From df62d113abf5d9264caca7f2e554d061c260e522 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Wed, 14 Nov 2012 21:18:18 -0800
Subject: The last few AssemblyInfos. Finished!
---
.../AssetService/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../AvatarService/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
OpenSim/Services/Base/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../Services/Connectors/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../FreeswitchService/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../Services/Friends/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../GridService/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../HypergridService/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../Services/Interfaces/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../InventoryService/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../LLLoginService/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../MapImageService/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../PresenceService/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
.../UserAccountService/Properties/AssemblyInfo.cs | 33 ++++++++++++++++++++++
16 files changed, 528 insertions(+)
create mode 100644 OpenSim/Services/AssetService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/AuthenticationService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/AuthorizationService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/AvatarService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/Base/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/Connectors/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/FreeswitchService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/Friends/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/GridService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/HypergridService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/Interfaces/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/LLLoginService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/MapImageService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/PresenceService/Properties/AssemblyInfo.cs
create mode 100644 OpenSim/Services/UserAccountService/Properties/AssemblyInfo.cs
(limited to 'OpenSim/Services')
diff --git a/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs b/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..1509400
--- /dev/null
+++ b/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.AssetService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("fe57c0df-6101-4c23-ae1a-7b3e937843f9")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/AuthenticationService/Properties/AssemblyInfo.cs b/OpenSim/Services/AuthenticationService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..0eb2ba7
--- /dev/null
+++ b/OpenSim/Services/AuthenticationService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.AuthenticationService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("74497b6f-8844-4ed4-8f0d-2caf7f42b760")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/AuthorizationService/Properties/AssemblyInfo.cs b/OpenSim/Services/AuthorizationService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..6d6b11e
--- /dev/null
+++ b/OpenSim/Services/AuthorizationService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.AuthorizationService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("822586bb-cf25-4a2a-ac3e-59edaf147be3")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/AvatarService/Properties/AssemblyInfo.cs b/OpenSim/Services/AvatarService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..0944149
--- /dev/null
+++ b/OpenSim/Services/AvatarService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.AvatarService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("0c9462ad-a5f3-46d1-ae9e-d6901fa33aa4")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/Base/Properties/AssemblyInfo.cs b/OpenSim/Services/Base/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..306b699
--- /dev/null
+++ b/OpenSim/Services/Base/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.Base")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("db9f6f73-3a56-497f-a465-4bea9cb86062")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/Connectors/Properties/AssemblyInfo.cs b/OpenSim/Services/Connectors/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..bfb681b
--- /dev/null
+++ b/OpenSim/Services/Connectors/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.Connectors")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("3ab0a9a1-3f45-4c07-a892-3848df8c0173")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/FreeswitchService/Properties/AssemblyInfo.cs b/OpenSim/Services/FreeswitchService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..58c7283
--- /dev/null
+++ b/OpenSim/Services/FreeswitchService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.FreeswitchService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("af7d2401-cfd9-4ba5-8d6c-8af629984123")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/Friends/Properties/AssemblyInfo.cs b/OpenSim/Services/Friends/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..dddb091
--- /dev/null
+++ b/OpenSim/Services/Friends/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.FriendsService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("a265d071-e152-42cc-9674-3ddd053977f5")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/GridService/Properties/AssemblyInfo.cs b/OpenSim/Services/GridService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..5c0c8f4
--- /dev/null
+++ b/OpenSim/Services/GridService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.GridService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("96526d7b-4943-4b8e-9f0f-5908af621090")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/HypergridService/Properties/AssemblyInfo.cs b/OpenSim/Services/HypergridService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..49f2176
