From 534ee52a121c209752101476e031a2c097637d82 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:11:52 +0100
Subject: rename UserProfileTestUtils to UserAccountHelpers to be consistent
with other test helper names
---
OpenSim/Tests/Common/Setup/UserAccountHelpers.cs | 145 +++++++++++++++++++++
OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs | 145 ---------------------
2 files changed, 145 insertions(+), 145 deletions(-)
create mode 100644 OpenSim/Tests/Common/Setup/UserAccountHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
(limited to 'OpenSim/Tests/Common/Setup')
diff --git a/OpenSim/Tests/Common/Setup/UserAccountHelpers.cs b/OpenSim/Tests/Common/Setup/UserAccountHelpers.cs
new file mode 100644
index 0000000..346f78a
--- /dev/null
+++ b/OpenSim/Tests/Common/Setup/UserAccountHelpers.cs
@@ -0,0 +1,145 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Tests.Common.Setup
+{
+ ///
+ /// Utility functions for carrying out user profile related tests.
+ ///
+ public static class UserAccountHelpers
+ {
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
+// {
+// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
+// return CreateUserWithInventory(commsManager, userId, callback);
+// }
+//
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// /// User ID
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
+// {
+// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
+// }
+//
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// /// First name of user
+// /// Last name of user
+// /// User ID
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, string firstName, string lastName,
+// UUID userId, OnInventoryReceivedDelegate callback)
+// {
+// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
+// }
+//
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// /// First name of user
+// /// Last name of user
+// /// Password
+// /// User ID
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, string firstName, string lastName, string password,
+// UUID userId, OnInventoryReceivedDelegate callback)
+// {
+// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
+// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
+//
+// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
+// userInfo.OnInventoryReceived += callback;
+// userInfo.FetchInventory();
+//
+// return userInfo;
+// }
+
+ public static UserAccount CreateUserWithInventory(Scene scene)
+ {
+ return CreateUserWithInventory(
+ scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll");
+ }
+
+ public static UserAccount CreateUserWithInventory(
+ Scene scene, string firstName, string lastName, UUID userId, string pw)
+ {
+ UserAccount ua
+ = new UserAccount(userId)
+ { FirstName = firstName, LastName = lastName };
+ CreateUserWithInventory(scene, ua, pw);
+ return ua;
+ }
+
+ public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw)
+ {
+ // FIXME: This should really be set up by UserAccount itself
+ ua.ServiceURLs = new Dictionary();
+
+ scene.UserAccountService.StoreUserAccount(ua);
+ scene.InventoryService.CreateUserInventory(ua.PrincipalID);
+ scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
deleted file mode 100644
index d01521d..0000000
--- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Collections.Generic;
-using OpenMetaverse;
-using OpenSim.Framework.Communications;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Tests.Common.Setup
-{
- ///
- /// Utility functions for carrying out user profile related tests.
- ///
- public static class UserProfileTestUtils
- {
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
-// {
-// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
-// return CreateUserWithInventory(commsManager, userId, callback);
-// }
-//
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// /// User ID
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
-// {
-// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
-// }
-//
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// /// First name of user
-// /// Last name of user
-// /// User ID
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, string firstName, string lastName,
-// UUID userId, OnInventoryReceivedDelegate callback)
-// {
-// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
-// }
-//
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// /// First name of user
-// /// Last name of user
-// /// Password
-// /// User ID
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, string firstName, string lastName, string password,
-// UUID userId, OnInventoryReceivedDelegate callback)
-// {
-// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
-// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
-//
-// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
-// userInfo.OnInventoryReceived += callback;
-// userInfo.FetchInventory();
-//
-// return userInfo;
-// }
-
- public static UserAccount CreateUserWithInventory(Scene scene)
- {
- return CreateUserWithInventory(
- scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll");
- }
-
- public static UserAccount CreateUserWithInventory(
- Scene scene, string firstName, string lastName, UUID userId, string pw)
- {
- UserAccount ua
- = new UserAccount(userId)
- { FirstName = firstName, LastName = lastName };
- CreateUserWithInventory(scene, ua, pw);
- return ua;
- }
-
- public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw)
- {
- // FIXME: This should really be set up by UserAccount itself
- ua.ServiceURLs = new Dictionary();
-
- scene.UserAccountService.StoreUserAccount(ua);
- scene.InventoryService.CreateUserInventory(ua.PrincipalID);
- scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
- }
- }
-}
\ No newline at end of file
--
cgit v1.1