From 46c6c35d4868e4ff538bdc2c65a7fade936c0ce1 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 25 Aug 2010 22:46:49 +0100 Subject: refactor: Push item retrieval and fixing part of Scene.RezObject() down into SceneObjectPartInventory --- .../Framework/Interfaces/IEntityInventory.cs | 12 ++++ OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 59 ++----------------- .../Framework/Scenes/SceneObjectPartInventory.cs | 66 +++++++++++++++++++++- 3 files changed, 82 insertions(+), 55 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index fd43923..ae2e844 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -29,6 +29,7 @@ using System.Collections.Generic; using System.Collections; using OpenMetaverse; using OpenSim.Framework; +using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.Framework.Interfaces { @@ -153,6 +154,17 @@ namespace OpenSim.Region.Framework.Interfaces /// If no inventory item has that name then an empty list is returned. /// IList GetInventoryItems(string name); + + /// + /// Get the scene object referenced by an inventory item. + /// + /// + /// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have + /// been adjusted to reflect the part and item from which it originates. + /// + /// + /// The scene object. Null if the scene object asset couldn't be found + SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item); /// /// Update an existing inventory item. diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 01be491..9fef8f4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1969,60 +1969,13 @@ namespace OpenSim.Region.Framework.Scenes if (null == item) return null; - UUID ownerID = item.OwnerID; - AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); - - if (null == rezAsset) - return null; - - string xmlData = Utils.BytesToString(rezAsset.Data); - SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); - - if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) + SceneObjectGroup group = sourcePart.Inventory.GetRezReadySceneObject(item); + + if (null == group) return null; - - group.ResetIDs(); - - SceneObjectPart rootPart = group.GetChildPart(group.UUID); - - // Since renaming the item in the inventory does not affect the name stored - // in the serialization, transfer the correct name from the inventory to the - // object itself before we rez. - rootPart.Name = item.Name; - rootPart.Description = item.Description; - - List partList = new List(group.Children.Values); - - group.SetGroup(sourcePart.GroupID, null); - - if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) - { - if (Permissions.PropagatePermissions()) - { - foreach (SceneObjectPart part in partList) - { - part.EveryoneMask = item.EveryonePermissions; - part.NextOwnerMask = item.NextPermissions; - } - - group.ApplyNextOwnerPermissions(); - } - } - - foreach (SceneObjectPart part in partList) - { - if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) - { - part.LastOwnerID = part.OwnerID; - part.OwnerID = item.OwnerID; - part.Inventory.ChangeInventoryOwner(item.OwnerID); - } - - part.EveryoneMask = item.EveryonePermissions; - part.NextOwnerMask = item.NextPermissions; - } - rootPart.TrimPermissions(); + if (!Permissions.CanRezObject(group.Children.Count, item.OwnerID, pos)) + return null; if (!Permissions.BypassPermissions()) { @@ -2038,7 +1991,7 @@ namespace OpenSim.Region.Framework.Scenes group.ScheduleGroupForFullUpdate(); - return rootPart.ParentGroup; + return group; } public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 4ae53a2..84b7365 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -37,6 +37,7 @@ using log4net; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes.Scripting; +using OpenSim.Region.Framework.Scenes.Serialization; namespace OpenSim.Region.Framework.Scenes { @@ -574,6 +575,68 @@ namespace OpenSim.Region.Framework.Scenes return items; } + public SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item) + { + UUID ownerID = item.OwnerID; + AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); + + if (null == rezAsset) + { + m_log.WarnFormat( + "[PRIM INVENTORY]: Could not find asset {0} for inventory item {1} in {2}", + item.AssetID, item.Name, m_part.Name); + return null; + } + + string xmlData = Utils.BytesToString(rezAsset.Data); + SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); + + group.ResetIDs(); + + SceneObjectPart rootPart = group.GetChildPart(group.UUID); + + // Since renaming the item in the inventory does not affect the name stored + // in the serialization, transfer the correct name from the inventory to the + // object itself before we rez. + rootPart.Name = item.Name; + rootPart.Description = item.Description; + + List partList = new List(group.Children.Values); + + group.SetGroup(m_part.GroupID, null); + + if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) + { + if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions()) + { + foreach (SceneObjectPart part in partList) + { + part.EveryoneMask = item.EveryonePermissions; + part.NextOwnerMask = item.NextPermissions; + } + + group.ApplyNextOwnerPermissions(); + } + } + + foreach (SceneObjectPart part in partList) + { + if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) + { + part.LastOwnerID = part.OwnerID; + part.OwnerID = item.OwnerID; + part.Inventory.ChangeInventoryOwner(item.OwnerID); + } + + part.EveryoneMask = item.EveryonePermissions; + part.NextOwnerMask = item.NextPermissions; + } + + rootPart.TrimPermissions(); + + return group; + } + /// /// Update an existing inventory item. /// @@ -1029,6 +1092,5 @@ namespace OpenSim.Region.Framework.Scenes } } } - } -} +} \ No newline at end of file -- cgit v1.1 From 24d06b12c2c361305dfcfd78497abb4bec3e3a38 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 25 Aug 2010 23:05:54 +0100 Subject: If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 117f869..952d280 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -335,7 +335,16 @@ namespace OpenSim.Region.Framework.Scenes public override UUID UUID { get { return m_rootPart.UUID; } - set { m_rootPart.UUID = value; } + set + { + m_rootPart.UUID = value; + + lock (m_parts) + { + m_parts.Remove(m_rootPart.UUID); + m_parts.Add(m_rootPart.UUID, m_rootPart); + } + } } public UUID OwnerID -- cgit v1.1 From 22fd00b002eab6fba066d76de7de224a01327fcb Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 25 Aug 2010 23:07:43 +0100 Subject: minor: remove mono compiler warning --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 5ae6439..665b39f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs @@ -253,16 +253,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api idx++; } - return values; - } private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) { RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); - LSL_List values = new LSL_List(); +// LSL_List values = new LSL_List(); int idx = 0; while (idx < rules.Length) { -- cgit v1.1 From 8031f8ec09df4f654c86a9c7bc498664f7b9d9dc Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 26 Aug 2010 00:08:53 +0100 Subject: Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking --- .../Avatar/Attachments/AttachmentsModule.cs | 2 +- .../InventoryAccess/InventoryAccessModule.cs | 6 +- .../World/Archiver/ArchiveReadRequest.cs | 55 +-- .../World/Objects/BuySell/BuySellModule.cs | 5 +- .../CoreModules/World/WorldMap/MapImageModule.cs | 512 +++++++++++---------- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 21 +- .../Framework/Scenes/Scene.PacketHandlers.cs | 38 +- OpenSim/Region/Framework/Scenes/Scene.cs | 35 +- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 111 +++-- .../Region/Framework/Scenes/SceneObjectGroup.cs | 131 +++--- .../Framework/Scenes/SceneObjectPartInventory.cs | 5 +- .../ContentManagementSystem/CMEntityCollection.cs | 19 +- .../ContentManagementSystem/CMModel.cs | 35 +- .../ContentManagementSystem/CMView.cs | 9 +- .../ContentManagementEntity.cs | 173 +++---- .../ContentManagementSystem/MetaEntity.cs | 38 +- .../Scripting/Minimodule/SOPObject.cs | 19 +- .../Shared/Api/Implementation/LSL_Api.cs | 