--- /dev/null
+++ b/OpenSim/Services/HypergridService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.HypergridService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("8584f3c1-26dd-4d95-86f4-cd8f0110a18f")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/Interfaces/Properties/AssemblyInfo.cs b/OpenSim/Services/Interfaces/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..4723553
--- /dev/null
+++ b/OpenSim/Services/Interfaces/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.Interfaces")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("39091de1-1c4c-4ebe-bb01-31551ec1749d")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs b/OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..41ad9f8
--- /dev/null
+++ b/OpenSim/Services/InventoryService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.InventoryService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("d96d6d8c-9769-47e7-88dc-dbeb8fe7105a")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/LLLoginService/Properties/AssemblyInfo.cs b/OpenSim/Services/LLLoginService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..62c6e0f
--- /dev/null
+++ b/OpenSim/Services/LLLoginService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.LLLoginService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("cbeb8f23-3896-4076-97fd-f955b0af6a93")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/MapImageService/Properties/AssemblyInfo.cs b/OpenSim/Services/MapImageService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..23eb664
--- /dev/null
+++ b/OpenSim/Services/MapImageService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.MapImageService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("5e679df7-1d2a-401a-8966-b93677bb5839")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/PresenceService/Properties/AssemblyInfo.cs b/OpenSim/Services/PresenceService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..8c03dd7
--- /dev/null
+++ b/OpenSim/Services/PresenceService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.PresenceService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("a875a0bd-eab0-40a2-b5c4-3afddc3b4d2d")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Services/UserAccountService/Properties/AssemblyInfo.cs b/OpenSim/Services/UserAccountService/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..24e1d16
--- /dev/null
+++ b/OpenSim/Services/UserAccountService/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Services.UserAccountService")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("http://opensimulator.org")]
+[assembly: AssemblyProduct("OpenSim")]
+[assembly: AssemblyCopyright("OpenSimulator developers")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("fdb4771d-9928-4db4-aeb5-90cac2976584")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("0.7.5.*")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
--
cgit v1.1
From e25c51330a3d0009f4308bf45cf057e216c17ba9 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 17 Nov 2012 00:12:25 +0000
Subject: Add basic XInventoryServicesTests.TestAddItem() regression test.
---
.../Tests/XInventoryServiceTests.cs | 87 ++++++++++++++++++++++
1 file changed, 87 insertions(+)
create mode 100644 OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
(limited to 'OpenSim/Services')
diff --git a/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs b/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
new file mode 100644
index 0000000..d2356c5
--- /dev/null
+++ b/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
@@ -0,0 +1,87 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Server.Base;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+
+namespace OpenSim.Services.InventoryService.Tests
+{
+ ///
+ /// Tests for the XInventoryService
+ ///
+ ///
+ /// TODO: Fill out more tests.
+ ///
+ [TestFixture]
+ public class XInventoryServiceTests
+ {
+ ///
+ /// Tests add item operation.
+ ///
+ ///
+ /// TODO: Test all operations.
+ ///
+ [Test]
+ public void TestAddItem()
+ {
+ string creatorId = TestHelpers.ParseTail(0x1).ToString();
+ UUID ownerId = TestHelpers.ParseTail(0x2);
+ UUID itemId = TestHelpers.ParseTail(0x10);
+ UUID assetId = TestHelpers.ParseTail(0x20);
+ string itemName = "item1";
+
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("InventoryService");
+ config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
+
+ IInventoryService xis
+ = ServerUtils.LoadPlugin(
+ "OpenSim.Services.InventoryService.dll:XInventoryService", new Object[] { config });
+
+ InventoryItemBase itemToStore
+ = new InventoryItemBase(itemId, ownerId)
+ { CreatorId = creatorId.ToString(), AssetID = assetId, Name = itemName };
+
+ xis.AddItem(itemToStore);
+
+ InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
+ itemRetrieved = xis.GetItem(itemRetrieved);
+
+ Assert.That(itemRetrieved, Is.Not.Null);
+ Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
+ Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
+ Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
+ Assert.That(itemRetrieved.Name, Is.EqualTo(itemName));
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1
From 2aa58c58435e0071da185d32a3f3cb622f699de0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 17 Nov 2012 01:01:14 +0000
Subject: Do not allow invariants to change on calls to
XInventoryService.UpdateItem()
This is to help track down http://opensimulator.org/mantis/view.php?id=6359 where creator IDs on items and rezzed objects have been reported to sometimes change.
This should never happen - a particular item should never change creators (if an item is given then a new item (with new id) is created).
Invariants are inventory type, asset type, folder (changed only on MoveItems()), CreatorIdentification and Owner.
If caller attempts to change an invariant, warning is logged but other properties are still changed.
If you see this warning, reporting on Mantis 6359 would be very welcome with the exact operation being done at the time.
