From 2f092d271e80dbc7af47671fbb946de75b6110a9 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 12 Nov 2009 18:44:03 +0000
Subject: Rename test services to mock services, since this is a more accurate
description remove duplicate mock inventory service
---
OpenSim/Tests/Common/Mock/MockInventoryService.cs | 190 ++++++++++++++++++++++
1 file changed, 190 insertions(+)
create mode 100644 OpenSim/Tests/Common/Mock/MockInventoryService.cs
(limited to 'OpenSim/Tests/Common/Mock/MockInventoryService.cs')
diff --git a/OpenSim/Tests/Common/Mock/MockInventoryService.cs b/OpenSim/Tests/Common/Mock/MockInventoryService.cs
new file mode 100644
index 0000000..1ea4bc1
--- /dev/null
+++ b/OpenSim/Tests/Common/Mock/MockInventoryService.cs
@@ -0,0 +1,190 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Framework;
+using OpenMetaverse;
+using OpenSim.Services.Interfaces;
+using Nini.Config;
+
+namespace OpenSim.Tests.Common.Mock
+{
+ public class MockInventoryService : IInventoryService
+ {
+ public MockInventoryService()
+ {
+ }
+
+ public MockInventoryService(IConfigSource config)
+ {
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public bool CreateUserInventory(UUID userId)
+ {
+ return false;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public List GetInventorySkeleton(UUID userId)
+ {
+ List folders = new List();
+ InventoryFolderBase folder = new InventoryFolderBase();
+ folder.ID = UUID.Random();
+ folder.Owner = userId;
+ folders.Add(folder);
+ return folders;
+ }
+
+ public InventoryFolderBase GetRootFolder(UUID userID)
+ {
+ return new InventoryFolderBase();
+ }
+
+ public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
+ {
+ return null;
+ }
+
+ public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
+ {
+ return null;
+ }
+
+ ///
+ /// Returns a list of all the active gestures in a user's inventory.
+ ///
+ ///
+ /// The of the user
+ ///
+ ///
+ /// A flat list of the gesture items.
+ ///
+ public List GetActiveGestures(UUID userId)
+ {
+ return null;
+ }
+
+ public InventoryCollection GetUserInventory(UUID userID)
+ {
+ return null;
+ }
+
+ public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
+ {
+ }
+
+ public List GetFolderItems(UUID userID, UUID folderID)
+ {
+ return null;
+ }
+
+ public bool AddFolder(InventoryFolderBase folder)
+ {
+ return false;
+ }
+
+ public bool UpdateFolder(InventoryFolderBase folder)
+ {
+ return false;
+ }
+
+ public bool MoveFolder(InventoryFolderBase folder)
+ {
+ return false;
+ }
+
+ public bool DeleteFolders(UUID ownerID, List ids)
+ {
+ return false;
+ }
+
+ public bool PurgeFolder(InventoryFolderBase folder)
+ {
+ return false;
+ }
+
+ public bool AddItem(InventoryItemBase item)
+ {
+ return false;
+ }
+
+ public bool UpdateItem(InventoryItemBase item)
+ {
+ return false;
+ }
+
+ public bool MoveItems(UUID ownerID, List items)
+ {
+ return false;
+ }
+
+ public bool DeleteItems(UUID ownerID, List itemIDs)
+ {
+ return false;
+ }
+
+ public InventoryItemBase GetItem(InventoryItemBase item)
+ {
+ return null;
+ }
+
+ public InventoryFolderBase GetFolder(InventoryFolderBase folder)
+ {
+ return null;
+ }
+
+ public bool HasInventoryForUser(UUID userID)
+ {
+ return false;
+ }
+
+ public InventoryFolderBase RequestRootFolder(UUID userID)
+ {
+ InventoryFolderBase root = new InventoryFolderBase();
+ root.ID = UUID.Random();
+ root.Owner = userID;
+ root.ParentID = UUID.Zero;
+ return root;
+ }
+
+ public int GetAssetPermissions(UUID userID, UUID assetID)
+ {
+ return 1;
+ }
+ }
+}
--
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