From b6ac1c46cd473b129b70344f0001f1e8f97d8860 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 2 Aug 2011 00:13:04 +0100 Subject: Get rid of AvatarAppearance.Owner to simplify the code. This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned. --- OpenSim/Services/Interfaces/IAvatarService.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Services/Interfaces/IAvatarService.cs') diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index d7af562..0d5ab7d 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs @@ -180,9 +180,9 @@ namespace OpenSim.Services.Interfaces } } - public AvatarAppearance ToAvatarAppearance(UUID owner) + public AvatarAppearance ToAvatarAppearance() { - AvatarAppearance appearance = new AvatarAppearance(owner); + AvatarAppearance appearance = new AvatarAppearance(); if (Data.Count == 0) return appearance; -- cgit v1.1