From 8a9677a5319793ff630d0761e204ae8961f375aa Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Fri, 1 Jan 2010 21:12:46 -0800
Subject: The Library Service is now working.
UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to
avoid merge conflicts later -- want to stay out of core as much as possible.
---
.../Services/InventoryService/LibraryService.cs | 283 +++++++++++++++++++++
1 file changed, 283 insertions(+)
create mode 100644 OpenSim/Services/InventoryService/LibraryService.cs
(limited to 'OpenSim/Services/InventoryService/LibraryService.cs')
diff --git a/OpenSim/Services/InventoryService/LibraryService.cs b/OpenSim/Services/InventoryService/LibraryService.cs
new file mode 100644
index 0000000..383f311
--- /dev/null
+++ b/OpenSim/Services/InventoryService/LibraryService.cs
@@ -0,0 +1,283 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Xml;
+
+using OpenSim.Framework;
+using OpenSim.Services.Base;
+using OpenSim.Services.Interfaces;
+
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
+
+namespace OpenSim.Services.InventoryService
+{
+ ///
+ /// Basically a hack to give us a Inventory library while we don't have a inventory server
+ /// once the server is fully implemented then should read the data from that
+ ///
+ public class LibraryService : ServiceBase, ILibraryService
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private InventoryFolderImpl m_LibraryRootFolder;
+
+ public InventoryFolderImpl LibraryRootFolder
+ {
+ get { return m_LibraryRootFolder; }
+ }
+
+ private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
+
+ ///
+ /// Holds the root library folder and all its descendents. This is really only used during inventory
+ /// setup so that we don't have to repeatedly search the tree of library folders.
+ ///
+ protected Dictionary libraryFolders
+ = new Dictionary();
+
+ public LibraryService(IConfigSource config)
+ : base(config)
+ {
+ string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml");
+ string pLibName = "OpenSim Library";
+
+ IConfig libConfig = config.Configs["LibraryService"];
+ if (libConfig != null)
+ {
+ pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation);
+ pLibName = libConfig.GetString("LibraryName", pLibName);
+ }
+
+ m_log.Debug("[LIBRARY]: Starting library service...");
+
+ m_LibraryRootFolder = new InventoryFolderImpl();
+ m_LibraryRootFolder.Owner = libOwner;
+ m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000");
+ m_LibraryRootFolder.Name = pLibName;
+ m_LibraryRootFolder.ParentID = UUID.Zero;
+ m_LibraryRootFolder.Type = (short)8;
+ m_LibraryRootFolder.Version = (ushort)1;
+
+ libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
+
+ LoadLibraries(pLibrariesLocation);
+ }
+
+ public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
+ int assetType, int invType, UUID parentFolderID)
+ {
+ InventoryItemBase item = new InventoryItemBase();
+ item.Owner = libOwner;
+ item.CreatorId = libOwner.ToString();
+ item.ID = inventoryID;
+ item.AssetID = assetID;
+ item.Description = description;
+ item.Name = name;
+ item.AssetType = assetType;
+ item.InvType = invType;
+ item.Folder = parentFolderID;
+ item.BasePermissions = 0x7FFFFFFF;
+ item.EveryOnePermissions = 0x7FFFFFFF;
+ item.CurrentPermissions = 0x7FFFFFFF;
+ item.NextPermissions = 0x7FFFFFFF;
+ return item;
+ }
+
+ ///
+ /// Use the asset set information at path to load assets
+ ///
+ ///
+ ///
+ protected void LoadLibraries(string librariesControlPath)
+ {
+ m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath);
+ LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
+ }
+
+ ///
+ /// Read a library set from config
+ ///
+ ///
+ protected void ReadLibraryFromConfig(IConfig config, string path)
+ {
+ string basePath = Path.GetDirectoryName(path);
+ string foldersPath
+ = Path.Combine(
+ basePath, config.GetString("foldersFile", String.Empty));
+
+ LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
+
+ string itemsPath
+ = Path.Combine(
+ basePath, config.GetString("itemsFile", String.Empty));
+
+ LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
+ }
+
+ ///
+ /// Read a library inventory folder from a loaded configuration
+ ///
+ ///
+ private void ReadFolderFromConfig(IConfig config, string path)
+ {
+ InventoryFolderImpl folderInfo = new InventoryFolderImpl();
+
+ folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
+ folderInfo.Name = config.GetString("name", "unknown");
+ folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString()));
+ folderInfo.Type = (short)config.GetInt("type", 8);
+
+ folderInfo.Owner = libOwner;
+ folderInfo.Version = 1;
+
+ if (libraryFolders.ContainsKey(folderInfo.ParentID))
+ {
+ InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
+
+ libraryFolders.Add(folderInfo.ID, folderInfo);
+ parentFolder.AddChildFolder(folderInfo);
+
+// m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
+ }
+ else
+ {
+ m_log.WarnFormat(
+ "[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
+ folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
+ }
+ }
+
+ ///
+ /// Read a library inventory item metadata from a loaded configuration
+ ///
+ ///
+ private void ReadItemFromConfig(IConfig config, string path)
+ {
+ InventoryItemBase item = new InventoryItemBase();
+ item.Owner = libOwner;
+ item.CreatorId = libOwner.ToString();
+ item.ID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString()));
+ item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
+ item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
+ item.Name = config.GetString("name", String.Empty);
+ item.Description = config.GetString("description", item.Name);
+ item.InvType = config.GetInt("inventoryType", 0);
+ item.AssetType = config.GetInt("assetType", item.InvType);
+ item.CurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
+ item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
+ item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
+ item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
+ item.Flags = (uint)config.GetInt("flags", 0);
+
+ if (libraryFolders.ContainsKey(item.Folder))
+ {
+ InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
+ try
+ {
+ parentFolder.Items.Add(item.ID, item);
+ }
+ catch (Exception)
+ {
+ m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name);
+ }
+ }
+ else
+ {
+ m_log.WarnFormat(
+ "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
+ item.Name, item.ID, item.Folder);
+ }
+ }
+
+ private delegate void ConfigAction(IConfig config, string path);
+
+ ///
+ /// Load the given configuration at a path and perform an action on each Config contained within it
+ ///
+ ///
+ ///
+ ///
+ private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
+ {
+ if (File.Exists(path))
+ {
+ try
+ {
+ XmlConfigSource source = new XmlConfigSource(path);
+
+ for (int i = 0; i < source.Configs.Count; i++)
+ {
+ action(source.Configs[i], path);
+ }
+ }
+ catch (XmlException e)
+ {
+ m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
+ }
+ }
+ else
+ {
+ m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
+ }
+ }
+
+ ///
+ /// Looks like a simple getter, but is written like this for some consistency with the other Request
+ /// methods in the superclass
+ ///
+ ///
+ public Dictionary GetAllFolders()
+ {
+ Dictionary fs = new Dictionary();
+ fs.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
+ List fis = TraverseFolder(m_LibraryRootFolder);
+ foreach (InventoryFolderImpl f in fis)
+ {
+ fs.Add(f.ID, f);
+ }
+ //return libraryFolders;
+ return fs;
+ }
+
+ private List TraverseFolder(InventoryFolderImpl node)
+ {
+ List folders = node.RequestListOfFolderImpls();
+ List subs = new List();
+ foreach (InventoryFolderImpl f in folders)
+ subs.AddRange(TraverseFolder(f));
+
+ folders.AddRange(subs);
+ return folders;
+ }
+ }
+}
--
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