---
.../Tests/XInventoryServiceTests.cs | 110 +++++++++++++++++++--
.../Services/InventoryService/XInventoryService.cs | 40 ++++++++
2 files changed, 140 insertions(+), 10 deletions(-)
(limited to 'OpenSim/Services')
diff --git a/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs b/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
index d2356c5..9e3fa69 100644
--- a/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
+++ b/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
@@ -43,8 +43,18 @@ namespace OpenSim.Services.InventoryService.Tests
/// TODO: Fill out more tests.
///
[TestFixture]
- public class XInventoryServiceTests
+ public class XInventoryServiceTests : OpenSimTestCase
{
+ private IInventoryService CreateXInventoryService()
+ {
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("InventoryService");
+ config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
+
+ return ServerUtils.LoadPlugin(
+ "OpenSim.Services.InventoryService.dll:XInventoryService", new Object[] { config });
+ }
+
///
/// Tests add item operation.
///
@@ -54,25 +64,31 @@ namespace OpenSim.Services.InventoryService.Tests
[Test]
public void TestAddItem()
{
+ TestHelpers.InMethod();
+
string creatorId = TestHelpers.ParseTail(0x1).ToString();
UUID ownerId = TestHelpers.ParseTail(0x2);
UUID itemId = TestHelpers.ParseTail(0x10);
UUID assetId = TestHelpers.ParseTail(0x20);
+ UUID folderId = TestHelpers.ParseTail(0x30);
+ int invType = (int)InventoryType.Animation;
+ int assetType = (int)AssetType.Animation;
string itemName = "item1";
- IConfigSource config = new IniConfigSource();
- config.AddConfig("InventoryService");
- config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
-
- IInventoryService xis
- = ServerUtils.LoadPlugin(
- "OpenSim.Services.InventoryService.dll:XInventoryService", new Object[] { config });
+ IInventoryService xis = CreateXInventoryService();
InventoryItemBase itemToStore
= new InventoryItemBase(itemId, ownerId)
- { CreatorId = creatorId.ToString(), AssetID = assetId, Name = itemName };
+ {
+ CreatorIdentification = creatorId.ToString(),
+ AssetID = assetId,
+ Name = itemName,
+ Folder = folderId,
+ InvType = invType,
+ AssetType = assetType
+ };
- xis.AddItem(itemToStore);
+ Assert.That(xis.AddItem(itemToStore), Is.True);
InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
itemRetrieved = xis.GetItem(itemRetrieved);
@@ -81,7 +97,81 @@ namespace OpenSim.Services.InventoryService.Tests
Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
+ Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
+ Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
+ Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
Assert.That(itemRetrieved.Name, Is.EqualTo(itemName));
}
+
+ [Test]
+ public void TestUpdateItem()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string creatorId = TestHelpers.ParseTail(0x1).ToString();
+ UUID ownerId = TestHelpers.ParseTail(0x2);
+ UUID itemId = TestHelpers.ParseTail(0x10);
+ UUID assetId = TestHelpers.ParseTail(0x20);
+ UUID folderId = TestHelpers.ParseTail(0x30);
+ int invType = (int)InventoryType.Animation;
+ int assetType = (int)AssetType.Animation;
+ string itemName = "item1";
+ string itemName2 = "item2";
+
+ IInventoryService xis = CreateXInventoryService();
+
+ InventoryItemBase itemToStore
+ = new InventoryItemBase(itemId, ownerId)
+ {
+ CreatorIdentification = creatorId.ToString(),
+ AssetID = assetId,
+ Name = itemName,
+ Folder = folderId,
+ InvType = invType,
+ AssetType = assetType
+ };
+
+ Assert.That(xis.AddItem(itemToStore), Is.True);
+
+ // Normal update
+ itemToStore.Name = itemName2;
+
+ Assert.That(xis.UpdateItem(itemToStore), Is.True);
+
+ InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
+ itemRetrieved = xis.GetItem(itemRetrieved);
+
+ Assert.That(itemRetrieved, Is.Not.Null);
+ Assert.That(itemRetrieved.Name, Is.EqualTo(itemName2));
+
+ // Attempt to update properties that should never change
