From 2fa8fc505223cbd2b6e327fe946748c717dda3b5 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 9 Mar 2011 01:37:31 +0000
Subject: remove inventory service preserving code from SceneSetupHelpers too
---
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 47 ++++++-------------------
1 file changed, 10 insertions(+), 37 deletions(-)
(limited to 'OpenSim/Tests/Common/Setup')
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 2aeafc8..aa4b285 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -57,10 +57,6 @@ namespace OpenSim.Tests.Common.Setup
///
public class SceneSetupHelpers
{
- // These static variables in order to allow regions to be linked by shared modules and same
- // CommunicationsManager.
- private static ISharedRegionModule m_inventoryService = null;
-
///
/// Set up a test scene
///
@@ -81,24 +77,9 @@ namespace OpenSim.Tests.Common.Setup
///
public static TestScene SetupScene(String realServices)
{
- return SetupScene(
- "Unit test region", UUID.Random(), 1000, 1000, realServices);
+ return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices);
}
- // REFACTORING PROBLEM. No idea what the difference is with the previous one
- /////
- ///// Set up a test scene
- /////
- /////
- ///// Starts real inventory and asset services, as opposed to mock ones, if true
- ///// This should be the same if simulating two scenes within a standalone
- /////
- //public static TestScene SetupScene(String realServices)
- //{
- // return SetupScene(
- // "Unit test region", UUID.Random(), 1000, 1000, "");
- //}
-
///
/// Set up a test scene
///
@@ -110,7 +91,7 @@ namespace OpenSim.Tests.Common.Setup
///
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
{
- return SetupScene(name, id, x, y,"");
+ return SetupScene(name, id, x, y, "");
}
///
@@ -156,16 +137,12 @@ namespace OpenSim.Tests.Common.Setup
// For now, always started a 'real' authentication service
StartAuthenticationService(testScene, true);
- if (realServices.Contains("inventory"))
- StartInventoryService(testScene, true);
- else
- StartInventoryService(testScene, false);
-
+ LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory"));
StartGridService(testScene, true);
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
- m_inventoryService.PostInitialise();
+ inventoryService.PostInitialise();
assetService.PostInitialise();
userAccountService.PostInitialise();
presenceService.PostInitialise();
@@ -181,11 +158,6 @@ namespace OpenSim.Tests.Common.Setup
testScene.PhysicsScene
= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
- // It's really not a good idea to use static variables as they carry over between tests, leading to
- // problems that are extremely hard to debug. Really, these static fields need to be eliminated -
- // tests using multiple regions that need to share modules need to find another solution.
- m_inventoryService = null;
-
testScene.RegionInfo.EstateSettings = new EstateSettings();
testScene.LoginsDisabled = false;
@@ -233,9 +205,9 @@ namespace OpenSim.Tests.Common.Setup
//m_authenticationService = service;
}
- private static void StartInventoryService(Scene testScene, bool real)
+ private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real)
{
- ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
+ LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("InventoryService");
@@ -255,7 +227,8 @@ namespace OpenSim.Tests.Common.Setup
inventoryService.AddRegion(testScene);
inventoryService.RegionLoaded(testScene);
testScene.AddRegionModule(inventoryService.Name, inventoryService);
- m_inventoryService = inventoryService;
+
+ return inventoryService;
}
private static LocalGridServicesConnector StartGridService(Scene testScene, bool real)
@@ -423,7 +396,7 @@ namespace OpenSim.Tests.Common.Setup
///
/// Add a root agent.
///
- ///
+ ///
/// This function
///
/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
@@ -434,7 +407,7 @@ namespace OpenSim.Tests.Common.Setup
///
/// This function performs actions equivalent with notifying the scene that an agent is
/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
- ///
+ ///
///
///
///
--
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