100 ++-- OpenSim/Region/ScriptEngine/Shared/Helpers.cs | 11 +- 19 files changed, 739 insertions(+), 586 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 365cdbb..847a999 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -406,7 +406,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) { if (!m_scene.Permissions.CanRezObject( - part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition)) + part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition)) return; presence.Appearance.DetachAttachment(itemID); diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index eef0c73..6decf54 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -526,7 +526,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess group.RootPart.CreateSelected = true; if (!m_Scene.Permissions.CanRezObject( - group.Children.Count, remoteClient.AgentId, pos) + group.PrimCount, remoteClient.AgentId, pos) && !attachment) { // The client operates in no fail mode. It will @@ -594,7 +594,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess rootPart.Name = item.Name; rootPart.Description = item.Description; - List partList = new List(group.Children.Values); + List partList = null; + lock (group.Children) + partList = new List(group.Children.Values); group.SetGroup(remoteClient.ActiveGroupId, remoteClient); if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index bc653ce..1623e6e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -243,36 +243,39 @@ namespace OpenSim.Region.CoreModules.World.Archiver // to the same scene (when this is possible). sceneObject.ResetIDs(); - foreach (SceneObjectPart part in sceneObject.Children.Values) + lock (sceneObject.Children) { - if (!ResolveUserUuid(part.CreatorID)) - part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; - - if (!ResolveUserUuid(part.OwnerID)) - part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; - - if (!ResolveUserUuid(part.LastOwnerID)) - part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; - - // And zap any troublesome sit target information - part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); - part.SitTargetPosition = new Vector3(0, 0, 0); - - // Fix ownership/creator of inventory items - // Not doing so results in inventory items - // being no copy/no mod for everyone - lock (part.TaskInventory) + foreach (SceneObjectPart part in sceneObject.Children.Values) { - TaskInventoryDictionary inv = part.TaskInventory; - foreach (KeyValuePair kvp in inv) + if (!ResolveUserUuid(part.CreatorID)) + part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; + + if (!ResolveUserUuid(part.OwnerID)) + part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; + + if (!ResolveUserUuid(part.LastOwnerID)) + part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; + + // And zap any troublesome sit target information + part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); + part.SitTargetPosition = new Vector3(0, 0, 0); + + // Fix ownership/creator of inventory items + // Not doing so results in inventory items + // being no copy/no mod for everyone + lock (part.TaskInventory) { - if (!ResolveUserUuid(kvp.Value.OwnerID)) - { - kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; - } - if (!ResolveUserUuid(kvp.Value.CreatorID)) + TaskInventoryDictionary inv = part.TaskInventory; + foreach (KeyValuePair kvp in inv) { - kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; + if (!ResolveUserUuid(kvp.Value.OwnerID)) + { + kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; + } + if (!ResolveUserUuid(kvp.Value.CreatorID)) + { + kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; + } } } } diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index 62abd4c..8ce6daf 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs @@ -128,7 +128,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell group.SetOwnerId(remoteClient.AgentId); group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId); - List partList = new List(group.Children.Values); + List partList = null; + + lock (group.Children) + partList = new List(group.Children.Values); if (m_scene.Permissions.PropagatePermissions()) { diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs index b96d95a..2f70c0a 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs @@ -227,277 +227,281 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { SceneObjectGroup mapdot = (SceneObjectGroup)obj; Color mapdotspot = Color.Gray; // Default color when prim color is white + // Loop over prim in group - foreach (SceneObjectPart part in mapdot.Children.Values) + lock (mapdot.Children) { - if (part == null) - continue; - - // Draw if the object is at least 1 meter wide in any direction - if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) + foreach (SceneObjectPart part in mapdot.Children.Values) { - // Try to get the RGBA of the default texture entry.. - // - try + if (part == null) + continue; + + // Draw if the object is at least 1 meter wide in any direction + if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) { - // get the null checks out of the way - // skip the ones that break - if (part == null) - continue; - - if (part.Shape == null) - continue; - - if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass) - continue; // eliminates trees from this since we don't really have a good tree representation - // if you want tree blocks on the map comment the above line and uncomment the below line - //mapdotspot = Color.PaleGreen; - - Primitive.TextureEntry textureEntry = part.Shape.Textures; - - if (textureEntry == null || textureEntry.DefaultTexture == null) - continue; - - Color4 texcolor = textureEntry.DefaultTexture.RGBA; - - // Not sure why some of these are null, oh well. - - int colorr = 255 - (int)(texcolor.R * 255f); - int colorg = 255 - (int)(texcolor.G * 255f); - int colorb = 255 - (int)(texcolor.B * 255f); - - if (!(colorr == 255 && colorg == 255 && colorb == 255)) + // Try to get the RGBA of the default texture entry.. + // + try { - //Try to set the map spot color - try - { - // If the color gets goofy somehow, skip it *shakes fist at Color4 - mapdotspot = Color.FromArgb(colorr, colorg, colorb); - } - catch (ArgumentException) + // get the null checks out of the way + // skip the ones that break + if (part == null) + continue; + + if (part.Shape == null) + continue; + + if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass) + continue; // eliminates trees from this since we don't really have a good tree representation + // if you want tree blocks on the map comment the above line and uncomment the below line + //mapdotspot = Color.PaleGreen; + + Primitive.TextureEntry textureEntry = part.Shape.Textures; + + if (textureEntry == null || textureEntry.DefaultTexture == null) + continue; + + Color4 texcolor = textureEntry.DefaultTexture.RGBA; + + // Not sure why some of these are null, oh well. + + int colorr = 255 - (int)(texcolor.R * 255f); + int colorg = 255 - (int)(texcolor.G * 255f); + int colorb = 255 - (int)(texcolor.B * 255f); + + if (!