From 94553d4753f092bfb25a83a5df01f277834d1088 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:48:01 +0100
Subject: rename UserInventoryTestsUtils -> UserInventoryHelpers for
consistency
---
OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs | 115 +++++++++++++++++++++
.../Tests/Common/Setup/UserInventoryTestUtils.cs | 115 ---------------------
2 files changed, 115 insertions(+), 115 deletions(-)
create mode 100644 OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
(limited to 'OpenSim/Tests/Common/Setup')
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs
new file mode 100644
index 0000000..0419134
--- /dev/null
+++ b/OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs
@@ -0,0 +1,115 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Tests.Common
+{
+ ///
+ /// Utility functions for carrying out user inventory tests.
+ ///
+ public static class UserInventoryHelpers
+ {
+ public static readonly string PATH_DELIMITER = "/";
+
+ public static InventoryItemBase CreateInventoryItem(
+ Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
+ {
+ InventoryItemBase item = new InventoryItemBase();
+ item.Name = itemName;
+ item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
+ item.ID = itemId;
+
+ // Really quite bad since the objs folder could be moved in the future and confuse the tests
+ InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
+
+ item.Folder = objsFolder.ID;
+ scene.AddInventoryItem(item);
+
+ return item;
+ }
+
+ ///
+ /// Create inventory folders starting from the user's root folder.
+ ///
+ ///
+ /// Ignores any existing folders with the same name
+ ///
+ ///
+ ///
+ ///
+ /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
+ ///
+ ///
+ /// The folder created. If the path contains multiple folders then the last one created is returned.
+ /// Will return null if the root folder could not be found.
+ ///
+ public static InventoryFolderBase CreateInventoryFolder(
+ IInventoryService inventoryService, UUID userId, string path)
+ {
+ InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
+
+ if (null == rootFolder)
+ return null;
+
+ return CreateInventoryFolder(inventoryService, rootFolder, path);
+ }
+
+ ///
+ /// Create inventory folders starting from a given parent folder
+ ///
+ ///
+ /// Ignores any existing folders with the same name
+ ///
+ ///
+ ///
+ ///
+ /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
+ ///
+ ///
+ /// The folder created. If the path contains multiple folders then the last one created is returned.
+ ///
+ public static InventoryFolderBase CreateInventoryFolder(
+ IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
+ {
+ string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
+
+ InventoryFolderBase newFolder
+ = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
+ inventoryService.AddFolder(newFolder);
+
+ if (components.Length > 1)
+ return CreateInventoryFolder(inventoryService, newFolder, components[1]);
+ else
+ return newFolder;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
deleted file mode 100644
index 135c50e..0000000
--- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Tests.Common
-{
- ///
- /// Utility functions for carrying out user inventory related tests.
- ///
- public static class UserInventoryTestUtils
- {
- public static readonly string PATH_DELIMITER = "/";
-
- public static InventoryItemBase CreateInventoryItem(
- Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
- {
- InventoryItemBase item = new InventoryItemBase();
- item.Name = itemName;
- item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
- item.ID = itemId;
-
- // Really quite bad since the objs folder could be moved in the future and confuse the tests
- InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
-
- item.Folder = objsFolder.ID;
- scene.AddInventoryItem(item);
-
- return item;
- }
-
- ///
- /// Create inventory folders starting from the user's root folder.
- ///
- ///
- /// Ignores any existing folders with the same name
- ///
- ///
- ///
- ///
- /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
- ///
- ///
- /// The folder created. If the path contains multiple folders then the last one created is returned.
- /// Will return null if the root folder could not be found.
- ///
- public static InventoryFolderBase CreateInventoryFolder(
- IInventoryService inventoryService, UUID userId, string path)
- {
- InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
-
- if (null == rootFolder)
- return null;
-
- return CreateInventoryFolder(inventoryService, rootFolder, path);
- }
-
- ///
- /// Create inventory folders starting from a given parent folder
- ///
- ///
- /// Ignores any existing folders with the same name
- ///
- ///
- ///
- ///
- /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
- ///
- ///
- /// The folder created. If the path contains multiple folders then the last one created is returned.
- ///
- public static InventoryFolderBase CreateInventoryFolder(
- IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
- {
- string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
-
- InventoryFolderBase newFolder
- = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
- inventoryService.AddFolder(newFolder);
-
- if (components.Length > 1)
- return CreateInventoryFolder(inventoryService, newFolder, components[1]);
- else
- return newFolder;
- }
- }
-}
\ No newline at end of file
--
cgit v1.1