From e62016d2c77270a0dc23e31c5d1ccc2d412fcec3 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 19 Dec 2008 19:35:14 +0000
Subject: minor: Remove some serialization module scene wrappers
---
OpenSim/Region/Environment/Scenes/Scene.cs | 28 ----------------------
OpenSim/Region/Environment/Scenes/SceneManager.cs | 8 +++++--
.../Modules/SvnSerialiser/SvnBackupModule.cs | 25 +++++++++++++++----
3 files changed, 26 insertions(+), 35 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 7d83ee2..eaf04ea 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1880,34 +1880,6 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
- public void LoadPrimsFromXml2(string fileName)
- {
- m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName);
-
- m_serialiser.LoadPrimsFromXml2(this, fileName);
- }
-
- public void LoadPrimsFromXml2(TextReader reader, bool startScripts)
- {
- m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName);
-
- m_serialiser.LoadPrimsFromXml2(this, reader, startScripts);
- }
-
- public void SavePrimsToXml2(string fileName)
- {
- m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
-
- m_serialiser.SavePrimsToXml2(this, fileName);
- }
-
- public void SavePrimsToXml2(TextWriter stream, Vector3 min, Vector3 max)
- {
- m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName);
-
- m_serialiser.SavePrimsToXml2(this, stream, min, max);
- }
-
public void SaveNamedPrimsToXml2(string primName, string fileName)
{
m_log.InfoFormat(
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index b973ced..9e83f25 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -208,7 +208,9 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SaveCurrentSceneToXml2(string filename)
{
- CurrentOrFirstScene.SavePrimsToXml2(filename);
+ IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface();
+ if (serialiser != null)
+ serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename);
}
public void SaveNamedPrimsToXml2(string primName, string filename)
@@ -221,7 +223,9 @@ namespace OpenSim.Region.Environment.Scenes
///
public void LoadCurrentSceneFromXml2(string filename)
{
- CurrentOrFirstScene.LoadPrimsFromXml2(filename);
+ IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface();
+ if (serialiser != null)
+ serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename);
}
///
diff --git a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
index f90c697..ea389d6 100644
--- a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
+++ b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
@@ -116,11 +116,26 @@ namespace OpenSim.Region.Modules.SvnSerialiser
public void LoadRegion(Scene scene)
{
- scene.LoadPrimsFromXml2(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID +
- Slash.DirectorySeparatorChar + "objects.xml");
- scene.RequestModuleInterface().LoadFromFile(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID +
- Slash.DirectorySeparatorChar + "heightmap.r32");
- m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ").");
+ IRegionSerialiserModule serialiser = scene.RequestModuleInterface();
+ if (serialiser != null)
+ {
+ serialiser.LoadPrimsFromXml2(
+ scene,
+ m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID
+ + Slash.DirectorySeparatorChar + "objects.xml");
+
+ scene.RequestModuleInterface().LoadFromFile(
+ m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID
+ + Slash.DirectorySeparatorChar + "heightmap.r32");
+
+ m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ").");
+ }
+ else
+ {
+ m_log.ErrorFormat(
+ "[SVNBACKUP]: Region load of {0} failed - no serialisation module available",
+ scene.RegionInfo.RegionName);
+ }
}
private void CheckoutSvn()
--
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