+ string creatorId2 = TestHelpers.ParseTail(0x7).ToString();
+ UUID ownerId2 = TestHelpers.ParseTail(0x8);
+ UUID folderId2 = TestHelpers.ParseTail(0x70);
+ int invType2 = (int)InventoryType.CallingCard;
+ int assetType2 = (int)AssetType.CallingCard;
+ string itemName3 = "item3";
+
+ itemToStore.CreatorIdentification = creatorId2.ToString();
+ itemToStore.Owner = ownerId2;
+ itemToStore.Folder = folderId2;
+ itemToStore.InvType = invType2;
+ itemToStore.AssetType = assetType2;
+ itemToStore.Name = itemName3;
+
+ Assert.That(xis.UpdateItem(itemToStore), Is.True);
+
+ itemRetrieved = xis.GetItem(itemRetrieved);
+
+ Assert.That(itemRetrieved, Is.Not.Null);
+ Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
+ Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
+ Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
+ Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
+ Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
+ Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
+ Assert.That(itemRetrieved.Name, Is.EqualTo(itemName3));
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 9abc5e4..00faa44 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -476,6 +476,46 @@ namespace OpenSim.Services.InventoryService
// m_log.InfoFormat(
// "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
+ InventoryItemBase retrievedItem = GetItem(item);
+
+ if (retrievedItem == null)
+ {
+ m_log.WarnFormat(
+ "[XINVENTORY SERVICE]: Tried to update item {0} {1}, owner {2} but no existing item found.",
+ item.Name, item.ID, item.Owner);
+
+ return false;
+ }
+
+ // Do not allow invariants to change. Changes to folder ID occur in MoveItems()
+ if (retrievedItem.InvType != item.InvType
+ || retrievedItem.AssetType != item.AssetType
+ || retrievedItem.Folder != item.Folder
+ || retrievedItem.CreatorIdentification != item.CreatorIdentification
+ || retrievedItem.Owner != item.Owner)
+ {
+ m_log.WarnFormat(
+ "[XINVENTORY SERVICE]: Caller to UpdateItem() for {0} {1} tried to alter property(s) that should be invariant, (InvType, AssetType, Folder, CreatorIdentification, Owner), existing ({2}, {3}, {4}, {5}, {6}), update ({7}, {8}, {9}, {10}, {11})",
+ retrievedItem.Name,
+ retrievedItem.ID,
+ retrievedItem.InvType,
+ retrievedItem.AssetType,
+ retrievedItem.Folder,
+ retrievedItem.CreatorIdentification,
+ retrievedItem.Owner,
+ item.InvType,
+ item.AssetType,
+ item.Folder,
+ item.CreatorIdentification,
+ item.Owner);
+
+ item.InvType = retrievedItem.InvType;
+ item.AssetType = retrievedItem.AssetType;
+ item.Folder = retrievedItem.Folder;
+ item.CreatorIdentification = retrievedItem.CreatorIdentification;
+ item.Owner = retrievedItem.Owner;
+ }
+
return m_Database.StoreItem(ConvertFromOpenSim(item));
}
--
cgit v1.1
From 392e84e55402166f5b4ec708d3338efe70a94c2e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 17 Nov 2012 01:23:29 +0000
Subject: Remove unnecessary ability to directly set
InventoryItemBase.CreatorIdAsUuid
This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
---
.../Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs | 1 -
1 file changed, 1 deletion(-)
(limited to 'OpenSim/Services')
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
index 4d7841b..a391275 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
@@ -781,7 +781,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
invItem.CreationDate = item["CreationDate"].AsInteger();
invItem.CreatorId = item["CreatorID"].AsString();
invItem.CreatorData = item["CreatorData"].AsString();
- invItem.CreatorIdAsUuid = item["CreatorID"].AsUUID();
invItem.Description = item["Description"].AsString();
invItem.Folder = item["ParentID"].AsUUID();
invItem.ID = item["ID"].AsUUID();
--
cgit v1.1
From 5b79bfc4dfb757fd06d847ecfcbaf97bc700f03b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 17 Nov 2012 01:32:01 +0000
Subject: Remove old InventoryService, which has for a long time been replaced
by XInventoryService.
