From b1c8d0588829dfa76f89460eeb8406d9c4fc479f Mon Sep 17 00:00:00 2001 From: Master ScienceSim Date: Wed, 20 Oct 2010 16:17:54 -0700 Subject: Major refactoring of appearance handling. AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. --- OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs') diff --git a/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs b/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs index 96c05a9..1cd6bf8 100644 --- a/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs +++ b/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs @@ -87,6 +87,18 @@ namespace OpenSim.Services.Connectors #region IAvatarService + public AvatarAppearance GetAppearance(UUID userID) + { + AvatarData avatar = GetAvatar(userID); + return avatar.ToAvatarAppearance(userID); + } + + public bool SetAppearance(UUID userID, AvatarAppearance appearance) + { + AvatarData avatar = new AvatarData(appearance); + return SetAvatar(userID,avatar); + } + public AvatarData GetAvatar(UUID userID) { Dictionary sendData = new Dictionary(); -- cgit v1.1