+ if ((nextOwnerPerms & PermissionMask.Copy) != 0)
+ m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
+ ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Copy, 1);
+
+ if ((nextOwnerPerms & PermissionMask.Modify) != 0)
+ m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
+ ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Modify, 1);
+
+ if ((nextOwnerPerms & PermissionMask.Transfer) == 0)
+ m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
+ ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Transfer, 0);
+
+ PrintPerms(box);
+ AssertPermissions(nextOwnerPerms, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
+
+ TakeCopyToInventory(box);
+
+ }
+
+ public void PrintPerms(SceneObjectGroup sog)
+ {
+ Console.WriteLine("SOG " + sog.Name + " (" + sog.OwnerID.ToString().Substring(34) + "): " +
+ String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
+ (PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
+
+ }
+
+ public void PrintPerms(InventoryItemBase item)
+ {
+ Console.WriteLine("Inv " + item.Name + " (" + item.Owner.ToString().Substring(34) + "): " +
+ String.Format(Perms, (PermissionMask)item.BasePermissions,
+ (PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
+
+ }
+
+ public void AssertPermissions(PermissionMask desired, PermissionMask actual, string message)
+ {
+ if ((desired & PermissionMask.Copy) != 0)
+ Assert.True((actual & PermissionMask.Copy) != 0, message);
+ else
+ Assert.True((actual & PermissionMask.Copy) == 0, message);
+
+ if ((desired & PermissionMask.Modify) != 0)
+ Assert.True((actual & PermissionMask.Modify) != 0, message);
+ else
+ Assert.True((actual & PermissionMask.Modify) == 0, message);
+
+ if ((desired & PermissionMask.Transfer) != 0)
+ Assert.True((actual & PermissionMask.Transfer) != 0, message);
+ else
+ Assert.True((actual & PermissionMask.Transfer) == 0, message);
+
+ }
+
+ public SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
+ {
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
+ so.Name = name;
+ so.Description = name;
+
+ Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
+ SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
+
+ // If the parts have the same UUID then we will consider them as one and the same
+ Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
+
+ return so;
+ }
+
+ public void TakeCopyToInventory(SceneObjectGroup sog)
+ {
+ InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, sog.OwnerID, "Objects");
+ Assert.That(objsFolder, Is.Not.Null);
+
+ List localIds = new List(); localIds.Add(sog.LocalId);
+ // This is an async operation
+ m_Scene.DeRezObjects((IClientAPI)m_Avatars[0].ClientView, localIds, sog.UUID, DeRezAction.TakeCopy, objsFolder.ID);
+ }
+
+ public InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
+ {
+ InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
+ Assert.That(objsFolder, Is.Not.Null);
+ List items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
+ InventoryItemBase item = items.Find(i => i.Name == itemName);
+ Assert.That(item, Is.Not.Null);
+
+ return item;
+ }
+
+ public void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
+ {
+ TestClient giverClient = (TestClient)giverSp.ControllingClient;
+ TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
+
+ UUID initialSessionId = TestHelpers.ParseTail(0x10);
+ byte[] giveImBinaryBucket = new byte[17];
+ byte[] itemIdBytes = itemId.GetBytes();
+ Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
+
+ GridInstantMessage giveIm
+ = new GridInstantMessage(
+ m_Scene,
+ giverSp.UUID,
+ giverSp.Name,
+ receiverSp.UUID,
+ (byte)InstantMessageDialog.InventoryOffered,
+ false,
+ "inventory offered msg",
+ initialSessionId,
+ false,
+ Vector3.Zero,
+ giveImBinaryBucket,
+ true);
+
+ giverClient.HandleImprovedInstantMessage(giveIm);
+
+ // These details might not all be correct.