(colorr == 255 && colorg == 255 && colorb == 255)) { + //Try to set the map spot color + try + { + // If the color gets goofy somehow, skip it *shakes fist at Color4 + mapdotspot = Color.FromArgb(colorr, colorg, colorb); + } + catch (ArgumentException) + { + } } } - } - catch (IndexOutOfRangeException) - { - // Windows Array - } - catch (ArgumentOutOfRangeException) - { - // Mono Array - } - - Vector3 pos = part.GetWorldPosition(); - - // skip prim outside of retion - if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) - continue; - - // skip prim in non-finite position - if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) || - Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y)) - continue; - - // Figure out if object is under 256m above the height of the terrain - bool isBelow256AboveTerrain = false; - - try - { - isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f)); - } - catch (Exception) - { - } - - if (isBelow256AboveTerrain) - { - // Translate scale by rotation so scale is represented properly when object is rotated - Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); - Vector3 scale = new Vector3(); - Vector3 tScale = new Vector3(); - Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); - - Quaternion llrot = part.GetWorldRotation(); - Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); - scale = lscale * rot; - - // negative scales don't work in this situation - scale.X = Math.Abs(scale.X); - scale.Y = Math.Abs(scale.Y); - scale.Z = Math.Abs(scale.Z); - - // This scaling isn't very accurate and doesn't take into account the face rotation :P - int mapdrawstartX = (int)(pos.X - scale.X); - int mapdrawstartY = (int)(pos.Y - scale.Y); - int mapdrawendX = (int)(pos.X + scale.X); - int mapdrawendY = (int)(pos.Y + scale.Y); - - // If object is beyond the edge of the map, don't draw it to avoid errors - if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) - || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 - || mapdrawendY > ((int)Constants.RegionSize - 1)) + catch (IndexOutOfRangeException) + { + // Windows Array + } + catch (ArgumentOutOfRangeException) + { + // Mono Array + } + + Vector3 pos = part.GetWorldPosition(); + + // skip prim outside of retion + if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) continue; - -#region obb face reconstruction part duex - Vector3[] vertexes = new Vector3[8]; - - // float[] distance = new float[6]; - Vector3[] FaceA = new Vector3[6]; // vertex A for Facei - Vector3[] FaceB = new Vector3[6]; // vertex B for Facei - Vector3[] FaceC = new Vector3[6]; // vertex C for Facei - Vector3[] FaceD = new Vector3[6]; // vertex D for Facei - - tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z); - scale = ((tScale * rot)); - vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); - // vertexes[0].x = pos.X + vertexes[0].x; - //vertexes[0].y = pos.Y + vertexes[0].y; - //vertexes[0].z = pos.Z + vertexes[0].z; - - FaceA[0] = vertexes[0]; - FaceB[3] = vertexes[0]; - FaceA[4] = vertexes[0]; - - tScale = lscale; - scale = ((tScale * rot)); - vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); - - // vertexes[1].x = pos.X + vertexes[1].x; - // vertexes[1].y = pos.Y + vertexes[1].y; - //vertexes[1].z = pos.Z + vertexes[1].z; - - FaceB[0] = vertexes[1]; - FaceA[1] = vertexes[1]; - FaceC[4] = vertexes[1]; - - tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z); - scale = ((tScale * rot)); - - vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); - - //vertexes[2].x = pos.X + vertexes[2].x; - //vertexes[2].y = pos.Y + vertexes[2].y; - //vertexes[2].z = pos.Z + vertexes[2].z; - - FaceC[0] = vertexes[2]; - FaceD[3] = vertexes[2]; - FaceC[5] = vertexes[2]; - - tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z); - scale = ((tScale * rot)); - vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); - - //vertexes[3].x = pos.X + vertexes[3].x; - // vertexes[3].y = pos.Y + vertexes[3].y; - // vertexes[3].z = pos.Z + vertexes[3].z; - - FaceD[0] = vertexes[3]; - FaceC[1] = vertexes[3]; - FaceA[5] = vertexes[3]; - - tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z); - scale = ((tScale * rot)); - vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); - - // vertexes[4].x = pos.X + vertexes[4].x; - // vertexes[4].y = pos.Y + vertexes[4].y; - // vertexes[4].z = pos.Z + vertexes[4].z; - - FaceB[1] = vertexes[4]; - FaceA[2] = vertexes[4]; - FaceD[4] = vertexes[4]; - - tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z); - scale = ((tScale * rot)); - vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); - - // vertexes[5].x = pos.X + vertexes[5].x; - // vertexes[5].y = pos.Y + vertexes[5].y; - // vertexes[5].z = pos.Z + vertexes[5].z; - - FaceD[1] = vertexes[5]; - FaceC[2] = vertexes[5]; - FaceB[5] = vertexes[5]; - - tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z); - scale = ((tScale * rot)); - vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); - - // vertexes[6].x = pos.X + vertexes[6].x; - // vertexes[6].y = pos.Y + vertexes[6].y; - // vertexes[6].z = pos.Z + vertexes[6].z; - - FaceB[2] = vertexes[6]; - FaceA[3] = vertexes[6]; - FaceB[4] = vertexes[6]; - - tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z); - scale = ((tScale * rot)); - vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); - - // vertexes[7].x = pos.X + vertexes[7].x; - // vertexes[7].y = pos.Y + vertexes[7].y; - // vertexes[7].z = pos.Z + vertexes[7].z; - - FaceD[2] = vertexes[7]; - FaceC[3] = vertexes[7]; - FaceD[5] = vertexes[7]; -#endregion - - //int wy = 0; - - //bool breakYN = false; // If we run into an error drawing, break out of the - // loop so we don't lag to death on error handling - DrawStruct ds = new DrawStruct(); - ds.brush = new SolidBrush(mapdotspot); - //ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY); - - ds.trns = new face[FaceA.Length]; - - for (int i = 0; i < FaceA.Length; i++) + + // skip prim in non-finite position + if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) || + Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y)) + continue; + + // Figure out if object is under 256m above the height of the terrain + bool isBelow256AboveTerrain = false; + + try { - Point[] working = new Point[5]; - working[0] = project(FaceA[i], axPos); - working[1] = project(FaceB[i], axPos); - working[2] = project(FaceD[i], axPos); - working[3] = project(FaceC[i], axPos); - working[4] = project(FaceA[i], axPos); - - face workingface = new face(); - workingface.pts = working; - - ds.trns[i] = workingface; + isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f)); } - - z_sort.Add(part.LocalId, ds); - z_localIDs.Add(part.LocalId); - z_sortheights.Add(pos.Z); - - //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) - //{ - //for (wy = mapdrawstartY; wy < mapdrawendY; wy++) + catch (Exception) + { + } + + if (isBelow256AboveTerrain) + { + // Translate scale by rotation so scale is represented properly when object is rotated + Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); + Vector3 scale = new Vector3(); + Vector3 tScale = new Vector3(); + Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); + + Quaternion llrot = part.GetWorldRotation(); + Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); + scale = lscale * rot; + + // negative scales don't work in this situation + scale.X = Math.Abs(scale.X); + scale.Y = Math.Abs(scale.Y); + scale.Z = Math.Abs(scale.Z); + + // This scaling isn't very accurate and doesn't take into account the face rotation :P + int mapdrawstartX = (int)(pos.X - scale.X); + int mapdrawstartY = (int)(pos.Y - scale.Y); + int mapdrawendX = (int)(pos.X + scale.X); + int mapdrawendY = (int)(pos.Y + scale.Y); + + // If object is beyond the edge of the map, don't draw it to avoid errors + if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) + || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 + || mapdrawendY > ((int)Constants.RegionSize - 1)) + continue; + + #region obb face reconstruction part duex + Vector3[] vertexes = new Vector3[8]; + + // float[] distance = new float[6]; + Vector3[] FaceA = new Vector3[6]; // vertex A for Facei + Vector3[] FaceB = new Vector3[6]; // vertex B for Facei + Vector3[] FaceC = new Vector3[6]; // vertex C for Facei + Vector3[] FaceD = new Vector3[6]; // vertex D for Facei + + tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z); + scale = ((tScale * rot)); + vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); + // vertexes[0].x = pos.X + vertexes[0].x; + //vertexes[0].y = pos.Y + vertexes[0].y; + //vertexes[0].z = pos.Z + vertexes[0].z; + + FaceA[0] = vertexes[0]; + FaceB[3] = vertexes[0]; + FaceA[4] = vertexes[0]; + + tScale = lscale; + scale = ((tScale * rot)); + vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); + + // vertexes[1].x = pos.X + vertexes[1].x; + // vertexes[1].y = pos.Y + vertexes[1].y; + //vertexes[1].z = pos.Z + vertexes[1].z; + + FaceB[0] = vertexes[1]; + FaceA[1] = vertexes[1]; + FaceC[4] = vertexes[1]; + + tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z); + scale = ((tScale * rot)); + + vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); + + //vertexes[2].x = pos.X + vertexes[2].x; + //vertexes[2].y = pos.Y + vertexes[2].y; + //vertexes[2].z = pos.Z + vertexes[2].z; + + FaceC[0] = vertexes[2]; + FaceD[3] = vertexes[2]; + FaceC[5] = vertexes[2]; + + tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z); + scale = ((tScale * rot)); + vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); + + //vertexes[3].x = pos.X + vertexes[3].x; + // vertexes[3].y = pos.Y + vertexes[3].y; + // vertexes[3].z = pos.Z + vertexes[3].z; + + FaceD[0] = vertexes[3]; + FaceC[1] = vertexes[3]; + FaceA[5] = vertexes[3]; + + tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z); + scale = ((tScale * rot)); + vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); + + // vertexes[4].x = pos.X + vertexes[4].x; + // vertexes[4].y = pos.Y + vertexes[4].y; + // vertexes[4].z = pos.Z + vertexes[4].z; + + FaceB[1] = vertexes[4]; + FaceA[2] = vertexes[4]; + FaceD[4] = vertexes[4]; + + tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z); + scale = ((tScale * rot)); + vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); + + // vertexes[5].x = pos.X + vertexes[5].x; + // vertexes[5].y = pos.Y + vertexes[5].y; + // vertexes[5].z = pos.Z + vertexes[5].z; + + FaceD[1] = vertexes[5]; + FaceC[2] = vertexes[5]; + FaceB[5] = vertexes[5]; + + tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z); + scale = ((tScale * rot)); + vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); + + // vertexes[6].x = pos.X + vertexes[6].x; + // vertexes[6].y = pos.Y + vertexes[6].y; + // vertexes[6].z = pos.Z + vertexes[6].z; + + FaceB[2] = vertexes[6]; + FaceA[3] = vertexes[6]; + FaceB[4] = vertexes[6]; + + tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z); + scale = ((tScale * rot)); + vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); + + // vertexes[7].x = pos.X + vertexes[7].x; + // vertexes[7].y = pos.Y + vertexes[7].y; + // vertexes[7].z = pos.Z + vertexes[7].z; + + FaceD[2] = vertexes[7]; + FaceC[3] = vertexes[7]; + FaceD[5] = vertexes[7]; + #endregion + + //int wy = 0; + + //bool breakYN = false; // If we run into an error drawing, break out of the + // loop so we don't lag to death on error handling + DrawStruct ds = new DrawStruct(); + ds.brush = new SolidBrush(mapdotspot); + //ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY); + + ds.trns = new face[FaceA.Length]; + + for (int i = 0; i < FaceA.Length; i++) + { + Point[] working = new Point[5]; + working[0] = project(FaceA[i], axPos); + working[1] = project(FaceB[i], axPos); + working[2] = project(FaceD[i], axPos); + working[3] = project(FaceC[i], axPos); + working[4] = project(FaceA[i], axPos); + + face workingface = new face(); + workingface.pts = working; + + ds.trns[i] = workingface; + } + + z_sort.Add(part.LocalId, ds); + z_localIDs.Add(part.LocalId); + z_sortheights.Add(pos.Z); + + //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) //{ - //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); - //try + //for (wy = mapdrawstartY; wy < mapdrawendY; wy++) //{ - // Remember, flip the y! - // mapbmp.SetPixel(wx, (255 - wy), mapdotspot); + //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); + //try + //{ + // Remember, flip the y! + // mapbmp.SetPixel(wx, (255 - wy), mapdotspot); + //} + //catch (ArgumentException) + //{ + // breakYN = true; + //} + + //if (breakYN) + // break; //} - //catch (ArgumentException) - //{ - // breakYN = true; - //} - + //if (breakYN) // break; //} - - //if (breakYN) - // break; - //} - } // Object is within 256m Z of terrain - } // object is at least a meter wide + } // Object is within 256m Z of terrain + } // object is at least a meter wide + } // mapdot.Children lock } // loop over group children } // entitybase is sceneobject group } // foreach loop over entities diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9fef8f4..379128a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1974,7 +1974,7 @@ namespace OpenSim.Region.Framework.Scenes if (null == group) return null; - if (!Permissions.CanRezObject(group.Children.Count, item.OwnerID, pos)) + if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos)) return null; if (!Permissions.BypassPermissions()) @@ -2051,8 +2051,11 @@ namespace OpenSim.Region.Framework.Scenes sog.SetGroup(groupID, remoteClient); sog.ScheduleGroupForFullUpdate(); - foreach (SceneObjectPart child in sog.Children.Values) - child.Inventory.ChangeInventoryOwner(ownerID); + lock (sog.Children) + { + foreach (SceneObjectPart child in sog.Children.Values) + child.Inventory.ChangeInventoryOwner(ownerID); + } } else { @@ -2062,16 +2065,18 @@ namespace OpenSim.Region.Framework.Scenes if (sog.GroupID != groupID) continue; - foreach (SceneObjectPart child in sog.Children.Values) + lock (sog.Children) { - child.LastOwnerID = child.OwnerID; - child.Inventory.ChangeInventoryOwner(groupID); + foreach (SceneObjectPart child in sog.Children.Values) + { + child.LastOwnerID = child.OwnerID; + child.Inventory.ChangeInventoryOwner(groupID); + } } sog.SetOwnerId(groupID); sog.ApplyNextOwnerPermissions(); - } - + } } foreach (uint localID in localIDs) diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index e25b1f1..9f1575d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -156,21 +156,29 @@ namespace OpenSim.Region.Framework.Scenes } break; } - else - { - // We also need to check the children of this prim as they - // can be selected as well and send property information - bool foundPrim = false; - foreach (KeyValuePair child in ((SceneObjectGroup) ent).Children) - { - if (child.Value.LocalId == primLocalID) - { - child.Value.GetProperties(remoteClient); - foundPrim = true; - break; - } - } - if (foundPrim) break; + else + { + // We also need to check the children of this prim as they + // can be selected as well and send property information + bool foundPrim = false; + + SceneObjectGroup sog = ent as SceneObjectGroup; + + lock (sog.Children) + { + foreach (KeyValuePair child in (sog.Children)) + { + if (child.Value.LocalId == primLocalID) + { + child.Value.GetProperties(remoteClient); + foundPrim = true; + break; + } + } + } + + if (foundPrim) + break; } } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b808c6d..8556105 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1756,8 +1756,9 @@ namespace OpenSim.Region.Framework.Scenes if (group.RootPart == null) { - m_log.ErrorFormat("[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children", - group.Children == null ? 0 : group.Children.Count); + m_log.ErrorFormat( + "[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children", + group.Children == null ? 0 : group.PrimCount); } AddRestoredSceneObject(group, true, true); @@ -2064,18 +2065,22 @@ namespace OpenSim.Region.Framework.Scenes group.RemoveScriptInstances(true); } - foreach (SceneObjectPart part in group.Children.Values) + lock (group.Children) { - if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) + foreach (SceneObjectPart part in group.Children.Values) { - PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? - } - else if (part.PhysActor != null) - { - PhysicsScene.RemovePrim(part.PhysActor); - part.PhysActor = null; + if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) + { + PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? + } + else if (part.PhysActor != null) + { + PhysicsScene.RemovePrim(part.PhysActor); + part.PhysActor = null; + } } } + // if (rootPart.PhysActor != null) // { // PhysicsScene.RemovePrim(rootPart.PhysActor); @@ -2426,14 +2431,16 @@ namespace OpenSim.Region.Framework.Scenes // Force allocation of new LocalId // - foreach (SceneObjectPart p in sceneObject.Children.Values) - p.LocalId = 0; + lock (sceneObject.Children) + { + foreach (SceneObjectPart p in sceneObject.Children.Values) + p.LocalId = 0; + } if (sceneObject.IsAttachmentCheckFull()) // Attachment { sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); sceneObject.RootPart.AddFlag(PrimFlags.Phantom); - // Don't sent a full update here because this will cause full updates to