---
.../Services/InventoryService/InventoryService.cs | 700 ---------------------
.../InventoryService/InventoryServiceBase.cs | 82 ---
2 files changed, 782 deletions(-)
delete mode 100644 OpenSim/Services/InventoryService/InventoryService.cs
delete mode 100644 OpenSim/Services/InventoryService/InventoryServiceBase.cs
(limited to 'OpenSim/Services')
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
deleted file mode 100644
index 73dd06a..0000000
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ /dev/null
@@ -1,700 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using log4net;
-using Nini.Config;
-using OpenMetaverse;
-using OpenSim.Data;
-using OpenSim.Framework;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Services.InventoryService
-{
- ///
- /// The Inventory service reference implementation
- ///
- public class InventoryService : InventoryServiceBase, IInventoryService
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- public InventoryService(IConfigSource config) : base(config)
- {
- m_log.Debug("[INVENTORY SERVICE]: Initialized.");
- }
-
- #region IInventoryServices methods
-
- public string Host
- {
- get { return "default"; }
- }
-
- public List GetInventorySkeleton(UUID userId)
- {
- m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId);
-
- InventoryFolderBase rootFolder = GetRootFolder(userId);
-
- // Agent has no inventory structure yet.
- if (null == rootFolder)
- {
- m_log.DebugFormat("[INVENTORY SERVICE]: No root folder");
- return null;
- }
-
- List userFolders = new List();
-
- userFolders.Add(rootFolder);
-
- IList folders = m_Database.getFolderHierarchy(rootFolder.ID);
- userFolders.AddRange(folders);
-
-// m_log.DebugFormat("[INVENTORY SERVICE]: Got folder {0} {1}", folder.name, folder.folderID);
-
- return userFolders;
- }
-
- public virtual bool HasInventoryForUser(UUID userID)
- {
- return false;
- }
-
- // See IInventoryServices
- public virtual InventoryFolderBase GetRootFolder(UUID userID)
- {
- //m_log.DebugFormat("[INVENTORY SERVICE]: Getting root folder for {0}", userID);
-
- // Retrieve the first root folder we get from the DB.
- InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID);
- if (rootFolder != null)
- return rootFolder;
-
- // Return nothing if the plugin was unable to supply a root folder
- return null;
- }
-
- // See IInventoryServices
- public bool CreateUserInventory(UUID user)
- {
- InventoryFolderBase existingRootFolder;
- try
- {
- existingRootFolder = GetRootFolder(user);
- }
- catch /*(Exception e)*/
- {
- // Munch the exception, it has already been reported
- //
- return false;
- }
-
- if (null != existingRootFolder)
- {
- m_log.WarnFormat(
- "[INVENTORY SERVICE]: Did not create a new inventory for user {0} since they already have "
- + "a root inventory folder with id {1}",
- user, existingRootFolder.ID);
- }
- else
- {
- UsersInventory inven = new UsersInventory();
- inven.CreateNewInventorySet(user);
- AddNewInventorySet(inven);
-
- return true;
- }
-
- return false;
- }
-
- // See IInventoryServices
-
- ///
- /// Return a user's entire inventory synchronously
- ///
- ///
- /// The user's inventory. If an inventory cannot be found then an empty collection is returned.
- public InventoryCollection GetUserInventory(UUID userID)
- {
- m_log.InfoFormat("[INVENTORY SERVICE]: Processing request for inventory of {0}", userID);
-
- // Uncomment me to simulate a slow responding inventory server
- //Thread.Sleep(16000);
-
- InventoryCollection invCollection = new InventoryCollection();
-
- List allFolders = GetInventorySkeleton(userID);
-
- if (null == allFolders)
- {
- m_log.WarnFormat("[INVENTORY SERVICE]: No inventory found for user {0}", userID);
-
- return invCollection;
- }
-
- List allItems = new List();
-
- foreach (InventoryFolderBase folder in allFolders)
- {
- List items = GetFolderItems(userID, folder.ID);
-
- if (items != null)
- {
- allItems.InsertRange(0, items);
- }
- }
-
- invCollection.UserID = userID;
- invCollection.Folders = allFolders;
- invCollection.Items = allItems;
-
- // foreach (InventoryFolderBase folder in invCollection.Folders)
- // {
- // m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back folder {0} {1}", folder.Name, folder.ID);
- // }
- //
- // foreach (InventoryItemBase item in invCollection.Items)
- // {
- // m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
- // }
-
- m_log.InfoFormat(
- "[INVENTORY SERVICE]: Sending back inventory response to user {0} containing {1} folders and {2} items",
- invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
-
- return invCollection;
- }
-
- ///
- /// Asynchronous inventory fetch.