+ GridInstantMessage acceptIm
+ = new GridInstantMessage(
+ m_Scene,
+ receiverSp.UUID,
+ receiverSp.Name,
+ giverSp.UUID,
+ (byte)InstantMessageDialog.InventoryAccepted,
+ false,
+ "inventory accepted msg",
+ initialSessionId,
+ false,
+ Vector3.Zero,
+ null,
+ true);
+
+ receiverClient.HandleImprovedInstantMessage(acceptIm);
+ }
+ }
+}
diff --git a/OpenSim/Tests/Permissions/DirectTransferTests.cs b/OpenSim/Tests/Permissions/DirectTransferTests.cs
index 7716776..e103d01 100644
--- a/OpenSim/Tests/Permissions/DirectTransferTests.cs
+++ b/OpenSim/Tests/Permissions/DirectTransferTests.cs
@@ -48,205 +48,65 @@ namespace OpenSim.Tests.Permissions
/// Basic scene object tests (create, read and delete but not update).
///
[TestFixture]
- public class DirectTransferTests : OpenSimTestCase
+ public class DirectTransferTests
{
- private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
- protected TestScene m_Scene;
- private ScenePresence[] m_Avatars = new ScenePresence[3];
[SetUp]
- public override void SetUp()
+ public void SetUp()
{
- base.SetUp();
- TestHelpers.EnableLogging();
-
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Messaging");
- config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
- config.AddConfig("Modules");
- config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
- config.AddConfig("InventoryService");
- config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
- config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
-
- m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
- // Add modules
- SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
-
- // Add 3 avatars
- for (int i = 0; i < 3; i++)
- {
- UUID id = TestHelpers.ParseTail(i+1);
-
- m_Avatars[i] = AddScenePresence("Bot", "Bot_" + i, id);
- Assert.That(m_Avatars[i], Is.Not.Null);
- Assert.That(m_Avatars[i].IsChildAgent, Is.False);
- Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
-
- Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i+1));
- }
}
///
- /// Test adding an object to a scene.
+ /// Test giving a C object.
///
[Test]
public void TestGiveCBox()
{
TestHelpers.InMethod();
- // Create a C Box
- SceneObjectGroup boxC = AddSceneObject("Box C", 10, 1, m_Avatars[0].UUID);
-
- // field = 16 is NextOwner
- // set = 1 means add the permission; set = 0 means remove permission
- m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
- ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, boxC.LocalId, (uint)PermissionMask.Copy, 1);
-
- m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
- ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, boxC.LocalId, (uint)PermissionMask.Transfer, 0);
- PrintPerms(boxC);
-
- Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Copy) != 0);
- Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
- Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) == 0);
-
- InventoryItemBase item = TakeCopyToInventory(boxC);
-
- GiveInventoryItem(item.ID, m_Avatars[0], m_Avatars[1]);
-
- item = GetItemFromInventory(m_Avatars[1].UUID, "Objects", "Box C");
-
- // Check the receiver
- PrintPerms(item);
- Assert.True((item.BasePermissions & (int)PermissionMask.Copy) != 0);
- Assert.True((item.BasePermissions & (int)PermissionMask.Modify) == 0);
- Assert.True((item.BasePermissions & (int)PermissionMask.Transfer) == 0);
-
- // Rez it and check perms in scene too
- m_Scene.RezObject(m_Avatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
- Assert.That(m_Scene.GetSceneObjectGroups().Count, Is.EqualTo(2));
- SceneObjectGroup copyBoxC = m_Scene.GetSceneObjectGroups().Find(sog => sog.OwnerID == m_Avatars[1].UUID);
- PrintPerms(copyBoxC);
- Assert.That(copyBoxC, Is.Not.Null);
-
- }
-
- #region Helper Functions
-
- private void PrintPerms(SceneObjectGroup sog)
- {
- Console.WriteLine("SOG " + sog.Name + ": " + String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
- (PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
-
- }
-
- private void PrintPerms(InventoryItemBase item)
- {
- Console.WriteLine("Inv " + item.Name + ": " + String.Format(Perms, (PermissionMask)item.BasePermissions,
- (PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
-
+ // C, CT, MC, MCT, MT, T
+ string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T"};
+ PermissionMask[] perms = new PermissionMask[6] {
+ PermissionMask.Copy,
+ PermissionMask.Copy | PermissionMask.Transfer,
