From f374b63ac8a2f75b59b2c0442ab8000f76466f70 Mon Sep 17 00:00:00 2001
From: Dan Lake
Date: Thu, 10 May 2012 14:42:46 -0700
Subject: Add even for terrain tainting and synchronize terrain module with
physics scene before physics simulation step rather than after
---
.../CoreModules/World/Terrain/TerrainModule.cs | 1 +
OpenSim/Region/Framework/Scenes/EventManager.cs | 25 ++++++++++++++++++++++
OpenSim/Region/Framework/Scenes/Scene.cs | 15 +++++++------
3 files changed, 34 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 8535a5a..2eac0fa 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -722,6 +722,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
}
if (shouldTaint)
{
+ m_scene.EventManager.TriggerTerrainTainted();
m_tainted = true;
}
}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index ace8313..f97b0a9 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes
public event ClientMovement OnClientMovement;
+ public delegate void OnTerrainTaintedDelegate();
+
+ public event OnTerrainTaintedDelegate OnTerrainTainted;
+
public delegate void OnTerrainTickDelegate();
public event OnTerrainTickDelegate OnTerrainTick;
@@ -914,6 +918,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
+ public void TriggerTerrainTainted()
+ {
+ OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
+ if (handlerTerrainTainted != null)
+ {
+ foreach (OnTerrainTickDelegate d in handlerTerrainTainted.GetInvocationList())
+ {
+ try
+ {
+ d();
+ }
+ catch (Exception e)
+ {
+ m_log.ErrorFormat(
+ "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
+ e.Message, e.StackTrace);
+ }
+ }
+ }
+ }
+
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4d0aa6f..3d2213a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1353,6 +1353,14 @@ namespace OpenSim.Region.Framework.Scenes
try
{
+ // Apply taints in terrain module to terrain in physics scene
+ if (Frame % m_update_terrain == 0)
+ {
+ terMS = Util.EnvironmentTickCount();
+ UpdateTerrain();
+ terrainMS = Util.EnvironmentTickCountSubtract(terMS);
+ }
+
tmpPhysicsMS2 = Util.EnvironmentTickCount();
if ((Frame % m_update_physics == 0) && m_physics_enabled)
m_sceneGraph.UpdatePreparePhysics();
@@ -1417,13 +1425,6 @@ namespace OpenSim.Region.Framework.Scenes
backupMS = Util.EnvironmentTickCountSubtract(backMS);
}
- if (Frame % m_update_terrain == 0)
- {
- terMS = Util.EnvironmentTickCount();
- UpdateTerrain();
- terrainMS = Util.EnvironmentTickCountSubtract(terMS);
- }
-
//if (Frame % m_update_land == 0)
//{
// int ldMS = Util.EnvironmentTickCount();
--
cgit v1.1
From bce3e7cb06611db887ee50c793d72674ad326ba7 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 May 2012 22:48:03 +0100
Subject: Add "attachments" show console command that will show the server's
record of which attachments an in-scene avatar has.
For debugging purposes.
---
.../Avatar/Attachments/AttachmentsCommandModule.cs | 177 +++++++++++++++++++++
1 file changed, 177 insertions(+)
create mode 100644 OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
new file mode 100644
index 0000000..ce23613
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
@@ -0,0 +1,177 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Statistics;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.OptionalModules.Avatar.Attachments
+{
+ ///
+ /// A module that just holds commands for inspecting avatar appearance.