- ///
- ///
- ///
- public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
- {
- m_log.InfoFormat("[INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
-
- List folders = new List();
- List items = new List();
-
- List skeletonFolders = GetInventorySkeleton(userID);
-
- if (skeletonFolders != null)
- {
- InventoryFolderImpl rootFolder = null;
-
- // Need to retrieve the root folder on the first pass
- foreach (InventoryFolderBase folder in skeletonFolders)
- {
- if (folder.ParentID == UUID.Zero)
- {
- rootFolder = new InventoryFolderImpl(folder);
- folders.Add(rootFolder);
- items.AddRange(GetFolderItems(userID, rootFolder.ID));
- break; // Only 1 root folder per user
- }
- }
-
- if (rootFolder != null)
- {
- foreach (InventoryFolderBase folder in skeletonFolders)
- {
- if (folder.ID != rootFolder.ID)
- {
- folders.Add(new InventoryFolderImpl(folder));
- items.AddRange(GetFolderItems(userID, folder.ID));
- }
- }
- }
-
- m_log.InfoFormat(
- "[INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
- userID, folders.Count, items.Count);
- }
- else
- {
- m_log.WarnFormat("[INVENTORY SERVICE]: User {0} inventory not available", userID);
- }
-
- Util.FireAndForget(delegate { callback(folders, items); });
- }
-
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
- {
- // Uncomment me to simulate a slow responding inventory server
- //Thread.Sleep(16000);
-
- InventoryCollection invCollection = new InventoryCollection();
-
- List items = GetFolderItems(userID, folderID);
- List folders = RequestSubFolders(folderID);
-
- invCollection.UserID = userID;
- invCollection.Folders = folders;
- invCollection.Items = items;
-
- m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders in folder {2}", items.Count, folders.Count, folderID);
-
- return invCollection;
- }
-
- public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
- {
-// m_log.DebugFormat("[INVENTORY SERVICE]: Looking for folder type {0} for user {1}", type, userID);
-
- InventoryFolderBase root = m_Database.getUserRootFolder(userID);
- if (root != null)
- {
- List folders = RequestSubFolders(root.ID);
-
- foreach (InventoryFolderBase folder in folders)
- {
- if (folder.Type == (short)type)
- {
-// m_log.DebugFormat(
-// "[INVENTORY SERVICE]: Found folder {0} type {1}", folder.Name, (AssetType)folder.Type);
-
- return folder;
- }
- }
- }
-
- // we didn't find any folder of that type. Return the root folder
- // hopefully the root folder is not null. If it is, too bad
- return root;
- }
-
- public Dictionary GetSystemFolders(UUID userID)
- {
- InventoryFolderBase root = GetRootFolder(userID);
- if (root != null)
- {
- InventoryCollection content = GetFolderContent(userID, root.ID);
- if (content != null)
- {
- Dictionary folders = new Dictionary();
- foreach (InventoryFolderBase folder in content.Folders)
- {
- if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
- folders[(AssetType)folder.Type] = folder;
- }
- m_log.DebugFormat("[INVENTORY SERVICE]: Got {0} system folders for {1}", folders.Count, userID);
- return folders;
- }
- }
- m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID);
- return new Dictionary();
- }
-
- public List GetActiveGestures(UUID userId)
- {
- List activeGestures = new List();
- activeGestures.AddRange(m_Database.fetchActiveGestures(userId));
-
- return activeGestures;
- }
-
- #endregion
-
- #region Methods used by GridInventoryService
-
- public List RequestSubFolders(UUID parentFolderID)
- {
- List inventoryList = new List();
-
- inventoryList.AddRange(m_Database.getInventoryFolders(parentFolderID));
-
- return inventoryList;
- }
-
- public List GetFolderItems(UUID userID, UUID folderID)
- {
- List itemsList = new List();
-
- itemsList.AddRange(m_Database.getInventoryInFolder(folderID));
-
-// m_log.DebugFormat(
-// "[INVENTORY SERVICE]: Found {0} items in folder {1} for {2}", itemsList.Count, folderID, userID);
-
- return itemsList;
- }
-
- #endregion
-
- // See IInventoryServices
- public virtual bool AddFolder(InventoryFolderBase folder)
- {
- m_log.DebugFormat(
- "[INVENTORY SERVICE]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
-
- m_Database.addInventoryFolder(folder);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- // See IInventoryServices
- public virtual bool UpdateFolder(InventoryFolderBase folder)
- {
- m_log.DebugFormat(
- "[INVENTORY SERVICE]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
-
- m_Database.updateInventoryFolder(folder);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- // See IInventoryServices