be sent twice for // attachments on region crossings, resulting in viewer glitches. @@ -2447,7 +2454,6 @@ namespace OpenSim.Region.Framework.Scenes if (sp != null) { - SceneObjectGroup grp = sceneObject; m_log.DebugFormat( @@ -2459,7 +2465,6 @@ namespace OpenSim.Region.Framework.Scenes if (AttachmentsModule != null) AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); - } else { diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 31faeec..2b24706 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -364,45 +364,48 @@ namespace OpenSim.Region.Framework.Scenes // "[SCENE GRAPH]: Adding object {0} {1} to region {2}", // sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); - if (m_parentScene.m_clampPrimSize) + lock (sceneObject.Children) { - foreach (SceneObjectPart part in sceneObject.Children.Values) + if (m_parentScene.m_clampPrimSize) { - Vector3 scale = part.Shape.Scale; - - if (scale.X > m_parentScene.m_maxNonphys) - scale.X = m_parentScene.m_maxNonphys; - if (scale.Y > m_parentScene.m_maxNonphys) - scale.Y = m_parentScene.m_maxNonphys; - if (scale.Z > m_parentScene.m_maxNonphys) - scale.Z = m_parentScene.m_maxNonphys; - - part.Shape.Scale = scale; + foreach (SceneObjectPart part in sceneObject.Children.Values) + { + Vector3 scale = part.Shape.Scale; + + if (scale.X > m_parentScene.m_maxNonphys) + scale.X = m_parentScene.m_maxNonphys; + if (scale.Y > m_parentScene.m_maxNonphys) + scale.Y = m_parentScene.m_maxNonphys; + if (scale.Z > m_parentScene.m_maxNonphys) + scale.Z = m_parentScene.m_maxNonphys; + + part.Shape.Scale = scale; + } } - } + + sceneObject.AttachToScene(m_parentScene); + + if (sendClientUpdates) + sceneObject.ScheduleGroupForFullUpdate(); + + Entities.Add(sceneObject); + m_numPrim += sceneObject.Children.Count; - sceneObject.AttachToScene(m_parentScene); + if (attachToBackup) + sceneObject.AttachToBackup(); - if (sendClientUpdates) - sceneObject.ScheduleGroupForFullUpdate(); - - Entities.Add(sceneObject); - m_numPrim += sceneObject.Children.Count; - - if (attachToBackup) - sceneObject.AttachToBackup(); - - if (OnObjectCreate != null) - OnObjectCreate(sceneObject); - - lock (m_dictionary_lock) - { - SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; - SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; - foreach (SceneObjectPart part in sceneObject.Children.Values) + if (OnObjectCreate != null) + OnObjectCreate(sceneObject); + + lock (m_dictionary_lock) { - SceneObjectGroupsByFullID[part.UUID] = sceneObject; - SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; + SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; + SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; + foreach (SceneObjectPart part in sceneObject.Children.Values) + { + SceneObjectGroupsByFullID[part.UUID] = sceneObject; + SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; + } } } } @@ -420,11 +423,16 @@ namespace OpenSim.Region.Framework.Scenes { if (!resultOfObjectLinked) { - m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count; - - if ((((SceneObjectGroup)Entities[uuid]).RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) + SceneObjectGroup sog = Entities[uuid] as SceneObjectGroup; + + lock (sog.Children) { - RemovePhysicalPrim(((SceneObjectGroup)Entities[uuid]).Children.Count); + m_numPrim -= sog.PrimCount; + + if ((((SceneObjectGroup)Entities[uuid]).RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) + { + RemovePhysicalPrim(sog.PrimCount); + } } } @@ -1603,7 +1611,7 @@ namespace OpenSim.Region.Framework.Scenes { if (part != null) { - if (part.ParentGroup.Children.Count != 1) // Skip single + if (part.ParentGroup.PrimCount != 1) // Skip single { if (part.LinkNum < 2) // Root rootParts.Add(part); @@ -1631,8 +1639,15 @@ namespace OpenSim.Region.Framework.Scenes // However, editing linked parts and unlinking may be different // SceneObjectGroup group = root.ParentGroup; - List newSet = new List(group.Children.Values); - int numChildren = group.Children.Count; + + List newSet = null; + int numChildren = -1; + + lock (group.Children) + { + newSet = new List(group.Children.Values); + numChildren = group.PrimCount; + } // If there are prims left in a link set, but the root is // slated for unlink, we need to do this @@ -1711,12 +1726,17 @@ namespace OpenSim.Region.Framework.Scenes { if (ent is SceneObjectGroup) { - foreach (KeyValuePair subent in ((SceneObjectGroup)ent).Children) + SceneObjectGroup sog = ent as SceneObjectGroup; + + lock (sog.Children) { - if (subent.Value.LocalId == localID) + foreach (KeyValuePair subent in sog.Children) { - objid = subent.Key; - obj = subent.Value; + if (subent.Value.LocalId == localID) + { + objid = subent.Key; + obj = subent.Value; + } } } } @@ -1781,7 +1801,8 @@ namespace OpenSim.Region.Framework.Scenes SceneObjectGroup original = GetGroupByPrim(originalPrimID); if (original != null) { - if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition)) + if (m_parentScene.Permissions.CanDuplicateObject( + original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) { SceneObjectGroup copy = original.Copy(true); copy.AbsolutePosition = copy.AbsolutePosition + offset; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 952d280..5ee8d73 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -213,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes /// public int PrimCount { - get { return m_parts.Count; } + get { lock (m_parts) { return m_parts.Count; } } } protected Quaternion m_rotation = Quaternion.Identity; @@ -237,6 +237,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// The parts of this scene object group. You must lock this property before using it. + /// If you want to know the number of children, consider using the PrimCount property instead /// public Dictionary Children { @@ -298,6 +299,7 @@ namespace OpenSim.Region.Framework.Scenes { m_scene.CrossPrimGroupIntoNewRegion(val, this, true); } + if (RootPart.GetStatusSandbox()) { if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) @@ -308,6 +310,7 @@ namespace OpenSim.Region.Framework.Scenes return; } } + lock (m_parts) { foreach (SceneObjectPart part in m_parts.Values) @@ -558,21 +561,23 @@ namespace OpenSim.Region.Framework.Scenes if (m_rootPart.LocalId == 0) m_rootPart.LocalId = m_scene.AllocateLocalId(); - // No need to lock here since the object isn't yet in a scene - foreach (SceneObjectPart part in m_parts.Values) + lock (m_parts) { - if (Object.ReferenceEquals(part, m_rootPart)) - { - continue; - } - - if (part.LocalId == 0) + foreach (SceneObjectPart part in m_parts.Values) { - part.LocalId = m_scene.AllocateLocalId(); + if (Object.ReferenceEquals(part, m_rootPart)) + { + continue; + } + + if (part.LocalId == 0) + { + part.LocalId = m_scene.AllocateLocalId(); + } + + part.ParentID = m_rootPart.LocalId; + //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); } - - part.ParentID = m_rootPart.LocalId; - //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); } ApplyPhysics(m_scene.m_physicalPrim); @@ -670,7 +675,7 @@ namespace OpenSim.Region.Framework.Scenes minY = 256f; minZ = 8192f; - lock(m_parts); + lock(m_parts) { foreach (SceneObjectPart part in m_parts.Values) { @@ -995,9 +1000,12 @@ namespace OpenSim.Region.Framework.Scenes m_rootPart.AttachedAvatar = agentID; //Anakin Lohner bug #3839 - foreach (SceneObjectPart p in m_parts.Values) + lock (m_parts) { - p.AttachedAvatar = agentID; + foreach (SceneObjectPart p in m_parts.Values) + { + p.AttachedAvatar = agentID; + } } if (m_rootPart.PhysActor != null) @@ -1065,10 +1073,14 @@ namespace OpenSim.Region.Framework.Scenes AbsolutePosition = detachedpos; m_rootPart.AttachedAvatar = UUID.Zero; - //Anakin Lohner bug #3839 - foreach (SceneObjectPart p in m_parts.Values) + + //Anakin Lohner bug #3839 + lock (m_parts) { - p.AttachedAvatar = UUID.Zero; + foreach (SceneObjectPart p in m_parts.Values) + { + p.AttachedAvatar = UUID.Zero; + } } m_rootPart.SetParentLocalId(0); @@ -1094,10 +1106,14 @@ namespace OpenSim.Region.Framework.Scenes } m_rootPart.AttachedAvatar = UUID.Zero; + //Anakin Lohner bug #3839 - foreach (SceneObjectPart p in m_parts.Values) + lock (m_parts) { - p.AttachedAvatar = UUID.Zero; + foreach (SceneObjectPart p in m_parts.Values) + { + p.AttachedAvatar = UUID.Zero; + } } m_rootPart.SetParentLocalId(0); @@ -1160,9 +1176,8 @@ namespace OpenSim.Region.Framework.Scenes part.ParentID = 0; part.LinkNum = 0; - // No locking required since the SOG should not be in the scene yet - one can't change root parts after - // the scene object has been attached to the scene - m_parts.Add(m_rootPart.UUID, m_rootPart); + lock (m_parts) + m_parts.Add(m_rootPart.UUID, m_rootPart); } /// @@ -1625,7 +1640,7 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// + /// Copy the given part as the root part of this scene object. /// /// /// @@ -1882,11 +1897,12 @@ namespace OpenSim.Region.Framework.Scenes /// public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) { - SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); - newPart.SetParent(this); - + SceneObjectPart newPart = null; + lock (m_parts) - { + { + newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); + newPart.SetParent(this); m_parts.Add(newPart.UUID, newPart); } @@ -1903,14 +1919,15 @@ namespace OpenSim.Region.Framework.Scenes /// public void ResetIDs() { - // As this is only ever called for prims which are not currently part of the scene (and hence - // not accessible by clients), there should be no need to lock - List partsList = new List(m_parts.Values); - m_parts.Clear(); - foreach (SceneObjectPart part in partsList) + lock (m_parts) { - part.ResetIDs(part.LinkNum); // Don't change link nums - m_parts.Add(part.UUID, part); + List partsList = new List(m_parts.Values); + m_parts.Clear(); + foreach (SceneObjectPart part in partsList) + { + part.ResetIDs(part.LinkNum); // Don't change link nums + m_parts.Add(part.UUID, part); + } } } @@ -2136,10 +2153,15 @@ namespace OpenSim.Region.Framework.Scenes public SceneObjectPart GetChildPart(UUID primID) { SceneObjectPart childPart = null; - if (m_parts.ContainsKey(primID)) + + lock (m_parts) { - childPart = m_parts[primID]; + if (m_parts.ContainsKey(primID)) + { + childPart = m_parts[primID]; + } } + return childPart; } @@ -2174,9 +2196,10 @@ namespace OpenSim.Region.Framework.Scenes /// public bool HasChildPrim(UUID primID) { - if (m_parts.ContainsKey(primID)) + lock (m_parts) { - return true; + if (m_parts.ContainsKey(primID)) + return true; } return false; @@ -2370,17 +2393,19 @@ namespace OpenSim.Region.Framework.Scenes lock (m_parts) { m_parts.Remove(linkPart.UUID); - } - - if (m_parts.Count == 1 && RootPart != null) //Single prim is left - RootPart.LinkNum = 0; - else - { - foreach (SceneObjectPart p in m_parts.Values) + + if (m_parts.Count == 1 && RootPart != null) //Single prim is left { - if (p.LinkNum > linkPart.LinkNum) - p.LinkNum--; + RootPart.LinkNum = 0; } + else + { + foreach (SceneObjectPart p in m_parts.Values) + { + if (p.LinkNum > linkPart.LinkNum) + p.LinkNum--; + } + } } linkPart.ParentID = 0; @@ -2762,9 +2787,11 @@ namespace OpenSim.Region.Framework.Scenes public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) { - foreach (SceneObjectPart part in m_parts.Values) - part.UpdatePermissions(AgentID, field, localID, mask, - addRemTF); + lock (m_parts) + { + foreach (SceneObjectPart part in m_parts.Values) + part.UpdatePermissions(AgentID, field, localID, mask, addRemTF); + } HasGroupChanged = true; } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 84b7365..e08fa77 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -601,7 +601,10 @@ namespace OpenSim.Region.Framework.Scenes rootPart.Name = item.Name; rootPart.Description = item.Description; - List partList = new List(group.Children.Values); + List partList = null; + + lock (group.Children) + partList = new List(group.Children.Values); group.SetGroup(m_part.GroupID, null); diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs index 56656fc..de1e01c 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs @@ -121,16 +121,19 @@ namespace OpenSim.Region.OptionalModules.ContentManagement continue; temp = (SceneObjectGroup) currObj; - if (m_CMEntityHash.ContainsKey(temp.UUID)) + lock (temp.Children) { - foreach (SceneObjectPart part in temp.Children.Values) - if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID)) + if (m_CMEntityHash.ContainsKey(temp.UUID)) + { + foreach (SceneObjectPart part in temp.Children.Values) + if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID)) + missingList.Add(part); + } + else //Entire group is missing from revision. (and is a new part in region) + { + foreach (SceneObjectPart part in temp.Children.Values) missingList.Add(part); - } - else //Entire group is missing from revision. (and is a new part in region) - { - foreach (SceneObjectPart part in temp.Children.Values) - missingList.Add(part); + } } } return missingList; diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs index 0dc78c0..e5fcb54 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -167,9 +167,12 @@ namespace OpenSim.Region.OptionalModules.ContentManagement public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group) { // Deal with new parts not revisioned that have been deleted. - foreach (SceneObjectPart part in group.Children.Values) - if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) - m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID); + lock (group.Children) + { + foreach (SceneObjectPart part in group.Children.Values) + if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) + m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID); + } } /// @@ -207,8 +210,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement { temp = SceneObjectSerializer.FromXml2Format(xml); temp.SetScene(scene); - foreach (SceneObjectPart part in temp.Children.Values) - part.RegionHandle = scene.RegionInfo.RegionHandle; + + lock (temp.Children) + { + foreach (SceneObjectPart part in temp.Children.Values) + part.RegionHandle = scene.RegionInfo.RegionHandle; + } + ReplacementList.Add(temp.UUID, (EntityBase)temp); } catch (Exception e) @@ -338,15 +346,20 @@ namespace OpenSim.Region.OptionalModules.ContentManagement System.Collections.ArrayList auraList = new System.Collections.ArrayList(); if (group == null) return null; - foreach (SceneObjectPart part in group.Children.Values) + + lock (group.Children) { - if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) + foreach (SceneObjectPart part in group.Children.Values) { - ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0,254,0), part.Scale); - ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); - auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); + if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) + { + ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0,254,0), part.Scale); + ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); + auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); + } } } + return auraList; } diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs index 46fbd39..f75f40a 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs @@ -186,9 +186,12 @@ namespace OpenSim.Region.OptionalModules.ContentManagement ((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll(); // Deal with new parts not revisioned that have been deleted. - foreach (SceneObjectPart part in group.Children.Values) - if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID)) - ((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll(); + lock (group.Children) + { + foreach (SceneObjectPart part in group.Children.Values) + if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID)) + ((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll(); + } } public void SendMetaEntitiesToNewClient(IClientAPI client) diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs index ada6701..2730eee 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -132,30 +132,33 @@ namespace OpenSim.Region.OptionalModules.ContentManagement // if group is not contained in scene's list if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID)) { - foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values) + lock (m_UnchangedEntity.Children) { - // if scene list no longer contains this part, display translucent part and mark with red aura - if (!ContainsKey(sceneEntityList, part.UUID)) + foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values) { - // if already displaying a red aura over part, make sure its red - if (m_AuraEntities.ContainsKey(part.UUID)) - { - m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale); - } - else + // if scene list no longer contains this part, display translucent part and mark with red aura + if (!ContainsKey(sceneEntityList, part.UUID)) { - AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, - part.GetWorldPosition(), - MetaEntity.TRANSLUCENT, - new Vector3(254,0,0), - part.Scale - ); - m_AuraEntities.Add(part.UUID, auraGroup); + // if already displaying a red aura over part, make sure its red + if (m_AuraEntities.ContainsKey(part.UUID)) + { + m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale); + } + else + { + AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, + part.GetWorldPosition(), + MetaEntity.TRANSLUCENT, + new Vector3(254,0,0), + part.Scale + ); + m_AuraEntities.Add(part.UUID, auraGroup); + } + SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum); + SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT); } - SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum); - SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT); + // otherwise, scene will not contain the part. note: a group can not remove a part without changing group id } - // otherwise, scene will not contain the part. note: a group can not remove a part without changing group id } // a deleted part has no where to point a beam particle system, @@ -180,8 +183,10 @@ namespace OpenSim.Region.OptionalModules.ContentManagement /// public bool HasChildPrim(UUID uuid) { - if (m_UnchangedEntity.Children.ContainsKey(uuid)) - return true; + lock (m_UnchangedEntity.Children) + if (m_UnchangedEntity.Children.ContainsKey(uuid)) + return true; + return false; } @@ -190,9 +195,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement /// public bool HasChildPrim(uint localID) { - foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values) - if (part.LocalId == localID) - return true; + lock (m_UnchangedEntity.Children) + { + foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values) + if (part.LocalId == localID) + return true; + } + return false; } @@ -228,37 +237,72 @@ namespace OpenSim.Region.OptionalModules.ContentManagement // Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user // had originally saved. // m_Entity will NOT necessarily be the same entity as the user had saved. - foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values) + lock (m_UnchangedEntity.Children) { - //This is the part that we use to show changes. - metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum); - if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID)) + foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values) { - sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID]; - differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart); - if (differences != Diff.NONE) - metaEntityPart.Text = "CHANGE: " + differences.ToString(); - if (differences != 0) + //This is the part that we use to show changes. + metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum); + if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID)) { - // Root Part that has been modified - if ((differences&Diff.POSITION) > 0) + sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID]; + differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart); + if (differences != Diff.NONE) + metaEntityPart.Text = "CHANGE: " + differences.ToString(); + if (differences != 0) + { + // Root Part that has been modified + if ((differences&Diff.POSITION) > 0) + { + // If the position of any part has changed, make sure the RootPart of the + // meta entity is pointing with a beam particle system + if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) + { + m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); + m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); + } + BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene, + m_UnchangedEntity.RootPart.GetWorldPosition(), + MetaEntity.TRANSLUCENT, + sceneEntityPart, + new Vector3(0,0,254) + ); + m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup); + } + + if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) + { + m_AuraEntities[UnchangedPart.UUID].HideFromAll(); + m_AuraEntities.Remove(UnchangedPart.UUID); + } + AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, + UnchangedPart.GetWorldPosition(), + MetaEntity.TRANSLUCENT, + new Vector3(0,0,254), + UnchangedPart.Scale + ); + m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); + SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); + + DiffersFromSceneGroup = true; + } + else // no differences between scene part and meta part { - // If the position of any part has changed, make sure the RootPart of the - // meta entity is pointing with a beam particle system if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) { m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); } - BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene, - m_UnchangedEntity.RootPart.GetWorldPosition(), - MetaEntity.TRANSLUCENT, - sceneEntityPart, - new Vector3(0,0,254) - ); - m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup); + if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) + { + m_AuraEntities[UnchangedPart.UUID].HideFromAll(); + m_AuraEntities.Remove(UnchangedPart.UUID); + } + SetPartTransparency(metaEntityPart, MetaEntity.NONE); } - + } + else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted. + { if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) { m_AuraEntities[UnchangedPart.UUID].HideFromAll(); @@ -267,48 +311,17 @@ namespace OpenSim.Region.OptionalModules.ContentManagement AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, UnchangedPart.GetWorldPosition(), MetaEntity.TRANSLUCENT, - new Vector3(0,0,254), + new Vector3(254,0,0), UnchangedPart.Scale ); m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); - + DiffersFromSceneGroup = true; } - else // no differences between scene part and meta part - { - if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) - { - m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); - m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); - } - if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) - { - m_AuraEntities[UnchangedPart.UUID].HideFromAll(); - m_AuraEntities.Remove(UnchangedPart.UUID); - } - SetPartTransparency(metaEntityPart, MetaEntity.NONE); - } - } - else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted. - { - if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) - { - m_AuraEntities[UnchangedPart.UUID].HideFromAll(); - m_AuraEntities.Remove(UnchangedPart.UUID); - } - AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, - UnchangedPart.GetWorldPosition(), - MetaEntity.TRANSLUCENT, - new Vector3(254,0,0), - UnchangedPart.Scale - ); - m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); - SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); - - DiffersFromSceneGroup = true; } } + return changed; } diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs index 841ee00..796f437 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs @@ -150,15 +150,19 @@ namespace OpenSim.Region.OptionalModules.ContentManagement { //make new uuids Dictionary parts = new Dictionary(); - foreach (SceneObjectPart part in m_Entity.Children.Values) + + lock (m_Entity.Children) { - part.ResetIDs(part.LinkNum); - parts.Add(part.UUID, part); + foreach (SceneObjectPart part in m_Entity.Children.Values) + { + part.ResetIDs(part.LinkNum); + parts.Add(part.UUID, part); + } + + //finalize + m_Entity.RootPart.PhysActor = null; + m_Entity.Children = parts; } - - //finalize - m_Entity.RootPart.PhysActor = null; - m_Entity.Children = parts; } #endregion