From 8a9677a5319793ff630d0761e204ae8961f375aa Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 1 Jan 2010 21:12:46 -0800 Subject: The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible. --- .../Services/InventoryService/LibraryService.cs | 283 +++++++++++++++++++++ 1 file changed, 283 insertions(+) create mode 100644 OpenSim/Services/InventoryService/LibraryService.cs (limited to 'OpenSim/Services/InventoryService/LibraryService.cs') diff --git a/OpenSim/Services/InventoryService/LibraryService.cs b/OpenSim/Services/InventoryService/LibraryService.cs new file mode 100644 index 0000000..383f311 --- /dev/null +++ b/OpenSim/Services/InventoryService/LibraryService.cs @@ -0,0 +1,283 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using System.Xml; + +using OpenSim.Framework; +using OpenSim.Services.Base; +using OpenSim.Services.Interfaces; + +using log4net; +using Nini.Config; +using OpenMetaverse; + +namespace OpenSim.Services.InventoryService +{ + /// + /// Basically a hack to give us a Inventory library while we don't have a inventory server + /// once the server is fully implemented then should read the data from that + /// + public class LibraryService : ServiceBase, ILibraryService + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private InventoryFolderImpl m_LibraryRootFolder; + + public InventoryFolderImpl LibraryRootFolder + { + get { return m_LibraryRootFolder; } + } + + private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000"); + + /// + /// Holds the root library folder and all its descendents. This is really only used during inventory + /// setup so that we don't have to repeatedly search the tree of library folders. + /// + protected Dictionary libraryFolders + = new Dictionary(); + + public LibraryService(IConfigSource config) + : base(config) + { + string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml"); + string pLibName = "OpenSim Library"; + + IConfig libConfig = config.Configs["LibraryService"]; + if (libConfig != null) + { + pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation); + pLibName = libConfig.GetString("LibraryName", pLibName); + } + + m_log.Debug("[LIBRARY]: Starting library service..."); + + m_LibraryRootFolder = new InventoryFolderImpl(); + m_LibraryRootFolder.Owner = libOwner; + m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000"); + m_LibraryRootFolder.Name = pLibName; + m_LibraryRootFolder.ParentID = UUID.Zero; + m_LibraryRootFolder.Type = (short)8; + m_LibraryRootFolder.Version = (ushort)1; + + libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder); + + LoadLibraries(pLibrariesLocation); + } + + public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description, + int assetType, int invType, UUID parentFolderID) + { + InventoryItemBase item = new InventoryItemBase(); + item.Owner = libOwner; + item.CreatorId = libOwner.ToString(); + item.ID = inventoryID; + item.AssetID = assetID; + item.Description = description; + item.Name = name; + item.AssetType = assetType; + item.InvType = invType; + item.Folder = parentFolderID; + item.BasePermissions = 0x7FFFFFFF; + item.EveryOnePermissions = 0x7FFFFFFF; + item.CurrentPermissions = 0x7FFFFFFF; + item.NextPermissions = 0x7FFFFFFF; + return item; + } + + /// + /// Use the asset set information at path to load assets + /// + /// + /// + protected void LoadLibraries(string librariesControlPath) + { + m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath); + LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig); + } + + /// + /// Read a library set from config + /// + /// + protected void ReadLibraryFromConfig(IConfig config, string path) + { + string basePath = Path.GetDirectoryName(path); + string foldersPath + = Path.Combine( + basePath, config.GetString("foldersFile", String.Empty)); + + LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig); + + string itemsPath + = Path.Combine( + basePath, config.GetString("itemsFile", String.Empty)); + + LoadFromFile(itemsPath, "Library items", ReadItemFromConfig); + } + + /// + /// Read a library inventory folder from a loaded configuration + /// + /// + private void ReadFolderFromConfig(IConfig config, string path) + { + InventoryFolderImpl folderInfo = new InventoryFolderImpl(); + + folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString())); + folderInfo.Name = config.GetString("name", "unknown"); + folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString())); + folderInfo.Type = (short)config.GetInt("type", 8); + + folderInfo.Owner = libOwner; + folderInfo.Version = 1; + + if (libraryFolders.ContainsKey(folderInfo.ParentID)) + { + InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID]; + + libraryFolders.Add(folderInfo.ID, folderInfo); + parentFolder.AddChildFolder(folderInfo); + +// m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID); + } + else + { + m_log.WarnFormat( + "[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!", + folderInfo.Name, folderInfo.ID, folderInfo.ParentID); + } + } + + /// + /// Read a library inventory item metadata from a loaded configuration + /// + /// + private void ReadItemFromConfig(IConfig config, string path) + { + InventoryItemBase item = new InventoryItemBase(); + item.Owner = libOwner; + item.CreatorId = libOwner.ToString(); + item.ID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString())); + item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString())); + item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString())); + item.Name = config.GetString("name", String.Empty); + item.Description = config.GetString("description", item.Name); + item.InvType = config.GetInt("inventoryType", 0); + item.AssetType = config.GetInt("assetType", item.InvType); + item.CurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF); + item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF); + item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF); + item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF); + item.Flags = (uint)config.GetInt("flags", 0); + + if (libraryFolders.ContainsKey(item.Folder)) + { + InventoryFolderImpl parentFolder = libraryFolders[item.Folder]; + try + { + parentFolder.Items.Add(item.ID, item); + } + catch (Exception) + { + m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name); + } + } + else + { + m_log.WarnFormat( + "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!", + item.Name, item.ID, item.Folder); + } + } + + private delegate void ConfigAction(IConfig config, string path); + + /// + /// Load the given configuration at a path and perform an action on each Config contained within it + /// + /// + /// + /// + private static void LoadFromFile(string path, string fileDescription, ConfigAction action) + { + if (File.Exists(path)) + { + try + { + XmlConfigSource source = new XmlConfigSource(path); + + for (int i = 0; i < source.Configs.Count; i++) + { + action(source.Configs[i], path); + } + } + catch (XmlException e) + { + m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e); + } + } + else + { + m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path); + } + } + + /// + /// Looks like a simple getter, but is written like this for some consistency with the other Request + /// methods in the superclass + /// + /// + public Dictionary GetAllFolders() + { + Dictionary fs = new Dictionary(); + fs.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder); + List fis = TraverseFolder(m_LibraryRootFolder); + foreach (InventoryFolderImpl f in fis) + { + fs.Add(f.ID, f); + } + //return libraryFolders; + return fs; + } + + private List TraverseFolder(InventoryFolderImpl node) + { + List folders = node.RequestListOfFolderImpls(); + List subs = new List(); + foreach (InventoryFolderImpl f in folders) + subs.AddRange(TraverseFolder(f)); + + folders.AddRange(subs); + return folders; + } + } +} -- cgit v1.1