+ PermissionMask.Modify | PermissionMask.Copy,
+ PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer,
+ PermissionMask.Modify | PermissionMask.Transfer,
+ PermissionMask.Transfer
+ };
+
+ for (int i = 0; i < 6; i++)
+ TestOneBox(names[i], perms[i]);
}
- private ScenePresence AddScenePresence(string first, string last, UUID id)
+ private void TestOneBox(string name, PermissionMask mask)
{
- UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
- ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
- Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
-
- return sp;
- }
-
- private SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
- {
- TestHelpers.InMethod();
-
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
- so.Name = name;
- so.Description = name;
-
- Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
- SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
+ InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[0].UUID, "Objects", name);
- // If the parts have the same UUID then we will consider them as one and the same
- Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
+ Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[0], Common.TheAvatars[1]);
- return so;
- }
+ item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
- private InventoryItemBase TakeCopyToInventory(SceneObjectGroup sog)
- {
- InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, sog.OwnerID, "Objects");
- Assert.That(objsFolder, Is.Not.Null);
+ // Check the receiver
+ Common.TheInstance.PrintPerms(item);
+ Common.TheInstance.AssertPermissions(mask, (PermissionMask)item.BasePermissions, item.Owner.ToString().Substring(34) + " : " + item.Name);
- List localIds = new List(); localIds.Add(sog.LocalId);
- m_Scene.DeRezObjects((IClientAPI)m_Avatars[0].ClientView, localIds, sog.UUID, DeRezAction.TakeCopy, objsFolder.ID);
- Thread.Sleep(5000);
+ int nObjects = Common.TheScene.GetSceneObjectGroups().Count;
+ // Rez it and check perms in scene too
+ Common.TheScene.RezObject(Common.TheAvatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
+ Assert.That(Common.TheScene.GetSceneObjectGroups().Count, Is.EqualTo(nObjects + 1));
- List items = m_Scene.InventoryService.GetFolderItems(sog.OwnerID, objsFolder.ID);
- InventoryItemBase item = items.Find(i => i.Name == sog.Name);
- Assert.That(item, Is.Not.Null);
+ SceneObjectGroup box = Common.TheScene.GetSceneObjectGroups().Find(sog => sog.OwnerID == Common.TheAvatars[1].UUID && sog.Name == name);
+ Common.TheInstance.PrintPerms(box);
+ Assert.That(box, Is.Not.Null);
- return item;
+ // Check Owner permissions
+ Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.EffectiveOwnerPerms, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
- }
+ // Check Next Owner permissions
+ Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
- private InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
- {
- InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
- Assert.That(objsFolder, Is.Not.Null);
- List items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
- InventoryItemBase item = items.Find(i => i.Name == itemName);
- Assert.That(item, Is.Not.Null);
-
- return item;
}
- private void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
- {
- TestClient giverClient = (TestClient)giverSp.ControllingClient;
- TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
-
- UUID initialSessionId = TestHelpers.ParseTail(0x10);
- byte[] giveImBinaryBucket = new byte[17];
- byte[] itemIdBytes = itemId.GetBytes();
- Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
-
- GridInstantMessage giveIm
- = new GridInstantMessage(
- m_Scene,
- giverSp.UUID,
- giverSp.Name,
- receiverSp.UUID,
- (byte)InstantMessageDialog.InventoryOffered,
- false,
- "inventory offered msg",
- initialSessionId,
- false,
- Vector3.Zero,
- giveImBinaryBucket,
- true);
-
- giverClient.HandleImprovedInstantMessage(giveIm);
-
- // These details might not all be correct.
- GridInstantMessage acceptIm
- = new GridInstantMessage(
- m_Scene,
- receiverSp.UUID,
- receiverSp.Name,
- giverSp.UUID,
- (byte)InstantMessageDialog.InventoryAccepted,
- false,
- "inventory accepted msg",
- initialSessionId,
- false,
- Vector3.Zero,
- null,
- true);
-
- receiverClient.HandleImprovedInstantMessage(acceptIm);
- }
- #endregion
}
}
\ No newline at end of file
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