- public virtual bool MoveFolder(InventoryFolderBase folder)
- {
- m_log.DebugFormat(
- "[INVENTORY SERVICE]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
-
- m_Database.moveInventoryFolder(folder);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- // See IInventoryServices
- public virtual bool AddItem(InventoryItemBase item)
- {
-// m_log.DebugFormat(
-// "[INVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}",
-// item.Name, item.ID, item.Folder, item.Owner);
-
- m_Database.addInventoryItem(item);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- // See IInventoryServices
- public virtual bool UpdateItem(InventoryItemBase item)
- {
- m_log.InfoFormat(
- "[INVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
-
- m_Database.updateInventoryItem(item);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- public virtual bool MoveItems(UUID ownerID, List items)
- {
- m_log.InfoFormat(
- "[INVENTORY SERVICE]: Moving {0} items from user {1}", items.Count, ownerID);
-
- InventoryItemBase itm = null;
- foreach (InventoryItemBase item in items)
- {
- itm = GetInventoryItem(item.ID);
- itm.Folder = item.Folder;
- if ((item.Name != null) && !item.Name.Equals(string.Empty))
- itm.Name = item.Name;
- m_Database.updateInventoryItem(itm);
- }
-
- return true;
- }
-
- // See IInventoryServices
- public virtual bool DeleteItems(UUID owner, List itemIDs)
- {
- m_log.InfoFormat(
- "[INVENTORY SERVICE]: Deleting {0} items from user {1}", itemIDs.Count, owner);
-
- // uhh.....
- foreach (UUID uuid in itemIDs)
- m_Database.deleteInventoryItem(uuid);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- public virtual InventoryItemBase GetItem(InventoryItemBase item)
- {
- InventoryItemBase result = m_Database.getInventoryItem(item.ID);
- if (result != null)
- return result;
- m_log.DebugFormat("[INVENTORY SERVICE]: GetItem failed to find item {0}", item.ID);
- return null;
- }
-
- public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
- {
- InventoryFolderBase result = m_Database.getInventoryFolder(folder.ID);
- if (result != null)
- return result;
-
- m_log.DebugFormat("[INVENTORY SERVICE]: GetFolder failed to find folder {0}", folder.ID);
- return null;
- }
-
- public virtual bool DeleteFolders(UUID ownerID, List folderIDs)
- {
- m_log.InfoFormat("[INVENTORY SERVICE]: Deleting {0} folders from user {1}", folderIDs.Count, ownerID);
- foreach (UUID id in folderIDs)
- {
- InventoryFolderBase folder = new InventoryFolderBase(id, ownerID);
- PurgeFolder(folder);
- m_Database.deleteInventoryFolder(id);
- }
- return true;
- }
-
- ///
- /// Purge a folder of all items items and subfolders.
- ///
- /// FIXME: Really nasty in a sense, because we have to query the database to get information we may
- /// already know... Needs heavy refactoring.
- ///
- ///
- public virtual bool PurgeFolder(InventoryFolderBase folder)
- {
- m_log.DebugFormat(
- "[INVENTORY SERVICE]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
-
- List subFolders = RequestSubFolders(folder.ID);
-
- foreach (InventoryFolderBase subFolder in subFolders)
- {
-// m_log.DebugFormat("[INVENTORY SERVICE]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
-
- m_Database.deleteInventoryFolder(subFolder.ID);
- }
-
- List items = GetFolderItems(folder.Owner, folder.ID);
-
- List uuids = new List();
- foreach (InventoryItemBase item in items)
- {
- uuids.Add(item.ID);
- }
- DeleteItems(folder.Owner, uuids);
-
- // FIXME: Should return false on failure
- return true;
- }
-
- private void AddNewInventorySet(UsersInventory inventory)
- {
- foreach (InventoryFolderBase folder in inventory.Folders.Values)
- {
- AddFolder(folder);
- }
- }
-
- public InventoryItemBase GetInventoryItem(UUID itemID)
- {
- InventoryItemBase item = m_Database.getInventoryItem(itemID);
- if (item != null)
- return item;
-
- return null;
- }
-
- public int GetAssetPermissions(UUID userID, UUID assetID)
- {
- InventoryFolderBase parent = GetRootFolder(userID);
- return FindAssetPerms(parent, assetID);
- }
-
- private int FindAssetPerms(InventoryFolderBase folder, UUID assetID)
- {
- InventoryCollection contents = GetFolderContent(folder.Owner, folder.ID);
-
- int perms = 0;
- foreach (InventoryItemBase item in contents.Items)
- {
- if (item.AssetID == assetID)
- perms = (int)item.CurrentPermissions | perms;
- }
-
- foreach (InventoryFolderBase subfolder in contents.Folders)
- perms = perms | FindAssetPerms(subfolder, assetID);
-
- return perms;
- }
-
- ///
- /// Used to create a new user inventory.
