From 0af8886400e56cfbc2efc0d6a8ab01eb289b4e52 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 2 Apr 2014 00:58:33 +0100
Subject: Fix problem where moving an object to another region on the same
simulator was failing, with the object returning to its original position.
Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds.
If this is the case, we can abort the check since the receiving region will perform it.
Added a regression test for this case.
---
OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 26 ++++++++++++++++++++++++++
1 file changed, 26 insertions(+)
(limited to 'OpenSim/Tests/Common/Helpers/SceneHelpers.cs')
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index 584ca17..345ca8a 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -595,6 +595,32 @@ namespace OpenSim.Tests.Common
return so;
}
+
+ ///
+ /// Add a test object
+ ///
+ ///
+ ///
+ /// The number of parts that should be in the scene object
+ ///
+ ///
+ ///
+ /// The prefix to be given to part names. This will be suffixed with "Part"
+ /// (e.g. mynamePart1 for the root part)
+ ///
+ ///
+ /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
+ /// will be given to the root part, and incremented for each part thereafter.
+ ///
+ ///
+ public static SceneObjectGroup AddSceneObject(Scene scene, int parts, UUID ownerId, string partNamePrefix, int uuidTail)
+ {
+ SceneObjectGroup so = CreateSceneObject(parts, ownerId, partNamePrefix, uuidTail);
+
+ scene.AddNewSceneObject(so, false);
+
+ return so;
+ }
///
/// Create a scene object part.
--
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