From de88227bc486788197b3a7c842c8b60f82b0a29b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 23 Mar 2011 22:29:27 +0000
Subject: refactor: simplify part of AddSceneObject() test setup by moving sog
construction into SceneSetupHelpers.CreateSceneObject()
---
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 32 +++++++++++++++++++++++++
1 file changed, 32 insertions(+)
(limited to 'OpenSim/Tests/Common')
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index aa4b285..b7b7383 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -465,5 +465,37 @@ namespace OpenSim.Tests.Common.Setup
return part;
}
+
+ ///
+ /// Create a scene object but do not add it to the scene.
+ ///
+ ///
+ /// UUID always starts at 00000000-0000-0000-0000-000000000001
+ ///
+ /// The number of parts that should be in the scene object
+ ///
+ ///
+ public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
+ {
+ SceneObjectPart rootPart
+ = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ { Name = "part1", UUID = new UUID("00000000-0000-0000-0000-000000000001") };
+ SceneObjectGroup sog = new SceneObjectGroup(rootPart);
+
+ if (parts > 1)
+ {
+ for (int i = 2; i <= parts; i++)
+ {
+ sog.AddPart(
+ new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ {
+ Name = string.Format("obj{0}", i),
+ UUID = new UUID(string.Format("00000000-0000-0000-0000-{0:D12}", i))
+ });
+ }
+ }
+
+ return sog;
+ }
}
}
--
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