From eb699df5f6c7a68a500e38dc994ed7c2f2aa89d9 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 18 Feb 2011 22:49:19 +0000
Subject: On SceneSetupHelpers, go back to calling
ScenePresence.CompleteMovement() for the last stage of AddRootAgent() instead
of SP.MakeRootAgent()
Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
---
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 8 +++-----
1 file changed, 3 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs')
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 8b16496..d199e42 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -504,12 +504,10 @@ namespace OpenSim.Tests.Common.Setup
TestClient client = new TestClient(agentData, scene);
scene.AddNewClient(client);
- // Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
- // inventory, etc.)
- //scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false); OBSOLETE
-
+ // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
ScenePresence scp = scene.GetScenePresence(agentData.AgentID);
- scp.MakeRootAgent(new Vector3(90, 90, 90), true);
+ scp.CompleteMovement(client);
+ //scp.MakeRootAgent(new Vector3(90, 90, 90), true);
return client;
}
--
cgit v1.1
From 60fe3d48ee83f004861044c51537256c0c389478 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 18 Feb 2011 23:50:54 +0000
Subject: Put some CapabilitiesModule null checks in Scene
Stop tests setting up a capabilities module by default
---
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs')
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index d199e42..9142616 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -164,10 +164,10 @@ namespace OpenSim.Tests.Common.Setup
TestScene testScene = new TestScene(
regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
- INonSharedRegionModule capsModule = new CapabilitiesModule();
- capsModule.Initialise(new IniConfigSource());
- testScene.AddRegionModule(capsModule.Name, capsModule);
- capsModule.AddRegion(testScene);
+// INonSharedRegionModule capsModule = new CapabilitiesModule();
+// capsModule.Initialise(new IniConfigSource());
+// testScene.AddRegionModule(capsModule.Name, capsModule);
+// capsModule.AddRegion(testScene);
IRegionModule godsModule = new GodsModule();
godsModule.Initialise(testScene, new IniConfigSource());
--
cgit v1.1
From 9d668b09ca893c706745cd2b8fb9b7922b6eeee6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 19 Feb 2011 00:07:16 +0000
Subject: remove unused code to share services between scenes in
SceneSetupHelpers - this is done differently elsewhere
---
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 68 ++++++-------------------
1 file changed, 16 insertions(+), 52 deletions(-)
(limited to 'OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs')
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 9142616..3980c18 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -132,24 +132,11 @@ namespace OpenSim.Tests.Common.Setup
public static TestScene SetupScene(
string name, UUID id, uint x, uint y, String realServices)
{
- bool newScene = false;
-
Console.WriteLine("Setting up test scene {0}", name);
- // REFACTORING PROBLEM!
- //// If cm is the same as our last commsManager used, this means the tester wants to link
- //// regions. In this case, don't use the sameshared region modules and dont initialize them again.
- //// Also, no need to start another MainServer and MainConsole instance.
- //if (cm == null || cm != commsManager)
- //{
- // System.Console.WriteLine("Starting a brand new scene");
- // newScene = true;
- MainConsole.Instance = new MockConsole("TEST PROMPT");
- // MainServer.Instance = new BaseHttpServer(980);
- // commsManager = cm;
- //}
-
// We must set up a console otherwise setup of some modules may fail
+ MainConsole.Instance = new MockConsole("TEST PROMPT");
+
RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
regInfo.RegionName = name;
regInfo.RegionID = id;
@@ -164,50 +151,27 @@ namespace OpenSim.Tests.Common.Setup
TestScene testScene = new TestScene(
regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
-// INonSharedRegionModule capsModule = new CapabilitiesModule();
-// capsModule.Initialise(new IniConfigSource());
-// testScene.AddRegionModule(capsModule.Name, capsModule);
-// capsModule.AddRegion(testScene);
-
IRegionModule godsModule = new GodsModule();
godsModule.Initialise(testScene, new IniConfigSource());
testScene.AddModule(godsModule.Name, godsModule);
realServices = realServices.ToLower();
- // IConfigSource config = new IniConfigSource();
- // If we have a brand new scene, need to initialize shared region modules
- if ((m_assetService == null && m_inventoryService == null) || newScene)
- {
- if (realServices.Contains("asset"))
- StartAssetService(testScene, true);
- else
- StartAssetService(testScene, false);
-
- // For now, always started a 'real' authentication service
- StartAuthenticationService(testScene, true);
-
- if (realServices.Contains("inventory"))
- StartInventoryService(testScene, true);
- else
- StartInventoryService(testScene, false);
-
- StartGridService(testScene, true);
- StartUserAccountService(testScene);
- StartPresenceService(testScene);
- }
- // If not, make sure the shared module gets references to this new scene
+ if (realServices.Contains("asset"))
+ StartAssetService(testScene, true);
else
- {
- m_assetService.AddRegion(testScene);
- m_assetService.RegionLoaded(testScene);
- m_inventoryService.AddRegion(testScene);
- m_inventoryService.RegionLoaded(testScene);
- m_userAccountService.AddRegion(testScene);
- m_userAccountService.RegionLoaded(testScene);
- m_presenceService.AddRegion(testScene);
- m_presenceService.RegionLoaded(testScene);
+ StartAssetService(testScene, false);
- }
+ // For now, always started a 'real' authentication service
+ StartAuthenticationService(testScene, true);
+
+ if (realServices.Contains("inventory"))
+ StartInventoryService(testScene, true);
+ else
+ StartInventoryService(testScene, false);
+
+ StartGridService(testScene, true);
+ StartUserAccountService(testScene);
+ StartPresenceService(testScene);
m_inventoryService.PostInitialise();
m_assetService.PostInitialise();
--
cgit v1.1
From b3a1d8c7f787dd2ad24b925bfcdd08b676b3d8b3 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 19 Feb 2011 00:11:08 +0000
Subject: Remove unused SceneSetupHelpers.DeleteObjectAsync().
Calling async code in automated tests is never a good idea - things become very fragile very quickly
---
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 19 -------------------
1 file changed, 19 deletions(-)
(limited to 'OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs')
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 3980c18..5be70bc 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -505,24 +505,5 @@ namespace OpenSim.Tests.Common.Setup
return part;
}
-
- ///
- /// Delete a scene object asynchronously
- ///
- ///
- ///
- ///
- ///
- ///
- public static void DeleteSceneObjectAsync(
- TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
- {
- // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
- scene.DeRezObjects(client, new List() { part.LocalId }, UUID.Zero, action, destinationId);
- sogd.InventoryDeQueueAndDelete();
- }
}
}
--
cgit v1.1