From 9c6dd5d967d44d2eb222a2382d9f19572b871d87 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Mon, 1 May 2017 10:09:31 -0700
Subject: Perms test framework: make a lot of things more generic.
---
OpenSim/Tests/Permissions/Common.cs | 259 ++++++++++++++++++++++++++++++++++++
1 file changed, 259 insertions(+)
create mode 100644 OpenSim/Tests/Permissions/Common.cs
(limited to 'OpenSim/Tests/Permissions/Common.cs')
diff --git a/OpenSim/Tests/Permissions/Common.cs b/OpenSim/Tests/Permissions/Common.cs
new file mode 100644
index 0000000..63b91b6
--- /dev/null
+++ b/OpenSim/Tests/Permissions/Common.cs
@@ -0,0 +1,259 @@
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Threading;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.CoreModules.World.Permissions;
+using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
+using OpenSim.Region.CoreModules.Framework.InventoryAccess;
+using OpenSim.Region.Framework.Scenes.Serialization;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using PermissionMask = OpenSim.Framework.PermissionMask;
+
+namespace OpenSim.Tests.Permissions
+{
+ [SetUpFixture]
+ public class Common : OpenSimTestCase
+ {
+ public static Common TheInstance;
+
+ public static TestScene TheScene
+ {
+ get { return TheInstance.m_Scene; }
+ }
+
+ public static ScenePresence[] TheAvatars
+ {
+ get { return TheInstance.m_Avatars; }
+ }
+
+ private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
+ private TestScene m_Scene;
+ private ScenePresence[] m_Avatars = new ScenePresence[3];
+
+ [SetUp]
+ public override void SetUp()
+ {
+ if (TheInstance == null)
+ TheInstance = this;
+
+ base.SetUp();
+ TestHelpers.EnableLogging();
+
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Messaging");
+ config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
+ config.AddConfig("Modules");
+ config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
+ config.AddConfig("InventoryService");
+ config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
+ config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
+
+ m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
+ // Add modules
+ SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
+
+ SetUpBasicEnvironment();
+ }
+
+ ///
+ /// The basic environment consists of:
+ /// - 3 avatars: A1, A2, A3
+ /// - 6 simple boxes inworld belonging to A0 and with Next Owner perms:
+ /// C, CT, MC, MCT, MT, T
+ /// - Copies of all of these boxes in A0's inventory in the Objects folder
+ /// - One additional box in A0's inventory which is a copy of MCT, but
+ /// with C removed in inventory. This one is called MCT-C
+ ///
+ private void SetUpBasicEnvironment()
+ {
+ Console.WriteLine("===> SetUpBasicEnvironment <===");
+
+ // Add 3 avatars
+ for (int i = 0; i < 3; i++)
+ {
+ UUID id = TestHelpers.ParseTail(i + 1);
+
+ m_Avatars[i] = AddScenePresence("Bot", "Bot_" + (i+1), id);
+ Assert.That(m_Avatars[i], Is.Not.Null);
+ Assert.That(m_Avatars[i].IsChildAgent, Is.False);
+ Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
+ Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i + 1));
+ }
+
+ AddA1Object("Box C", 10, PermissionMask.Copy);
+ AddA1Object("Box CT", 11, PermissionMask.Copy | PermissionMask.Transfer);
+ AddA1Object("Box MC", 12, PermissionMask.Modify | PermissionMask.Copy);
+ AddA1Object("Box MCT", 13, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer);
+ AddA1Object("Box MT", 14, PermissionMask.Modify | PermissionMask.Transfer);
+ AddA1Object("Box T", 15, PermissionMask.Transfer);
+
+ Thread.Sleep(5000);
+
+ InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[0].UUID, "Objects");
+ List items = m_Scene.InventoryService.GetFolderItems(m_Avatars[0].UUID, objsFolder.ID);
+ Assert.That(items.Count, Is.EqualTo(6));
+ }
+
+ private ScenePresence AddScenePresence(string first, string last, UUID id)
+ {
+ UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
+ ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
+ Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
+
+ return sp;
+ }
+
+ private void AddA1Object(string name, int suffix, PermissionMask nextOwnerPerms)
+ {
+ // Create a Box. Default permissions are just T
+ SceneObjectGroup box = AddSceneObject(name, suffix, 1, m_Avatars[0].UUID);
+ Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Copy) == 0);
+ Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
+ Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) != 0);
+
+ // field = 16 is NextOwner
+ // set = 1 means add the permission; set = 0 means remove permission
+
+ if ((nextOwnerPerms & PermissionMask.Copy) != 0)
+ m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
+ ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Copy, 1);
+
+ if ((nextOwnerPerms & PermissionMask.Modify) != 0)
+ m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
+ ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Modify, 1);
+
+ if ((nextOwnerPerms & PermissionMask.Transfer) == 0)
+ m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
+ ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Transfer, 0);
+
+ PrintPerms(box);
+ AssertPermissions(nextOwnerPerms, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
+
+ TakeCopyToInventory(box);
+
+ }
+
+ public void PrintPerms(SceneObjectGroup sog)
+ {
+ Console.WriteLine("SOG " + sog.Name + " (" + sog.OwnerID.ToString().Substring(34) + "): " +
+ String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
+ (PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
+
+ }
+
+ public void PrintPerms(InventoryItemBase item)
+ {
+ Console.WriteLine("Inv " + item.Name + " (" + item.Owner.ToString().Substring(34) + "): " +
+ String.Format(Perms, (PermissionMask)item.BasePermissions,
+ (PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
+
+ }
+
+ public void AssertPermissions(PermissionMask desired, PermissionMask actual, string message)
+ {
+ if ((desired & PermissionMask.Copy) != 0)
+ Assert.True((actual & PermissionMask.Copy) != 0, message);
+ else
+ Assert.True((actual & PermissionMask.Copy) == 0, message);
+
+ if ((desired & PermissionMask.Modify) != 0)
+ Assert.True((actual & PermissionMask.Modify) != 0, message);
+ else
+ Assert.True((actual & PermissionMask.Modify) == 0, message);
+
+ if ((desired & PermissionMask.Transfer) != 0)
+ Assert.True((actual & PermissionMask.Transfer) != 0, message);
+ else
+ Assert.True((actual & PermissionMask.Transfer) == 0, message);
+
+ }
+
+ public SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
+ {
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
+ so.Name = name;
+ so.Description = name;
+
+ Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
+ SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
+
+ // If the parts have the same UUID then we will consider them as one and the same
+ Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
+
+ return so;
+ }
+
+ public void TakeCopyToInventory(SceneObjectGroup sog)
+ {
+ InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, sog.OwnerID, "Objects");
+ Assert.That(objsFolder, Is.Not.Null);
+
+ List localIds = new List(); localIds.Add(sog.LocalId);
+ // This is an async operation
+ m_Scene.DeRezObjects((IClientAPI)m_Avatars[0].ClientView, localIds, sog.UUID, DeRezAction.TakeCopy, objsFolder.ID);
+ }
+
+ public InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
+ {
+ InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
+ Assert.That(objsFolder, Is.Not.Null);
+ List items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
+ InventoryItemBase item = items.Find(i => i.Name == itemName);
+ Assert.That(item, Is.Not.Null);
+
+ return item;
+ }
+
+ public void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
+ {
+ TestClient giverClient = (TestClient)giverSp.ControllingClient;
+ TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
+
+ UUID initialSessionId = TestHelpers.ParseTail(0x10);
+ byte[] giveImBinaryBucket = new byte[17];
+ byte[] itemIdBytes = itemId.GetBytes();
+ Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
+
+ GridInstantMessage giveIm
+ = new GridInstantMessage(
+ m_Scene,
+ giverSp.UUID,
+ giverSp.Name,
+ receiverSp.UUID,
+ (byte)InstantMessageDialog.InventoryOffered,
+ false,
+ "inventory offered msg",
+ initialSessionId,
+ false,
+ Vector3.Zero,
+ giveImBinaryBucket,
+ true);
+
+ giverClient.HandleImprovedInstantMessage(giveIm);
+
+ // These details might not all be correct.
+ GridInstantMessage acceptIm
+ = new GridInstantMessage(
+ m_Scene,
+ receiverSp.UUID,
+ receiverSp.Name,
+ giverSp.UUID,
+ (byte)InstantMessageDialog.InventoryAccepted,
+ false,
+ "inventory accepted msg",
+ initialSessionId,
+ false,
+ Vector3.Zero,
+ null,
+ true);
+
+ receiverClient.HandleImprovedInstantMessage(acceptIm);
+ }
+ }
+}
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