From f47bcb0f98c6272caed91a436ad714ac70c43cfe Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Mon, 18 Feb 2008 14:17:09 +0000
Subject: bring back some script engine debugging, hoping this will help track
 down the randoms segfaults

---
 OpenSim/Region/ScriptEngine/Common/Executor.cs           | 14 +++++++-------
 .../Common/ScriptEngineBase/EventQueueThreadClass.cs     | 16 ++++++++--------
 .../ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs |  6 +++---
 3 files changed, 18 insertions(+), 18 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index e35882b..21cca6b 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -49,9 +49,9 @@ namespace OpenSim.Region.ScriptEngine.Common
 
             string EventName = m_Script.State + "_event_" + FunctionName;
 
-///#if DEBUG
-///            Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
-///#endif
+#if DEBUG
+            Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
+#endif
 
             if (Events.ContainsKey(EventName) == false)
             {
@@ -80,13 +80,13 @@ namespace OpenSim.Region.ScriptEngine.Common
             }
 
 //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
-///#if DEBUG
-///            Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
-///#endif
+#if DEBUG
+            Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
+#endif
             // Found
             ev.Invoke(m_Script, args);
 
         }
 
     }
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index e171d80..aa607d8 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -228,14 +228,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
                                     try
                                     {
 ///cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
-///#if DEBUG
-///                                        eventQueueManager.m_ScriptEngine.Log.Debug("[" + ScriptEngineName + "]: " +
-///                                                                                      "Executing event:\r\n"
-///                                                                                      + "QIS.localID: " + QIS.localID
-///                                                                                      + ", QIS.itemID: " + QIS.itemID
-///                                                                                      + ", QIS.functionName: " +
-///                                                                                      QIS.functionName);
-///#endif
+#if DEBUG
+                                        eventQueueManager.m_ScriptEngine.Log.Debug("[" + ScriptEngineName + "]: " +
+                                                                                      "Executing event:\r\n"
+                                                                                      + "QIS.localID: " + QIS.localID
+                                                                                      + ", QIS.itemID: " + QIS.itemID
+                                                                                      + ", QIS.functionName: " +
+                                                                                      QIS.functionName);
+#endif
                                         LastExecutionStarted = DateTime.Now.Ticks;
                                         KillCurrentScript = false;
                                         InExecution = true;
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index 78d9f7d..dab5845 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -127,9 +127,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
 
         public void ReadConfig()
         {
-//#if DEBUG
-//            m_log.Debug("[" + ScriptEngineName + "]: Refreshing configuration for all modules");
-//#endif
+#if DEBUG
+            m_log.Debug("[" + ScriptEngineName + "]: Refreshing configuration for all modules");
+#endif
             RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 30);
 
             // Reload from disk? No!
-- 
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