- ///
- private class UsersInventory
- {
- public Dictionary Folders = new Dictionary();
- public Dictionary Items = new Dictionary();
-
- public virtual void CreateNewInventorySet(UUID user)
- {
- InventoryFolderBase folder = new InventoryFolderBase();
-
- folder.ParentID = UUID.Zero;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "My Inventory";
- folder.Type = (short)AssetType.Folder;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- UUID rootFolder = folder.ID;
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Animations";
- folder.Type = (short)AssetType.Animation;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Body Parts";
- folder.Type = (short)AssetType.Bodypart;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Calling Cards";
- folder.Type = (short)AssetType.CallingCard;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Clothing";
- folder.Type = (short)AssetType.Clothing;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Gestures";
- folder.Type = (short)AssetType.Gesture;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Landmarks";
- folder.Type = (short)AssetType.Landmark;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Lost And Found";
- folder.Type = (short)AssetType.LostAndFoundFolder;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Notecards";
- folder.Type = (short)AssetType.Notecard;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Objects";
- folder.Type = (short)AssetType.Object;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Photo Album";
- folder.Type = (short)AssetType.SnapshotFolder;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Scripts";
- folder.Type = (short)AssetType.LSLText;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Sounds";
- folder.Type = (short)AssetType.Sound;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Textures";
- folder.Type = (short)AssetType.Texture;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
-
- folder = new InventoryFolderBase();
- folder.ParentID = rootFolder;
- folder.Owner = user;
- folder.ID = UUID.Random();
- folder.Name = "Trash";
- folder.Type = (short)AssetType.TrashFolder;
- folder.Version = 1;
- Folders.Add(folder.ID, folder);
- }
- }
- }
-}
diff --git a/OpenSim/Services/InventoryService/InventoryServiceBase.cs b/OpenSim/Services/InventoryService/InventoryServiceBase.cs
deleted file mode 100644
index 456e455..0000000
--- a/OpenSim/Services/InventoryService/InventoryServiceBase.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using Nini.Config;
-using OpenSim.Framework;
-using OpenSim.Data;
-using OpenSim.Services.Interfaces;
-using OpenSim.Services.Base;
-
-namespace OpenSim.Services.InventoryService
-{
- public class InventoryServiceBase : ServiceBase
- {
- protected IInventoryDataPlugin m_Database = null;
-
- public InventoryServiceBase(IConfigSource config) : base(config)
- {
- string dllName = String.Empty;
- string connString = String.Empty;
-
- //
- // Try reading the [DatabaseService] section first, if it exists
- //
- IConfig dbConfig = config.Configs["DatabaseService"];
- if (dbConfig != null)
- {
- dllName = dbConfig.GetString("StorageProvider", String.Empty);
- connString = dbConfig.GetString("ConnectionString", String.Empty);
- }
-
- //
- // Try reading the more specific [InventoryService] section, if it exists
- //
- IConfig inventoryConfig = config.Configs["InventoryService"];
- if (inventoryConfig != null)
- {
- dllName = inventoryConfig.GetString("StorageProvider", dllName);
- connString = inventoryConfig.GetString("ConnectionString", connString);
- }
-
- //
- // We tried, but this doesn't exist. We can't proceed.
- //
- if (dllName.Equals(String.Empty))
- throw new Exception("No InventoryService configuration");
-
- m_Database = LoadPlugin(dllName);
- if (m_Database == null)
- throw new Exception("Could not find a storage interface in the given module");
-
- m_Database.Initialise(connString);
- }
-
- }
-}
--
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