Protected Methods @@ -173,8 +177,11 @@ namespace OpenSim.Region.OptionalModules.ContentManagement //This deletes the group without removing from any databases. //This is important because we are not IN any database. //m_Entity.FakeDeleteGroup(); - foreach (SceneObjectPart part in m_Entity.Children.Values) - client.SendKillObject(m_Entity.RegionHandle, part.LocalId); + lock (m_Entity.Children) + { + foreach (SceneObjectPart part in m_Entity.Children.Values) + client.SendKillObject(m_Entity.RegionHandle, part.LocalId); + } } /// @@ -182,12 +189,15 @@ namespace OpenSim.Region.OptionalModules.ContentManagement /// public virtual void HideFromAll() { - foreach (SceneObjectPart part in m_Entity.Children.Values) + lock (m_Entity.Children) { - m_Entity.Scene.ForEachClient( - delegate(IClientAPI controller) - { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } - ); + foreach (SceneObjectPart part in m_Entity.Children.Values) + { + m_Entity.Scene.ForEachClient( + delegate(IClientAPI controller) + { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } + ); + } } } diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index 96cccb7..34171b0 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs @@ -185,14 +185,19 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule get { SceneObjectPart my = GetSOP(); - int total = my.ParentGroup.Children.Count; - - IObject[] rets = new IObject[total]; - - int i = 0; - foreach (KeyValuePair pair in my.ParentGroup.Children) + IObject[] rets = null; + + lock (my.ParentGroup.Children) { - rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId, m_security); + int total = my.ParentGroup.Children.Count; + + rets = new IObject[total]; + + int i = 0; + foreach (KeyValuePair pair in my.ParentGroup.Children) + { + rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId, m_security); + } } return rets; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 21604d0..af42dae 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -235,7 +235,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { case ScriptBaseClass.LINK_SET: if (m_host.ParentGroup != null) - return new List(m_host.ParentGroup.Children.Values); + { + lock (m_host.ParentGroup.Children) + return new List(m_host.ParentGroup.Children.Values); + } return ret; case ScriptBaseClass.LINK_ROOT: @@ -250,7 +253,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case ScriptBaseClass.LINK_ALL_OTHERS: if (m_host.ParentGroup == null) return new List(); - ret = new List(m_host.ParentGroup.Children.Values); + + lock (m_host.ParentGroup.Children) + ret = new List(m_host.ParentGroup.Children.Values); + if (ret.Contains(m_host)) ret.Remove(m_host); return ret; @@ -258,7 +264,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case ScriptBaseClass.LINK_ALL_CHILDREN: if (m_host.ParentGroup == null) return new List(); - ret = new List(m_host.ParentGroup.Children.Values); + + lock (m_host.ParentGroup.Children) + ret = new List(m_host.ParentGroup.Children.Values); + if (ret.Contains(m_host.ParentGroup.RootPart)) ret.Remove(m_host.ParentGroup.RootPart); return ret; @@ -1178,12 +1187,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (group == null) return; bool allow = true; - foreach (SceneObjectPart part in group.Children.Values) + + lock (group.Children) { - if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) + foreach (SceneObjectPart part in group.Children.Values) { - allow = false; - break; + if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) + { + allow = false; + break; + } } } @@ -3492,7 +3505,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); - if (m_host.ParentGroup.Children.Count > 1) + if (m_host.ParentGroup.PrimCount > 1) { return m_host.LinkNum; } @@ -3604,15 +3617,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case ScriptBaseClass.LINK_ALL_OTHERS: case ScriptBaseClass.LINK_ALL_CHILDREN: case ScriptBaseClass.LINK_THIS: - foreach (SceneObjectPart part in parentPrim.Children.Values) + lock (parentPrim.Children) { - if (part.UUID != m_host.UUID) + foreach (SceneObjectPart part in parentPrim.Children.Values) { - childPrim = part; - break; + if (part.UUID != m_host.UUID) + { + childPrim = part; + break; + } } + break; } - break; default: childPrim = parentPrim.GetLinkNumPart(linknum); if (childPrim.UUID == m_host.UUID) @@ -3623,27 +3639,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (linknum == ScriptBaseClass.LINK_ROOT) { // Restructuring Multiple Prims. - List parts = new List(parentPrim.Children.Values); - parts.Remove(parentPrim.RootPart); - foreach (SceneObjectPart part in parts) - { - parentPrim.DelinkFromGroup(part.LocalId, true); - } - parentPrim.HasGroupChanged = true; - parentPrim.ScheduleGroupForFullUpdate(); - parentPrim.TriggerScriptChangedEvent(Changed.LINK); - - if (parts.Count > 0) + lock (parentPrim.Children) { - SceneObjectPart newRoot = parts[0]; - parts.Remove(newRoot); + List parts = new List(parentPrim.Children.Values); + parts.Remove(parentPrim.RootPart); foreach (SceneObjectPart part in parts) { - part.UpdateFlag = 0; - newRoot.ParentGroup.LinkToGroup(part.ParentGroup); + parentPrim.DelinkFromGroup(part.LocalId, true); + } + parentPrim.HasGroupChanged = true; + parentPrim.ScheduleGroupForFullUpdate(); + parentPrim.TriggerScriptChangedEvent(Changed.LINK); + + if (parts.Count > 0) + { + SceneObjectPart newRoot = parts[0]; + parts.Remove(newRoot); + foreach (SceneObjectPart part in parts) + { + part.UpdateFlag = 0; + newRoot.ParentGroup.LinkToGroup(part.ParentGroup); + } + newRoot.ParentGroup.HasGroupChanged = true; + newRoot.ParentGroup.ScheduleGroupForFullUpdate(); } - newRoot.ParentGroup.HasGroupChanged = true; - newRoot.ParentGroup.ScheduleGroupForFullUpdate(); } } else @@ -3665,16 +3684,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (parentPrim.RootPart.AttachmentPoint != 0) return; // Fail silently if attached - List parts = new List(parentPrim.Children.Values); - parts.Remove(parentPrim.RootPart); - - foreach (SceneObjectPart part in parts) + lock (parentPrim.Children) { - parentPrim.DelinkFromGroup(part.LocalId, true); - parentPrim.TriggerScriptChangedEvent(Changed.LINK); + List parts = new List(parentPrim.Children.Values); + parts.Remove(parentPrim.RootPart); + + foreach (SceneObjectPart part in parts) + { + parentPrim.DelinkFromGroup(part.LocalId, true); + parentPrim.TriggerScriptChangedEvent(Changed.LINK); + } + parentPrim.HasGroupChanged = true; + parentPrim.ScheduleGroupForFullUpdate(); } - parentPrim.HasGroupChanged = true; - parentPrim.ScheduleGroupForFullUpdate(); } public LSL_String llGetLinkKey(int linknum) @@ -4200,7 +4222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { partItemID = item.ItemID; int linkNumber = m_host.LinkNum; - if (m_host.ParentGroup.Children.Count == 1) + if (m_host.ParentGroup.PrimCount == 1) linkNumber = 0; object[] resobj = new object[] diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 4855d64..41501f2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs @@ -209,12 +209,15 @@ namespace OpenSim.Region.ScriptEngine.Shared else Type = 0x02; // Passive - foreach (SceneObjectPart p in part.ParentGroup.Children.Values) + lock (part.ParentGroup.Children) { - if (p.Inventory.ContainsScripts()) + foreach (SceneObjectPart p in part.ParentGroup.Children.Values) { - Type |= 0x08; // Scripted - break; + if (p.Inventory.ContainsScripts()) + { + Type |= 0x08; // Scripted + break; + } } } -- cgit v1.1 From 166ab59420f34e21fcd9493c1941d7cf43729ca6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 26 Aug 2010 00:15:26 +0100 Subject: replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is always 0 (and any other number would cause an error anyway) --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 5ee8d73..fc5eeed 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1647,7 +1647,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) { - SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed)); + SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); } public void ScriptSetPhysicsStatus(bool UsePhysics) -- cgit v1.1