+ ///
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")]
+ public class AttachmentsCommandModule : ISharedRegionModule
+ {
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private List m_scenes = new List();
+// private IAvatarFactoryModule m_avatarFactory;
+
+ public string Name { get { return "Attachments Command Module"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ public void Initialise(IConfigSource source)
+ {
+// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE");
+ }
+
+ public void PostInitialise()
+ {
+// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE");
+ }
+
+ public void Close()
+ {
+// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE");
+ }
+
+ public void AddRegion(Scene scene)
+ {
+// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
+
+ lock (m_scenes)
+ m_scenes.Remove(scene);
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
+
+ lock (m_scenes)
+ m_scenes.Add(scene);
+
+ scene.AddCommand(
+ "Users", this, "attachments show",
+ "attachments show [ ]",
+ "Show attachment information for avatars in this simulator.",
+ HandleShowAttachmentsCommand);
+ }
+
+ protected void HandleShowAttachmentsCommand(string module, string[] cmd)
+ {
+ if (cmd.Length != 2 && cmd.Length < 4)
+ {
+ MainConsole.Instance.OutputFormat("Usage: attachments show [ ]");
+ return;
+ }
+
+ bool targetNameSupplied = false;
+ string optionalTargetFirstName = null;
+ string optionalTargetLastName = null;
+
+ if (cmd.Length >= 4)
+ {
+ targetNameSupplied = true;
+ optionalTargetFirstName = cmd[2];
+ optionalTargetLastName = cmd[3];
+ }
+
+ StringBuilder sb = new StringBuilder();
+
+ lock (m_scenes)
+ {
+ foreach (Scene scene in m_scenes)
+ {
+ if (targetNameSupplied)
+ {
+ ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
+ if (sp != null && !sp.IsChildAgent)
+ GetAttachmentsReport(sp, sb);
+ }
+ else
+ {
+ scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
+ }
+ }
+ }
+
+ MainConsole.Instance.Output(sb.ToString());
+ }
+
+ private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
+ {
+ sb.AppendFormat("Attachments for {0}\n", sp.Name);
+
+ sb.AppendFormat(
+ " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
+ "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
+
+ List attachmentObjects = sp.GetAttachments();
+ foreach (SceneObjectGroup attachmentObject in attachmentObjects)
+ {
+// InventoryItemBase attachmentItem
+// = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID));
+
+// if (attachmentItem == null)
+// {
+// sb.AppendFormat(
+// "WARNING: Couldn't find attachment for item {0} at point {1}\n",
+// attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint);
+// continue;
+// }
+// else
+// {
+ sb.AppendFormat(
+ " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
+ attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
+ (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
+// }
+ }
+
+ sb.Append("\n");
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1
From 903cff9264ce405d00eab2739fcfb461749b4772 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 May 2012 23:47:39 +0100
Subject: Add ConsoleTable framework class for future uniform formatting of
console output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
---
.../Avatar/Attachments/AttachmentsCommandModule.cs | 34 +++++++++++++++++-----
1 file changed, 26 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
index ce23613..a95514c 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
private List m_scenes = new List();
// private IAvatarFactoryModule m_avatarFactory;
-
+
public string Name { get { return "Attachments Command Module"; } }
public Type ReplaceableInterface { get { return null; } }
@@ -145,9 +145,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
{
sb.AppendFormat("Attachments for {0}\n", sp.Name);
- sb.AppendFormat(
- " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
- "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
+ ConsoleTable ct = new ConsoleTable() { Indent = 2 };
+ ct.Columns.Add(new ConsoleTableColumn("Attachment Name", 36));
+ ct.Columns.Add(new ConsoleTableColumn("Local ID", 10));
+ ct.Columns.Add(new ConsoleTableColumn("Item ID", 36));
+ ct.Columns.Add(new ConsoleTableColumn("Attach Point", 14));
+ ct.Columns.Add(new ConsoleTableColumn("Position", 15));
+
+// sb.AppendFormat(
+// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
+// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
List attachmentObjects = sp.GetAttachments();
foreach (SceneObjectGroup attachmentObject in attachmentObjects)
@@ -164,13 +171,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
// }
// else
// {
- sb.AppendFormat(
- " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
- attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
- (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
+// sb.AppendFormat(
+// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
+// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
+// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
+ ct.Rows.Add(
+ new ConsoleTableRow(
+ new List()
+ {
+ attachmentObject.Name,
+ attachmentObject.LocalId.ToString(),
+ attachmentObject.FromItemID.ToString(),
+ ((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(),
+ attachmentObject.RootPart.AttachedPos.ToString()
+ }));
// }
}
+ ct.AddToStringBuilder(sb);
sb.Append("\n");
}
}
--
cgit v1.1
From b0b7b45b943dd94546bcfcf5d3bb871cfe35b507 Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Thu, 3 May 2012 19:38:35 +0300
Subject: Save the Telehub and its Spawn Points in the OAR
Signed-off-by: BlueWall
---
.../World/Archiver/ArchiveReadRequest.cs | 25 +++++++++++++++++++++-
.../Archiver/ArchiveWriteRequestPreparation.cs | 2 +-
.../World/Archiver/Tests/ArchiverTests.cs | 4 ++++
3 files changed, 29 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index a6dbaba..bf0ff75 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -245,6 +245,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
+ UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
+
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface();
int sceneObjectsLoadedCount = 0;
@@ -266,11 +268,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
+ bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
+
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
// on the same region server and multiple examples a single object archive to be imported
// to the same scene (when this is possible).
