From f7916d10f3b5ee006035afefe5301a8610820a0c Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Sat, 21 Nov 2009 19:38:38 -0500 Subject: * This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again. --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 6 +++--- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 7eb829e..9570769 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -4060,7 +4060,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (collisionPlane == Vector4.Zero) collisionPlane = Vector4.UnitW; - + //m_log.DebugFormat("CollisionPlane: {0}",collisionPlane); collisionPlane.ToBytes(data, pos); pos += 16; } @@ -4145,12 +4145,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP update.PCode = (byte)PCode.Avatar; update.ProfileCurve = 1; update.PSBlock = Utils.EmptyBytes; - update.Scale = Vector3.One; + update.Scale = new Vector3(0.45f,0.6f,1.9f); update.Text = Utils.EmptyBytes; update.TextColor = new byte[4]; update.TextureAnim = Utils.EmptyBytes; update.TextureEntry = data.TextureEntry ?? Utils.EmptyBytes; - update.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); // TODO: Replace these numbers with PrimFlags + update.UpdateFlags = (uint)(PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | PrimFlags.ObjectOwnerModify);//61 + (9 << 8) + (130 << 16) + (16 << 24); // TODO: Replace these numbers with PrimFlags return update; } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 424c25b..0d1133f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -994,9 +994,9 @@ namespace OpenSim.Region.Framework.Scenes } Animator.TrySetMovementAnimation("LAND"); - SendFullUpdateToAllClients(); + //SendFullUpdateToAllClients(); ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, - AbsolutePosition, Velocity, -Vector3.UnitZ, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(ControllingClient))); + AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); } public void AddNeighbourRegion(ulong regionHandle, string cap) -- cgit v1.1