From 40d8e91008b7d76ce6b9398484c591eb51c85bdb Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 31 Jan 2010 11:10:57 -0800 Subject: * Added a few files that were missing in the repo. * New HGInventoryService which allows restricted access to inventory while outside --- .../InventoryService/HGInventoryService.cs | 302 +++++++++++++++++++++ 1 file changed, 302 insertions(+) create mode 100644 OpenSim/Services/InventoryService/HGInventoryService.cs (limited to 'OpenSim/Services/InventoryService/HGInventoryService.cs') diff --git a/OpenSim/Services/InventoryService/HGInventoryService.cs b/OpenSim/Services/InventoryService/HGInventoryService.cs new file mode 100644 index 0000000..85f3bfc --- /dev/null +++ b/OpenSim/Services/InventoryService/HGInventoryService.cs @@ -0,0 +1,302 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using OpenMetaverse; +using log4net; +using Nini.Config; +using System.Reflection; +using OpenSim.Services.Base; +using OpenSim.Services.Interfaces; +using OpenSim.Data; +using OpenSim.Framework; + +namespace OpenSim.Services.InventoryService +{ + public class HGInventoryService : XInventoryService, IInventoryService + { + private static readonly ILog m_log = + LogManager.GetLogger( + MethodBase.GetCurrentMethod().DeclaringType); + + protected IXInventoryData m_Database; + + public HGInventoryService(IConfigSource config) + : base(config) + { + string dllName = String.Empty; + string connString = String.Empty; + //string realm = "Inventory"; // OSG version doesn't use this + + // + // Try reading the [DatabaseService] section, if it exists + // + IConfig dbConfig = config.Configs["DatabaseService"]; + if (dbConfig != null) + { + if (dllName == String.Empty) + dllName = dbConfig.GetString("StorageProvider", String.Empty); + if (connString == String.Empty) + connString = dbConfig.GetString("ConnectionString", String.Empty); + } + + // + // Try reading the [InventoryService] section, if it exists + // + IConfig authConfig = config.Configs["InventoryService"]; + if (authConfig != null) + { + dllName = authConfig.GetString("StorageProvider", dllName); + connString = authConfig.GetString("ConnectionString", connString); + // realm = authConfig.GetString("Realm", realm); + } + + // + // We tried, but this doesn't exist. We can't proceed. + // + if (dllName == String.Empty) + throw new Exception("No StorageProvider configured"); + + m_Database = LoadPlugin(dllName, + new Object[] {connString, String.Empty}); + if (m_Database == null) + throw new Exception("Could not find a storage interface in the given module"); + + m_log.Debug("[HG INVENTORY SERVVICE]: Starting..."); + } + + public override bool CreateUserInventory(UUID principalID) + { + // NOGO + return false; + } + + + public override List GetInventorySkeleton(UUID principalID) + { + // NOGO for this inventory service + return new List(); + } + + public override InventoryFolderBase GetRootFolder(UUID principalID) + { + // Warp! Root folder for travelers + XInventoryFolder[] folders = m_Database.GetFolders( + new string[] { "agentID", "folderName"}, + new string[] { principalID.ToString(), "Suitcase" }); + + if (folders.Length > 0) + return ConvertToOpenSim(folders[0]); + + // make one + XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "Suitcase"); + return ConvertToOpenSim(suitcase); + } + + //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase) + //{ + + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures"); + // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash"); + + // return true; + //} + + + public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) + { + return GetRootFolder(principalID); + } + + // + // Use the inherited methods + // + //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) + //{ + //} + + //public List GetFolderItems(UUID principalID, UUID folderID) + //{ + //} + + //public override bool AddFolder(InventoryFolderBase folder) + //{ + // // Check if it's under the Suitcase folder + // List skel = base.GetInventorySkeleton(folder.Owner); + // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); + // List suitDescendents = GetDescendents(skel, suitcase.ID); + + // foreach (InventoryFolderBase f in suitDescendents) + // if (folder.ParentID == f.ID) + // { + // XInventoryFolder xFolder = ConvertFromOpenSim(folder); + // return m_Database.StoreFolder(xFolder); + // } + // return false; + //} + + private List GetDescendents(List lst, UUID root) + { + List direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; }); + if (direct == null) + return new List(); + + List indirect = new List(); + foreach (InventoryFolderBase f in direct) + indirect.AddRange(GetDescendents(lst, f.ID)); + + direct.AddRange(indirect); + return direct; + } + + // Use inherited method + //public bool UpdateFolder(InventoryFolderBase folder) + //{ + //} + + //public override bool MoveFolder(InventoryFolderBase folder) + //{ + // XInventoryFolder[] x = m_Database.GetFolders( + // new string[] { "folderID" }, + // new string[] { folder.ID.ToString() }); + + // if (x.Length == 0) + // return false; + + // // Check if it's under the Suitcase folder + // List skel = base.GetInventorySkeleton(folder.Owner); + // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); + // List suitDescendents = GetDescendents(skel, suitcase.ID); + + // foreach (InventoryFolderBase f in suitDescendents) + // if (folder.ParentID == f.ID) + // { + // x[0].parentFolderID = folder.ParentID; + // return m_Database.StoreFolder(x[0]); + // } + + // return false; + //} + + public override bool DeleteFolders(UUID principalID, List folderIDs) + { + // NOGO + return false; + } + + public override bool PurgeFolder(InventoryFolderBase folder) + { + // NOGO + return false; + } + + // Unfortunately we need to use the inherited method because of how DeRez works. + // The viewer sends the folderID hard-wired in the derez message + //public override bool AddItem(InventoryItemBase item) + //{ + // // Check if it's under the Suitcase folder + // List skel = base.GetInventorySkeleton(item.Owner); + // InventoryFolderBase suitcase = GetRootFolder(item.Owner); + // List suitDescendents = GetDescendents(skel, suitcase.ID); + + // foreach (InventoryFolderBase f in suitDescendents) + // if (item.Folder == f.ID) + // return m_Database.StoreItem(ConvertFromOpenSim(item)); + + // return false; + //} + + //public override bool UpdateItem(InventoryItemBase item) + //{ + // // Check if it's under the Suitcase folder + // List skel = base.GetInventorySkeleton(item.Owner); + // InventoryFolderBase suitcase = GetRootFolder(item.Owner); + // List suitDescendents = GetDescendents(skel, suitcase.ID); + + // foreach (InventoryFolderBase f in suitDescendents) + // if (item.Folder == f.ID) + // return m_Database.StoreItem(ConvertFromOpenSim(item)); + + // return false; + //} + + //public override bool MoveItems(UUID principalID, List items) + //{ + // // Principal is b0rked. *sigh* + // // + // // Let's assume they all have the same principal + // // Check if it's under the Suitcase folder + // List skel = base.GetInventorySkeleton(items[0].Owner); + // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner); + // List suitDescendents = GetDescendents(skel, suitcase.ID); + + // foreach (InventoryItemBase i in items) + // { + // foreach (InventoryFolderBase f in suitDescendents) + // if (i.Folder == f.ID) + // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString()); + // } + + // return true; + //} + + // Let these pass. Use inherited methods. + //public bool DeleteItems(UUID principalID, List itemIDs) + //{ + //} + + //public InventoryItemBase GetItem(InventoryItemBase item) + //{ + //} + + //public InventoryFolderBase GetFolder(InventoryFolderBase folder) + //{ + //} + + //public List GetActiveGestures(UUID principalID) + //{ + //} + + //public int GetAssetPermissions(UUID principalID, UUID assetID) + //{ + //} + + } +} -- cgit v1.1