From fd1b2a1c574a3397383a91279d56cece81945547 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 24 Feb 2014 19:20:50 +0000
Subject: Stop mesh avatars that specify the alpha texture in their bake slots
from causing the simulator to continually request that they rebake
This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service.
Relates to http://opensimulator.org/mantis/view.php?id=6927
---
.../Avatar/AvatarFactory/AvatarFactoryModule.cs | 50 +++++---------------
.../Tests/AvatarFactoryModuleTests.cs | 55 +++++++++++++++++++++-
2 files changed, 67 insertions(+), 38 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index cdad729..856c4e1 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -460,7 +460,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
}
-
// m_log.DebugFormat(
// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
// face.TextureID, idx, client.Name, client.AgentId);
@@ -474,16 +473,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
defonly = false; // found a non-default texture reference
- if (cache != null)
- {
- if (!cache.Check(face.TextureID.ToString()))
- return false;
- }
- else
- {
- if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
- return false;
- }
+ if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
+ return false;
}
// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
@@ -519,36 +510,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (missingTexturesOnly)
{
- if (cache != null)
+ if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
{
- if (cache.Check(face.TextureID.ToString()))
- continue;
- else
- {
- m_log.DebugFormat(
- "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
- face.TextureID, idx, sp.Name);
- }
+ continue;
}
else
{
- if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
- {
- continue;
- }
-
- else
- {
- // On inter-simulator teleports, this occurs if baked textures are not being stored by the
- // grid asset service (which means that they are not available to the new region and so have
- // to be re-requested from the client).
- //
- // The only available core OpenSimulator behaviour right now
- // is not to store these textures, temporarily or otherwise.
- m_log.DebugFormat(
- "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
- face.TextureID, idx, sp.Name);
- }
+ // On inter-simulator teleports, this occurs if baked textures are not being stored by the
+ // grid asset service (which means that they are not available to the new region and so have
+ // to be re-requested from the client).
+ //
+ // The only available core OpenSimulator behaviour right now
+ // is not to store these textures, temporarily or otherwise.
+ m_log.DebugFormat(
+ "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
+ face.TextureID, idx, sp.Name);
}
}
else
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index ff4c6c9..2019726 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -116,5 +116,58 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
Assert.That(eyesBake.Local, Is.False);
*/
}
+
+ ///
+ /// Test appearance setting where the baked texture UUID are library alpha textures.
+ ///
+ ///
+ /// For a mesh avatar, it appears these 'baked textures' are used. So these should not trigger a request to
+ /// rebake.
+ ///
+ [Test]
+ public void TestSetAppearanceAlphaBakedTextures()
+ {
+ TestHelpers.InMethod();
+ TestHelpers.EnableLogging();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+ UUID alphaTextureID = new UUID("3a367d1c-bef1-6d43-7595-e88c1e3aadb3");
+
+
+ // We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly
+ // to the AssetService, which will then store temporary and local assets permanently
+ CoreAssetCache assetCache = new CoreAssetCache();
+
+ AvatarFactoryModule afm = new AvatarFactoryModule();
+ TestScene scene = new SceneHelpers(assetCache).SetupScene();
+ SceneHelpers.SetupSceneModules(scene, afm);
+ ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
+
+ AssetBase libraryAsset;
+ libraryAsset
+ = new AssetBase(
+ alphaTextureID, "Default Alpha Layer Texturee", (sbyte)AssetType.Texture, userId.ToString());
+ libraryAsset.Data = new byte[] { 2 }; // Not necessary to have a genuine JPEG2000 asset here yet
+ libraryAsset.Temporary = false;
+ libraryAsset.Local = false;
+ scene.AssetService.Store(libraryAsset);
+
+ byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT];
+ for (byte i = 0; i < visualParams.Length; i++)
+ visualParams[i] = i;
+
+ Primitive.TextureEntry bakedTextureEntry = new Primitive.TextureEntry(TestHelpers.ParseTail(0x10));
+ uint eyesFaceIndex = (uint)AppearanceManager.BakeTypeToAgentTextureIndex(BakeType.Eyes);
+ Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
+
+ int rebakeRequestsReceived = 0;
+ ((TestClient)sp.ControllingClient).OnReceivedSendRebakeAvatarTextures += id => rebakeRequestsReceived++;
+
+ // This is the alpha texture
+ eyesFace.TextureID = alphaTextureID;
+ afm.SetAppearance(sp, bakedTextureEntry, visualParams, null);
+
+ Assert.That(rebakeRequestsReceived, Is.EqualTo(0));
+ }
}
-}
+}
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