From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 5 Jan 2017 19:07:37 +0000
Subject: Massive tab and trailing space cleanup
---
OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs')
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index e7e145a..5a46201 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -101,7 +101,7 @@ namespace OpenSim.Tests.Common
Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId)
{
return AddInventoryItem(
- scene, itemName, itemId, itemType, asset, userId,
+ scene, itemName, itemId, itemType, asset, userId,
scene.InventoryService.GetFolderForType(userId, (FolderType)asset.Type).Name);
}
@@ -128,7 +128,7 @@ namespace OpenSim.Tests.Common
item.Owner = userId;
item.AssetType = asset.Type;
item.InvType = (int)itemType;
- item.BasePermissions = (uint)OpenMetaverse.PermissionMask.All |
+ item.BasePermissions = (uint)OpenMetaverse.PermissionMask.All |
(uint)(Framework.PermissionMask.foldedMask | Framework.PermissionMask.foldedCopy | Framework.PermissionMask.foldedModify | Framework.PermissionMask.foldedTransfer);
item.CurrentPermissions = (uint)OpenMetaverse.PermissionMask.All |
(uint)(Framework.PermissionMask.foldedMask | Framework.PermissionMask.foldedCopy | Framework.PermissionMask.foldedModify | Framework.PermissionMask.foldedTransfer);
@@ -211,7 +211,7 @@ namespace OpenSim.Tests.Common
///
///
/// If true, then folders in the path which already the same name are
- /// used. This applies to the terminal folder as well.
+ /// used. This applies to the terminal folder as well.
/// If false, then all folders in the path are created, even if there is already a folder at a particular
/// level with the same name.
///
@@ -236,7 +236,7 @@ namespace OpenSim.Tests.Common
///
///
/// If true, then folders in the path which already the same name are
- /// used. This applies to the terminal folder as well.
+ /// used. This applies to the terminal folder as well.
/// If false, then all folders in the path are created, even if there is already a folder at a particular
/// level with the same name.
///
@@ -259,7 +259,7 @@ namespace OpenSim.Tests.Common
/// Create inventory folders starting from a given parent folder
///
///
- /// If any stem of the path names folders that already exist then these are not recreated. This includes the
+ /// If any stem of the path names folders that already exist then these are not recreated. This includes the
/// final folder.
/// TODO: May need to make it an option to create duplicate folders.
///
@@ -271,7 +271,7 @@ namespace OpenSim.Tests.Common
///
///
/// If true, then folders in the path which already the same name are
- /// used. This applies to the terminal folder as well.
+ /// used. This applies to the terminal folder as well.
/// If false, then all folders in the path are created, even if there is already a folder at a particular
/// level with the same name.
///
@@ -299,10 +299,10 @@ namespace OpenSim.Tests.Common
else
folderIdForCreate = folderId;
- folder
+ folder
= new InventoryFolderBase(
folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
-
+
inventoryService.AddFolder(folder);
}
// else
--
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