From feef1dd73243cfdd5322632fb67e64cabc1ad4bc Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 3 Dec 2011 02:05:11 +0000
Subject: Stop calling Animator.UpdateMovementAnimations() at the end of
 HandleAgentUpdate().

There's no point doing this if it's being called via PhysicsCollisionUpdate
---
 OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 663c9ae..8865b3d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1582,8 +1582,8 @@ namespace OpenSim.Region.Framework.Scenes
 //                    }
 //                }
 
-                if (update_movementflag && ParentID == 0)
-                    Animator.UpdateMovementAnimations();
+//                if (update_movementflag && ParentID == 0)
+//                    Animator.UpdateMovementAnimations();
             }
 
             m_scene.EventManager.TriggerOnClientMovement(this);
-- 
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