From c11e047410fdabb5c53ebdb7cec637a177254aeb Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 15 May 2009 20:20:55 +0000 Subject: * Resolve bug where save oar would never complete if any assets were missing --- OpenSim/Services/AssetService/AssetService.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Services/AssetService/AssetService.cs') diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index bc6d752..af3a746 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs @@ -98,6 +98,8 @@ namespace OpenSim.Services.AssetService public bool Get(string id, Object sender, AssetRetrieved handler) { + //m_log.DebugFormat("[AssetService]: Got request for {0}", id); + UUID assetID; if (!UUID.TryParse(id, out assetID)) @@ -105,6 +107,8 @@ namespace OpenSim.Services.AssetService AssetBase asset = m_Database.FetchAsset(assetID); + //m_log.DebugFormat("[AssetService]: Got asset {0}", asset); + handler(id, sender, asset); return true; -- cgit v1.1