From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 5 Jan 2017 19:07:37 +0000
Subject: Massive tab and trailing space cleanup
---
OpenSim/Tests/Common/Helpers/AssetHelpers.cs | 32 ++++++++++++++--------------
1 file changed, 16 insertions(+), 16 deletions(-)
(limited to 'OpenSim/Tests/Common/Helpers/AssetHelpers.cs')
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
index 7af8bed..974da4c 100644
--- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Tests.Common
{
return CreateAsset(assetId, AssetType.Notecard, text, UUID.Random());
}
-
+
// ///
// /// Create and store a notecard asset with a random uuid and dummy text.
// ///
@@ -92,7 +92,7 @@ namespace OpenSim.Tests.Common
{
return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog);
}
-
+
///
/// Create an asset from the given object.
///
@@ -102,12 +102,12 @@ namespace OpenSim.Tests.Common
public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
{
return CreateAsset(
- assetUuid,
- AssetType.Object,
- Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
+ assetUuid,
+ AssetType.Object,
+ Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
sog.OwnerID);
}
-
+
///
/// Create an asset from the given scene object.
///
@@ -120,8 +120,8 @@ namespace OpenSim.Tests.Common
public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa)
{
return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa);
- }
-
+ }
+
///
/// Create an asset from the given scene object.
///
@@ -131,12 +131,12 @@ namespace OpenSim.Tests.Common
public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa)
{
return CreateAsset(
- assetUuid,
- AssetType.Object,
- Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
+ assetUuid,
+ AssetType.Object,
+ Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
coa.CreatorId);
- }
-
+ }
+
///
/// Create an asset from the given data.
///
@@ -148,7 +148,7 @@ namespace OpenSim.Tests.Common
return CreateAsset(assetUuid, assetType, anc.AssetData, creatorID);
}
-
+
///
/// Create an asset from the given data.
///
@@ -158,9 +158,9 @@ namespace OpenSim.Tests.Common
asset.Data = data;
return asset;
}
-
+
public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
- {
+ {
byte[] assetData = assetService.GetData(uuid.ToString());
return Encoding.ASCII.GetString(assetData);
}
--
cgit v1.1