From e98d8d500f5c0dda6e9ef8b9a0e1bddec8510d1d Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 30 Oct 2010 19:06:47 +0100 Subject: Fix logins and avatar appearance. Contains a Migration. May contain nuts. This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2. --- OpenSim/Services/Interfaces/IAvatarService.cs | 105 +++++++++++++++++++------- 1 file changed, 77 insertions(+), 28 deletions(-) (limited to 'OpenSim/Services') diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index 186871a..860a13b 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs @@ -149,33 +149,28 @@ namespace OpenSim.Services.Interfaces Data["Serial"] = appearance.Serial.ToString(); // Wearables Data["AvatarHeight"] = appearance.AvatarHeight.ToString(); - Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString(); - Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString(); - Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString(); - Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString(); - Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString(); - Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString(); - Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString(); - Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString(); - Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString(); - Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString(); - Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString(); - Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString(); - Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString(); - - Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString(); - Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString(); - Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString(); - Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString(); - Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString(); - Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString(); - Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString(); - Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString(); - Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString(); - Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString(); - Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString(); - Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString(); - Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString(); + + for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++) + { + for (int j = 0 ; j < appearance.Wearables[i].Count ; j++) + { + string fieldName = String.Format("Wearable {0}:{1}", i, j); + Data[fieldName] = String.Format("{0}:{1}", + appearance.Wearables[i][j].ItemID.ToString(), + appearance.Wearables[i][j].AssetID.ToString()); + } + } + + // Visual Params + string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT]; + byte[] binary = appearance.VisualParams; + + for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++) + { + vps[i] = binary[i].ToString(); + } + + Data["VisualParams"] = String.Join(",", vps); // Attachments List attachments = appearance.GetAttachments(); @@ -188,12 +183,17 @@ namespace OpenSim.Services.Interfaces public AvatarAppearance ToAvatarAppearance(UUID owner) { AvatarAppearance appearance = new AvatarAppearance(owner); + + if (Data.Count == 0) + return appearance; + + appearance.ClearWearables(); try { if (Data.ContainsKey("Serial")) appearance.Serial = Int32.Parse(Data["Serial"]); - // Wearables + // Legacy Wearables if (Data.ContainsKey("BodyItem")) appearance.Wearables[AvatarWearable.BODY].Wear( UUID.Parse(Data["BodyItem"]), @@ -260,6 +260,35 @@ namespace OpenSim.Services.Interfaces UUID.Parse(Data["SkirtAsset"])); + if (Data.ContainsKey("VisualParams")) + { + string[] vps = Data["VisualParams"].Split(new char[] {','}); + byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; + + for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) + binary[i] = (byte)Convert.ToInt32(vps[i]); + + appearance.VisualParams = binary; + } + + // New style wearables + foreach (KeyValuePair _kvp in Data) + { + if (_kvp.Key.StartsWith("Wearable ")) + { + string wearIndex = _kvp.Key.Substring(9); + string[] wearIndices = wearIndex.Split(new char[] {':'}); + int index = Convert.ToInt32(wearIndices[0]); + + string[] ids = _kvp.Value.Split(new char[] {':'}); + UUID itemID = new UUID(ids[0]); + UUID assetID = new UUID(ids[1]); + + appearance.Wearables[index].Add(itemID, assetID); + } + } + + // Attachments Dictionary attchs = new Dictionary(); foreach (KeyValuePair _kvp in Data) @@ -278,6 +307,26 @@ namespace OpenSim.Services.Interfaces appearance.SetAttachment(point,uuid,UUID.Zero); } + + if (appearance.Wearables[AvatarWearable.BODY].Count == 0) + appearance.Wearables[AvatarWearable.BODY].Wear( + AvatarWearable.DefaultWearables[ + AvatarWearable.BODY][0]); + + if (appearance.Wearables[AvatarWearable.SKIN].Count == 0) + appearance.Wearables[AvatarWearable.SKIN].Wear( + AvatarWearable.DefaultWearables[ + AvatarWearable.SKIN][0]); + + if (appearance.Wearables[AvatarWearable.HAIR].Count == 0) + appearance.Wearables[AvatarWearable.HAIR].Wear( + AvatarWearable.DefaultWearables[ + AvatarWearable.HAIR][0]); + + if (appearance.Wearables[AvatarWearable.EYES].Count == 0) + appearance.Wearables[AvatarWearable.EYES].Wear( + AvatarWearable.DefaultWearables[ + AvatarWearable.EYES][0]); } catch { -- cgit v1.1