From fda6e18360d2b7bd22c8d2f6a797c05ab6485017 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 3 Nov 2016 22:23:36 +1000 Subject: Remove a bunch of spammy console messages. --- .../CoreModules/World/Archiver/AssetsArchiver.cs | 5 ----- .../Region/OptionalModules/World/NPC/NPCModule.cs | 26 ---------------------- 2 files changed, 31 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs index a8eae56..bc6a97d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs @@ -143,11 +143,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver asset.Data); m_assetsWritten++; - - //m_log.DebugFormat("[ARCHIVER]: Added asset {0}", m_assetsWritten); - - if (m_assetsWritten % LOG_ASSET_LOAD_NOTIFICATION_INTERVAL == 0) - m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", m_assetsWritten); } } diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 9232db9..3b94dff 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -181,17 +181,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); acd.Appearance = npcAppearance; - /* - for (int i = 0; - i < acd.Appearance.Texture.FaceTextures.Length; i++) - { - m_log.DebugFormat( - "[NPC MODULE]: NPC avatar {0} has texture id {1} : {2}", - acd.AgentID, i, - acd.Appearance.Texture.FaceTextures[i]); - } - */ - lock (m_avatars) { scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, @@ -201,12 +190,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC ScenePresence sp; if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) { - /* - m_log.DebugFormat( - "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", - sp.Name, sp.UUID); - */ - sp.CompleteMovement(npcAvatar, false); m_avatars.Add(npcAvatar.AgentId, npcAvatar); m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); @@ -237,11 +220,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC if (sp.IsSatOnObject || sp.SitGround) return false; -// m_log.DebugFormat( -// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", -// sp.Name, pos, scene.RegionInfo.RegionName, -// noFly, landAtTarget); - sp.MoveToTarget(pos, noFly, landAtTarget); sp.SetAlwaysRun = running; @@ -404,10 +382,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC { if (m_avatars.TryGetValue(agentID, out av)) { - /* - m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", - agentID, av.Name); - */ doRemove = true; } } -- cgit v1.1