sceneObject.ResetIDs();
+ if (isTelehub)
+ {
+ // Change the Telehub Object to the new UUID
+ m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
+ m_scene.RegionInfo.RegionSettings.Save();
+ oldTelehubUUID = UUID.Zero;
+ }
+
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// or creator data is present. Otherwise, use the estate owner instead.
foreach (SceneObjectPart part in sceneObject.Parts)
@@ -329,7 +341,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
if (ignoredObjects > 0)
- m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
+ m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
+
+ if (oldTelehubUUID != UUID.Zero)
+ {
+ m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
+ m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
+ m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
+ }
}
///
@@ -505,6 +524,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
+ currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject;
+ currentRegionSettings.ClearSpawnPoints();
+ foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
+ currentRegionSettings.AddSpawnPoint(sp);
currentRegionSettings.Save();
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index eabe46e..5679ad5 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
///
public string CreateControlFile(Dictionary options)
{
- int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7;
+ int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
//
// if (options.ContainsKey("version"))
// {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 053c6f5..394ca27 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -534,6 +534,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
rs.UseEstateSun = true;
rs.WaterHeight = 23;
+ rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
+ rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
@@ -580,6 +582,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
Assert.That(loadedRs.UseEstateSun, Is.True);
Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
+ Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
+ Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
}
///
--
cgit v1.1
From 8b958e7e74d8e4b462c6a59c2854c5072ff8c746 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 12 May 2012 02:36:56 +0100
Subject: Revert "Save the Telehub and its Spawn Points in the OAR"
This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507.
Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
---
.../World/Archiver/ArchiveReadRequest.cs | 25 +---------------------
.../Archiver/ArchiveWriteRequestPreparation.cs | 2 +-
.../World/Archiver/Tests/ArchiverTests.cs | 4 ----
3 files changed, 2 insertions(+), 29 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index bf0ff75..a6dbaba 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -245,8 +245,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
- UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
-
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface();
int sceneObjectsLoadedCount = 0;
@@ -268,21 +266,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
- bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
-
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
// on the same region server and multiple examples a single object archive to be imported
// to the same scene (when this is possible).
sceneObject.ResetIDs();
- if (isTelehub)
- {
- // Change the Telehub Object to the new UUID
- m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
- m_scene.RegionInfo.RegionSettings.Save();
- oldTelehubUUID = UUID.Zero;
- }
-
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// or creator data is present. Otherwise, use the estate owner instead.
foreach (SceneObjectPart part in sceneObject.Parts)
@@ -341,14 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
if (ignoredObjects > 0)
- m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
-
- if (oldTelehubUUID != UUID.Zero)
- {
- m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
- m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
- m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
- }
+ m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
}
///
@@ -524,10 +505,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
- currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject;
- currentRegionSettings.ClearSpawnPoints();
- foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
- currentRegionSettings.AddSpawnPoint(sp);
currentRegionSettings.Save();
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 5679ad5..eabe46e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
///
public string CreateControlFile(Dictionary options)
{
- int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
+ int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7;
//
// if (options.ContainsKey("version"))
// {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 394ca27..053c6f5 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -534,8 +534,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
rs.UseEstateSun = true;
rs.WaterHeight = 23;
- rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
- rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
@@ -582,8 +580,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
Assert.That(loadedRs.UseEstateSun, Is.True);
Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
- Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
- Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
}
///
--
cgit v1.1